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Continentis/Assets/Mods/Basic/Cards/Scripts/Mage/WitchcraftRay.cs

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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class WitchcraftRay : CardLogicBase
{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
}
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(target =>
{
user.Attack(target, GetFinalDamage(target));
}));
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return new List<CommandBase> { mainGroup };
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}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
}
}
}