Files
Continentis/Assets/Mods/Basic/Cards/Scripts/General/Power/Stoneskin.cs

25 lines
843 B
C#
Raw Normal View History

2026-03-20 11:56:50 -04:00
using System.Collections.Generic;
2025-10-23 00:49:44 -04:00
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
2026-04-08 04:48:35 -04:00
using Continentis.Mods.Basic.Buffs;
2025-10-23 00:49:44 -04:00
using SLSFramework.General;
namespace Continentis.Mods.Basic.Cards
{
2026-04-08 04:48:35 -04:00
/// <summary>
/// 石肤术:对使用者施加坚韧 Buff行动结束后获得格挡
/// </summary>
public class Stoneskin : CardLogicBase
2025-10-23 00:49:44 -04:00
{
2026-04-08 04:48:35 -04:00
private const string BUFF_WITHSTAND_STACK = "Buff_Withstand_Stack";
2026-03-20 11:56:50 -04:00
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
2025-10-23 00:49:44 -04:00
{
2026-03-20 11:56:50 -04:00
return Cmd.Sequential(
2025-10-30 04:21:28 -04:00
new Cmd_PlayAnimation(user.characterView, "Skill"),
2026-04-08 04:48:35 -04:00
Cmd.Do(() => CreateCharacterBuff<Withstand>(GetAttribute(BUFF_WITHSTAND_STACK)).Apply(user, user, this))
2026-03-20 11:56:50 -04:00
);
2025-10-23 00:49:44 -04:00
}
}
2025-10-24 09:11:22 -04:00
}