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Continentis/Assets/OtherPlugins/PixelFantasy/PixelHeroes/Common/Scripts/CharacterScripts/Firearm.cs

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2025-10-23 00:49:44 -04:00
using System;
using UnityEngine;
namespace Assets.PixelFantasy.PixelHeroes.Common.Scripts.CharacterScripts
{
[Serializable]
public class Firearm
{
public Transform Transform;
public SpriteRenderer Renderer;
public Animator Animator;
public Transform FireMuzzle;
public Vector2 FireMuzzlePosition;
public bool Detached; // https://github.com/hippogamesunity/PixelHeroesHub/wiki/FAQ#what-is-a-detached-firearm
}
}