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Continentis/Assets/Mods/Basic/Cards/Scripts/Assassin/WoundDeterioration.cs

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using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using System.Collections.Generic;
namespace Continentis.Mods.Basic.Cards.Assassin
{
public class WoundDeterioration : CardLogicBase
{
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
{
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CreateCharacterBuff<Buffs.WoundDeterioration>(GetAttribute("BuffStack"), GetAttribute("DamageCount")).Apply(target, user, this);
}));
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return new List<CommandBase> { mainGroup };
}
}
}