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Continentis/Assets/Scripts/MainGame/Character/CombatNPC.cs

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using SLSUtilities.UModAssistance;
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using UnityEngine;
namespace Continentis.MainGame.Character
{
public partial class CombatNPC : CharacterBase
{
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/// <summary>当前阶段编号,从 0 开始。Boss Logic 在 OnPhaseChange 中推进此值。</summary>
public int currentPhase;
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public CombatNPC(CharacterData data, Fraction fraction) : base(data, fraction)
{
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currentPhase = 0;
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}
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}
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public partial class CombatNPC
{
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/// <summary>
/// 阶段切换时由 <see cref="CharacterLogicBase.OnHealthThreshold"/> 调用。
/// 子类Boss Logic重写此方法以改变可用 Intention 集合、播放阶段动画等。
/// </summary>
public virtual void OnPhaseChange(int newPhase)
{
Debug.Log($"[Combat] {data.displayName} 进入阶段 {newPhase}");
// TODO: 阶段切换动画/台词,待动画系统完善后替换 Debug.Log
currentPhase = newPhase;
}
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}
}