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Continentis/Assets/Scripts/ScriptExtensions/CommandQueue/CommandContext.cs

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using System.Collections.Generic;
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namespace SLSFramework.General
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{
/// <summary>
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/// 指令内容 (Command Context)
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/// 包含了指令执行时可能需要的所有游戏状态信息。
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/// 指令组开始执行时创建的CommandContext会被传递给每一个子指令。
/// 在ICommand内置的CommandContext中则包含了该指令执行时特有的信息。
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/// </summary>
public class CommandContext
{
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public readonly Dictionary<string, object> context;
public CommandContext()
{
context = new Dictionary<string, object>();
}
public CommandContext(string key, object value)
{
context = new Dictionary<string, object>
{
{ key, value }
};
}
public CommandContext(List<KeyValuePair<string, object>> initialInfo)
{
context = new Dictionary<string, object>();
foreach (var pair in initialInfo)
{
context[pair.Key] = pair.Value;
}
}
public CommandContext Clone()
{
var newContext = new CommandContext();
foreach (var pair in context)
{
newContext.context[pair.Key] = pair.Value;
}
return newContext;
}
public T GetInfo<T>(string key)
{
if (context.TryGetValue(key, out object value) && value is T typedValue)
{
return typedValue;
}
return default;
}
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}
}