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Continentis/Assets/Mods/Basic/Cards/Scripts/ObsoleteGeneral/HolyWaterPreparation.cs

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using System.Collections.Generic;
using System.Linq;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
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public class HolyWaterPreparation : CardLogicBase
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{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_GenerateCards>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
mainGroup.AddCommand(new Cmd_Function(() =>
{
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CardData holyWaterCardData = GetDerivativeCardData(0);
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CardInstance.GenerateCardInstance(holyWaterCardData, user.team, "Hand");
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}));
return mainGroup;
}
}
}