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Continentis/Assets/Mods/Basic/Cards/Scripts/ObsoleteGeneral/Oblivion.cs

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using System;
using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
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public partial class Oblivion : CardLogicBase
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{
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public override void Initialize(CardInstance card)
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{
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base.Initialize(card);
this.card.eventSubmodule.onActionEnd.Add("Basic_Oblivion_ExhaustCard", new PrioritizedAction(() =>
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{
List<CardInstance> handPile = user.deckSubmodule.HandPile;
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if (handPile.Contains(card))
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{
if (handPile.Filtered(CardFilter).TryGetRandom(out CardInstance randomCard))
{
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CommandQueueManager.Instance.AddCommand(user.deckSubmodule.ExhaustCard(randomCard));
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}
}
}));
}
}
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public partial class Oblivion
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{
private static bool CardFilter(CardInstance card)
{
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return card.contentSubmodule.cardType is not CardType.Status and not CardType.Curse;
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}
}
}