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Continentis/Assets/Mods/Basic/Cards/Scripts/Assassin/ExtremePain.cs

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using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards.Assassin
{
public class ExtremePain : CardLogicBase
{
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
new Cmd_ParamFunction<CharacterBase>(target =>
{
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user.Attack(target, GetTargetedFinalDamage(target));
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}));
return new List<CommandBase> { mainGroup };
}
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public override int GetTargetedFinalDamage(CharacterBase target, List<string> elementalTags = null)
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{
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var baseDamage = base.GetTargetedFinalDamage(target, elementalTags);
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var extraDamage = 0;
if (target.combatBuffSubmodule.HasBuff<Buffs.Corrosion>())
{
extraDamage = target.combatBuffSubmodule.GetBuff<Buffs.Corrosion>().unitedStackSubmodule.stackAmount;
}
return baseDamage + extraDamage;
}
}
}