Files
Continentis/Assets/Mods/Basic/Cards/Scripts/Assassin/WoundDeterioration.cs

22 lines
687 B
C#
Raw Normal View History

2026-03-20 11:56:50 -04:00
using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
namespace Continentis.Mods.Basic.Cards.Assassin
{
public class WoundDeterioration : CardLogicBase
{
2026-03-20 11:56:50 -04:00
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
2026-03-20 11:56:50 -04:00
return ForEachTarget(targetList, target =>
Cmd.After(0.05f, () =>
CreateCharacterBuff<Buffs.WoundDeterioration>(GetAttribute("BuffStack"), GetAttribute("DamageCount"))
.Apply(target, user, this)
)
);
}
}
}