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Continentis/Assets/Scripts/ScriptExtensions/CommandQueue/CommandGroup.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using UniRx;
using UnityEngine;
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namespace SLSFramework.General
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{
public enum ExecutionMode { Sequential, Parallel }
public class CommandGroup : CommandBase
{
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public readonly List<CommandBase> commands = new List<CommandBase>();
public readonly ExecutionMode mode;
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/// <summary>
/// 包含了指令组执行过程中产生的所有上下文信息。不论是内部还是外部的上下文皆可获取。
/// </summary>
public readonly CommandContext groupContext;
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public CommandGroup(params CommandBase[] commands)
{
this.mode = ExecutionMode.Sequential;
this.groupContext = new CommandContext();
this.commands.AddRange(commands);
}
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public CommandGroup(ExecutionMode mode, params CommandBase[] commands)
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{
this.mode = mode;
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this.groupContext = new CommandContext();
this.commands.AddRange(commands);
}
public CommandGroup(ExecutionMode mode, CommandContext groupContext, params CommandBase[] commands)
{
this.mode = mode;
this.groupContext = groupContext;
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this.commands.AddRange(commands);
}
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public override CommandBase Clone()
{
CommandGroup newGroup = new CommandGroup(mode);
foreach (var cmd in commands)
{
newGroup.AddCommand(cmd.Clone());
}
return newGroup;
}
public CommandGroup AddCommand(CommandBase command)
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{
commands.Add(command);
return this;
}
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/// <summary>
/// 获取所有子指令,包含嵌套的指令组中的指令。
/// </summary>
/// <param name="alsoIncludeGroups">是否也包含CommandGroupfalse则不会将CommandGroup返回</param>
/// <returns></returns>
public List<CommandBase> GetAllCommands(bool alsoIncludeGroups = false)
{
//CommandBase可能也是CommandGroup,需要递归获取
List<CommandBase> allCommands = new List<CommandBase>();
if (alsoIncludeGroups)
{
allCommands.Add(this);
}
foreach (CommandBase cmd in commands)
{
if (cmd is CommandGroup group)
{
if (alsoIncludeGroups)
{
allCommands.Add(group);
}
allCommands.AddRange(group.GetAllCommands(alsoIncludeGroups));
}
else
{
allCommands.Add(cmd);
}
}
return allCommands;
}
public List<T> GetAllCommands<T>() where T : CommandBase
{
return GetAllCommands(true).OfType<T>().ToList();
}
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protected override IObservable<Unit> OnExecute(CommandContext outerContext)
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{
// --- 核心修正 ---
// 我们不再直接调用 cmd.Execute(context)。
// 而是创建一个“延迟执行”的 Observable 序列。
// Defer 会将对 Execute 的调用推迟到 Concat/WhenAll 真正订阅它的时候。
var lazyCommandObservables = commands.Select(cmd =>
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Observable.Defer(() =>
{
IObservable<Unit> result = cmd.Execute(outerContext);
groupContext.Merge(outerContext);
groupContext.Merge(cmd.selfContext);
return result;
})
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);
IObservable<Unit> executionFlow;
if (mode == ExecutionMode.Sequential)
{
// Concat 现在会按顺序地、一个一个地订阅 lazyCommandObservables 中的 Defer 对象。
// 每订阅一个,对应的 cmd.Execute() 才会被真正调用。
executionFlow = lazyCommandObservables.Concat();
}
else
{
// WhenAll 同样能很好地处理延迟的 Observable 序列。
executionFlow = Observable.WhenAll(lazyCommandObservables).AsUnitObservable();
}
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return executionFlow;
// 注意:基类中的 TakeUntil(forceCompleteSubject) 会自动应用到这里返回的流上,所以无需重复添加。
}
}
}