2025-10-03 00:02:43 -04:00
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>UMod-BuildPipeline</name>
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</assembly>
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<members>
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<member name="T:UMod.BuildPipeline.BuildFiles">
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<summary>
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Common files and extensions used during builds.
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</summary>
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</member>
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<member name="T:UMod.BuildPipeline.BuildProgress">
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<summary>
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Represents the amount of progress a build task is at.
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</summary>
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</member>
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<member name="P:UMod.BuildPipeline.BuildProgress.CurrentTask">
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<summary>
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Get the task that is currently being performed by the build engine.
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</summary>
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</member>
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<member name="P:UMod.BuildPipeline.BuildProgress.CurrentProgress">
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<summary>
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Get the current progress value for the build.
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The valud is normalized between 0-1 where 0 represents no progress and 1 represents a completed build.
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</summary>
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</member>
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<member name="P:UMod.BuildPipeline.BuildProgress.CurrentPercentage">
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<summary>
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Get the current percentage value for the build.
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</summary>
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</member>
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<member name="P:UMod.BuildPipeline.BuildProgress.IsCancelled">
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<summary>
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Returns true if the user has cancelled the export via the progress dialog window.
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This value will remain true after the initial cancel.
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</summary>
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</member>
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<member name="M:UMod.BuildPipeline.BuildProgress.SetCurrentProgress(System.Single)">
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<summary>
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Set the current progress value for the current progress task.
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The progress window will be automatically shown as a result of calling this method.
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</summary>
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<param name="progress">The normalized progress value between 0-1 where 0 is not progress and 1 is 100%
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progress
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</param>
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</member>
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<member name="M:UMod.BuildPipeline.BuildProgress.SetCurrentProgress(System.Int32,System.Int32)">
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<summary>
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Set the current progress values for a task that has a number of steps.
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This method will automatically calculate the progress value using the provided information.
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The progress window will be automatically shown as a result of calling this method.
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</summary>
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<param name="numberOfTasks">The maximum number of tasks</param>
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<param name="currentTask">The current task</param>
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</member>
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<member name="M:UMod.BuildPipeline.BuildProgress.SetCurrentTask(System.String)">
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<summary>
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Set the info of the current progress action.
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The progress window will be automatically shown as a result of calling this method.
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</summary>
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<param name="taskName">The display info for the current progress task</param>
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</member>
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<member name="M:UMod.BuildPipeline.BuildProgress.Reset">
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<summary>
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Reset the build progress.
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</summary>
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</member>
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<member name="M:UMod.BuildPipeline.BuildProgress.DisplayProgressWindow">
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<summary>
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Force the progress dialog to be shown using the current progress values.
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The progress window will be automatically displayed as a result of calling<see
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cref="M:UMod.BuildPipeline.BuildProgress.SetCurrentProgress(System.Single)"/>,
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<see cref="M:UMod.BuildPipeline.BuildProgress.SetCurrentProgress(System.Int32,System.Int32)"/>
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or<see cref="M:UMod.BuildPipeline.BuildProgress.SetCurrentTask(System.String)"/>.
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Use
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<see cref="M:UMod.BuildPipeline.BuildProgress.CloseProgressWindow"/>
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to hide the progress window if required.
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</summary>
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</member>
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<member name="T:UMod.BuildPipeline.Build.BuildPipelineAsset">
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<summary>
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Represents an asset that may or may not be included in the final output.
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</summary>
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</member>
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<member name="T:UMod.BuildPipeline.Build.BuildPipelineAssets`1">
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<summary>
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Maintains a list of all assets that need to be included in the build.
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Custom assets are assets that need to be imported into the unity project before they can be included in
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the build.
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</summary>
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</member>
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</members>
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</doc>
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