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Continentis/Assets/Mods/Basic/Cards/Scripts/Knight/EstablishFormation.cs

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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class EstablishFormation : CardLogicBase
{
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public override void SetUpLogicComponents()
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{
AddLogicComponent<CardLogicComponent_Defense>();
}
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
{
target.AddBlock(GetAttribute("Block"));
int stack = GetAttribute("BuffStack_EstablishFormation");
int count = GetAttribute("BuffCount_EstablishFormation");
CreateCharacterBuff<Buffs.EstablishFormation>(stack, count).Apply(target, user, this);
}));
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return new List<CommandBase> { mainGroup };
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}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Defense>().SetBlock_Fortitude();
}
}
}