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Continentis/Assets/Scripts/MainGame/Base/VisualEffectBase.cs

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2025-10-23 00:49:44 -04:00
using System;
using SLSFramework.General;
using SLSFramework.General.LeanPoolAssistance;
using UnityEngine;
namespace Continentis.MainGame
{
public class VisualEffectBase : PooledObject
{
private void Awake()
{
//GetComponentsInChildren<Renderer>().For(rend => rend.sortingOrder = 200);
}
}
}