2026-03-20 11:56:50 -04:00
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using System;
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2025-10-23 00:49:44 -04:00
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using UnityEngine;
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namespace NaughtyAttributes.Test
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{
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public class _NaughtyComponent : MonoBehaviour
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{
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}
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2026-03-20 11:56:50 -04:00
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[Serializable]
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2025-10-23 00:49:44 -04:00
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public class MyClass
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{
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}
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2026-03-20 11:56:50 -04:00
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[Serializable]
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2025-10-23 00:49:44 -04:00
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public struct MyStruct
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{
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}
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2026-03-20 11:56:50 -04:00
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}
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