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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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public class UtmostStrike : CardLogicBase
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{
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public override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Attack>();
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AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
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}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = ForEachTarget(targetList, target => Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_PlaySFX("SFX_Basic_GeneralMeleeImpact").SetDelay(0.2f),
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new Cmd_SpawnVFX("VFX_Basic_DefaultAttack").SetDelay(0.2f),
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Cmd.Do(() => AttackTarget(target, GetTargetedFinalDamage(target)))
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));
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LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup);
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return mainGroup;
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Attack>().SetDamage_Physics();
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}
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private bool SelectCondition(CardInstance card)
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{
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return card.contentSubmodule.cardType is not CardType.Attack;
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}
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private void SelectEffect(CardInstance card)
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{
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CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DiscardCard(card, true, 0f));
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}
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}
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}
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