2025-10-03 00:02:43 -04:00
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using System;
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2025-10-23 00:49:44 -04:00
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using SLSFramework.General;
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2025-10-03 00:02:43 -04:00
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using UnityEngine;
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namespace Continentis.MainGame.Rules
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{
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public class RulesCollectionBase : IPrioritized
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{
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public int Priority { get; set; }
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2025-10-23 00:49:44 -04:00
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public virtual void ApplyRules()
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{
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}
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2025-10-03 00:02:43 -04:00
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}
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}
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