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Continentis/Assets/Scripts/Mod/EditReferences/EditKeywordsReference.cs

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2025-10-27 07:04:34 -04:00
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods
{
[CreateAssetMenu(fileName = "EditKeywordsReference", menuName = "Continentis/Mod/Edit/Keywords Reference", order = 3)]
public class EditKeywordsReference : ScriptableObject
{
[KeyWidth(0.3f)]
public SerializableDictionary<string, string> keywordRefs;
}
}