2026-04-08 04:48:35 -04:00
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using System.Collections.Generic;
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using System.Linq;
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using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Combat;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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2026-04-17 12:01:50 -04:00
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using SLSUtilities.General;
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2026-04-08 04:48:35 -04:00
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namespace Continentis.Mods.Basic.Cards
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{
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/// <summary>
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/// 暴风雪:对全体敌人造成伤害并附加冻结 Buff,同时对我方全体施加少量冻结 Buff。
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/// 卡牌数据配置 targetCount = -1、TargetEnemies,Logic 层自行查找友方角色。
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/// </summary>
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public class Blizzard : CardLogicBase
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{
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private const string FREEZE_COUNT_ENEMY = "Freeze_Count_Enemy";
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private const string FREEZE_COUNT_ALLY = "Freeze_Count_Ally";
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private AttackContext IceCtx => AttackContext.Default(card).WithDamageKeywords(CardKeywords.Ice);
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public override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Attack>();
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}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return Cmd.Sequential(
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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Cmd.Do(() =>
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{
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// 对全体敌人造成伤害 + 冻结
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AttackContext ctx = IceCtx;
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int freezeCountEnemy = GetAttribute(FREEZE_COUNT_ENEMY);
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foreach (CharacterBase target in targetList)
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{
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AttackTarget(target, GetTargetedFinalDamage(target, ctx), ctx);
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CreateCharacterBuff<Freeze>(freezeCountEnemy).Apply(target, user, this);
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}
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// 对我方全体施加少量冻结(不造成伤害)
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int freezeCountAlly = GetAttribute(FREEZE_COUNT_ALLY);
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List<CharacterBase> allies = CombatMainManager.Instance.characterController.characters
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.Where(c => user.IsAlly(c)).ToList();
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foreach (CharacterBase ally in allies)
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{
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CreateCharacterBuff<Freeze>(freezeCountAlly).Apply(ally, user, this);
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}
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})
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);
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Attack>().SetDamage_Magic();
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}
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}
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}
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