Files
Continentis/Assets/Mods/Basic/Cards/Scripts/Knight/EchoOfHonor.cs

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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class EchoOfHonor : CardLogicBase
{
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public override void SetUpLogicComponents()
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{
AddLogicComponent<CardLogicComponent_GenerateCards>();
}
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
mainGroup.AddCommand(new Cmd_Function(() =>
{
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if (user.deckSubmodule.HandPile.Exclude(this.card).TryGetRandom(out CardInstance randomHandCard))
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{
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CardInstance newCard = CardInstance.GenerateCardInstance(randomHandCard, user, "Hand");
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newCard.cardLogic.SetAttribute("StaminaCost", 0);
newCard.GenerateHandCardView("Hand");
}
else
{
Debug.LogWarning("EchoOfHonor: No other cards in hand to copy.");
}
}));
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return new List<CommandBase> { mainGroup };
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}
}
}