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Continentis/Assets/Mods/Basic/Cards/Scripts/Assassin/BladeOfFear.cs

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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
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using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards.Assassin
{
public class BladeOfFear : CardLogicBase
{
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public override void SetUpLogicComponents()
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{
AddLogicComponent<CardLogicComponent_Attack>();
}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = ForEachTarget(targetList, target => Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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Cmd.After(0.2f, () => AttackTarget(target, GetTargetedFinalDamage(target)))
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));
mainGroup.AddCommand(Cmd.Do(() =>
CreateCharacterBuff<Sharpness>(GetAttribute("BuffStack")).Apply(user, user, this)
));
return mainGroup;
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}
public override void ApplyAttributeChangesByCard()
{
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LogicComponent<CardLogicComponent_Attack>().SetDamage_Default();
}
}
}