Files
Continentis/Assets/Mods/Basic/Cards/Scripts/General/Attack/DualStrike.cs

38 lines
1.2 KiB
C#
Raw Normal View History

2025-10-23 00:49:44 -04:00
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
2026-04-17 12:01:50 -04:00
using SLSUtilities.General;
2025-10-23 00:49:44 -04:00
namespace Continentis.Mods.Basic.Cards
{
2025-10-24 09:11:22 -04:00
public class DualStrike : CardLogicBase
2025-10-23 00:49:44 -04:00
{
2025-11-15 12:17:34 -05:00
public override void SetUpLogicComponents()
2025-10-23 00:49:44 -04:00
{
AddLogicComponent<CardLogicComponent_Attack>();
}
2025-11-15 12:17:34 -05:00
2026-03-20 11:56:50 -04:00
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
2025-10-23 00:49:44 -04:00
{
2026-03-20 11:56:50 -04:00
return ForEachTarget(
targetList,
target => Cmd.Sequential(
Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
2026-04-01 12:23:27 -04:00
Cmd.Do(() => AttackTarget(target, GetTargetedFinalDamage(target)))
2025-10-23 00:49:44 -04:00
),
2026-03-20 11:56:50 -04:00
Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
2026-04-01 12:23:27 -04:00
Cmd.Do(() => AttackTarget(target, GetTargetedFinalDamage(target)))
2026-03-20 11:56:50 -04:00
)
),
ExecutionMode.Sequential);
2025-10-23 00:49:44 -04:00
}
public override void ApplyAttributeChangesByCard()
{
2026-04-08 04:48:35 -04:00
LogicComponent<CardLogicComponent_Attack>().SetDamage_Physics();
2025-10-23 00:49:44 -04:00
}
}
}