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Continentis/Assets/Mods/Basic/Cards/Scripts/Assassin/Backstab.cs

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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards.Assassin
{
public class Backstab : CardLogicBase
{
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private int _sharpnessCount = 0;
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public override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
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return ForEachTarget(targetList, target => Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
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Cmd.Sequential(
Cmd.Do(() =>
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{
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_sharpnessCount = 0;
if (user.combatBuffSubmodule.HasBuff<Buffs.Sharpness>())
_sharpnessCount = user.combatBuffSubmodule.GetBuff<Buffs.Sharpness>().unitedStackSubmodule.stackAmount;
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AttackTarget(target, GetTargetedFinalDamage(target));
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}),
Cmd.Do(() =>
CreateCharacterBuff<Buffs.Sharpness>(_sharpnessCount).Apply(user, user, this)
)
)
));
}
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public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Default();
}
}
}