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Continentis/Assets/Mods/Basic/Cards/Scripts/ObsoleteGeneral/FightingInspiration.cs

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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
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public class FightingInspiration : CardLogicBase
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{
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public override void SetUpLogicComponents()
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{
AddLogicComponent<CardLogicComponent_GenerateCards>().SetFilter(CardFilter);
}
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
base.PlayEffect(targetList);
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
mainGroup.AddCommand(new Cmd_Function(() =>
{
List<CardData> filtered = LogicComponent<CardLogicComponent_GenerateCards>().GetFilteredGlobalCardData();
if(filtered.TryGetRandom(out CardData cardData))
{
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CardInstance.GenerateCardInstance(cardData, user, "Hand").GenerateHandCardView("Hand");
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}
}));
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return new List<CommandBase> { mainGroup };
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}
private bool CardFilter(CardData cardData)
{
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return cardData.cardType == CardType.Attack && cardData.HasKeyword("Physics");
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}
}
}