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Continentis/Assets/Mods/Basic/Cards/Scripts/Knight/HeavySlash.cs

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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
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public class HeavySlash : CardLogicBase
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{
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public override void SetUpLogicComponents()
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{
AddLogicComponent<CardLogicComponent_Attack>();
}
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
new Cmd_ParamFunction<CharacterBase>(target =>
{
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user.Attack(target, GetTargetedFinalDamage(target));
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})); //对目标造成伤害
mainGroup.AddCommand(new Cmd_Function(() =>
{
CreateCharacterBuff<Heavy>(false, 1).Apply(user, user, this);
})); //对使用者施加沉重状态
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return new List<CommandBase> { mainGroup };
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}
public override void ApplyAttributeChangesByCard()
{
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LogicComponent<CardLogicComponent_Attack>().SetDamage_Slash();
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}
}
}