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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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2025-11-11 23:19:52 -06:00
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namespace Continentis.Mods.Basic.Cards.Assassin
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{
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public class FlashTerror : CardLogicBase
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{
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return ForEachTarget(targetList, target =>
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Cmd.After(0.01f, () =>
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{
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if (target != user)
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CreateCharacterBuff<Buffs.Vulnerable>(GetAttribute("BuffStack")).Apply(target, user, this);
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})
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);
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}
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}
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}
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