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Continentis/Assets/Scripts/MainGame/Card/LogicComponents/CardLogicComponent_Defense.cs

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using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using UnityEngine;
namespace Continentis.MainGame.Card
{
public class CardLogicComponent_Defense : CardLogicComponentBase
{
protected override void TargetingEffect(CharacterBase target)
{
if (card.HasAttribute("Block"))
{
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card.SetAttribute("Display_Block", card.GetAttribute("Block"));
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}
else if(card.HasAttribute("Dodge"))
{
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card.SetAttribute("Display_Dodge", card.GetAttribute("Dodge"));
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}
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else if(card.HasAttribute("TemporaryHealth"))
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{
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card.SetAttribute("Display_TemporaryHealth", card.GetAttribute("TemporaryHealth"));
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}
}
protected override void UntargetingEffect()
{
if (card.HasAttribute("Block"))
{
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card.SetAttribute("Display_Block", card.GetAttribute("Block"));
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}
else if(card.HasAttribute("Dodge"))
{
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card.SetAttribute("Display_Dodge", card.GetAttribute("Dodge"));
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}
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else if(card.HasAttribute("TemporaryHealth"))
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{
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card.SetAttribute("Display_TemporaryHealth", card.GetAttribute("TemporaryHealth"));
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}
}
/// <summary>
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/// 设置格挡值,加成来自 BlockGainOffset
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/// </summary>
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public void SetBlock(bool additive = false, int originalBlock = 0)
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{
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int blockOffset = user.GetAttribute("BlockGainOffset");
card.SetVariableAttribute("Block", blockOffset, additive, originalBlock);
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}
/// <summary>
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/// 设置闪避值,加成来自 DodgeGainOffset
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/// </summary>
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public void SetDodge(bool additive = false, int originalDodge = 0)
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{
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int dodgeOffset = user.GetAttribute("DodgeGainOffset");
card.SetVariableAttribute("Dodge", dodgeOffset, additive, originalDodge);
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}
/// <summary>
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/// 设置临时生命值,默认无加成
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/// </summary>
public void SetShield(bool additive = false, int originalShield = 0)
{
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card.SetVariableAttribute("TemporaryHealth", 0, additive, originalShield);
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}
}
}