/// This feedback will trigger a freeze frame event when played, pausing the game for the specified duration (usually short, but not necessarily)
/// </summary>
[AddComponentMenu("")]
[FeedbackHelp("This feedback will freeze the timescale for the specified duration (in seconds). I usually go with 0.01s or 0.02s, but feel free to tweak it to your liking. It requires a MMTimeManager in your scene to work.")]
/// the minimum value the timescale should be at for this freeze frame to happen. This can be useful to avoid triggering freeze frames when the timescale is already frozen.
[Tooltip("the minimum value the timescale should be at for this freeze frame to happen. This can be useful to avoid triggering freeze frames when the timescale is already frozen.")]
publicfloatMinimumTimescaleThreshold=0.1f;
/// the duration of this feedback is the duration of the freeze frame