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Continentis/Assets/Scripts/Menu/MenuManager.cs

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using System;
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using Continentis;
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using Continentis.MainGame;
using I2.Loc;
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using SLSUtilities.General;
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using UnityEngine;
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using UnityEngine.SceneManagement;
using UnityEngine.Serialization;
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using UnityEngine.UI;
namespace Continentis.Menu
{
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public class MenuManager : Singleton<MenuManager>
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{
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private const string CombatSceneName = "GameScene";
[Header("主菜单按钮")]
[FormerlySerializedAs("enterGameButton")]
public Button newGameButton;
public Button loadGameButton;
[Header("面板")]
public ConfirmOverrideRunPanel confirmOverrideRunPanel;
[Header("跑局配置")]
[Tooltip("新游戏使用的 RunConfig 资产")]
public RunConfig runConfig;
[Header("语言设置")]
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public string languageToSet;
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// ── 生命周期 ──────────────────────────────────────────────────────
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private void Start()
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{
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if (string.IsNullOrEmpty(languageToSet))
languageToSet = "Simplified Chinese";
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LocalizationManager.CurrentLanguage = languageToSet;
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newGameButton.onClick.AddListener(OnNewGameClicked);
loadGameButton.onClick.AddListener(OnContinueClicked);
RefreshButtons();
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}
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// ── 按钮事件 ──────────────────────────────────────────────────────
/// <summary>
/// 新游戏按钮:若已有进行中的跑局则弹出确认框,否则直接开始。
/// </summary>
private void OnNewGameClicked()
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{
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if (SaveManager.Instance.HasActiveRun())
confirmOverrideRunPanel.Show(StartNewRun);
else
StartNewRun();
}
/// <summary>继续游戏按钮:设置意图后加载战斗场景。</summary>
private void OnContinueClicked()
{
InfoTransistor.Instance.menuToMainGame.menuIntent = InfoTransistor.Menu.MenuIntent.ContinueRun;
InfoTransistor.Instance.menuToMainGame.pendingRunConfig = null;
SceneManager.LoadScene(CombatSceneName);
}
// ── 内部方法 ──────────────────────────────────────────────────────
/// <summary>根据存档状态刷新按钮可交互性。</summary>
private void RefreshButtons()
{
bool hasActiveRun = SaveManager.Instance.HasActiveRun();
newGameButton.interactable = true;
loadGameButton.interactable = hasActiveRun;
}
/// <summary>写入意图并加载战斗场景,由新游戏流程调用。</summary>
private void StartNewRun()
{
if (runConfig == null)
{
Debug.LogError("[Menu] 未指定 RunConfig无法开始新跑局。请在 MenuManager Inspector 中赋值。");
return;
}
InfoTransistor.Instance.menuToMainGame.menuIntent = InfoTransistor.Menu.MenuIntent.StartNewRun;
InfoTransistor.Instance.menuToMainGame.pendingRunConfig = runConfig;
SceneManager.LoadScene(CombatSceneName);
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}
}
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}