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Continentis/Assets/Mods/Basic/Cards/Scripts/Assassin/BladeOfFear.cs

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using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using System.Collections.Generic;
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using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
namespace Continentis.Mods.Basic.Cards.Assassin
{
public class BladeOfFear : CardLogicBase
{
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public override void SetUpLogicComponents()
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{
AddLogicComponent<CardLogicComponent_Attack>();
}
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
{
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base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
{
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user.Attack(target, GetTargetedFinalDamage(target));
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}));
mainGroup.AddCommand(new Cmd_Function(() =>
{
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CreateCharacterBuff<Sharpness>(GetAttribute("BuffStack")).Apply(user, user, this);
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}));
return new List<CommandBase> { mainGroup };
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
}
}
}