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Continentis/Assets/Mods/Basic/Characters/CombatBuffs/General/Protected.cs

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using System.Collections.Generic;
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using Continentis.MainGame;
using Continentis.MainGame.Character;
using Continentis.MainGame.Combat;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public class Protected : CharacterCombatBuffBase
{
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public List<Protecting> protectingSources;
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public Protected()
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{
Initialize(BuffType.Neutral, BuffDispelLevel.DeathOnly, 100);
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this.protectingSources = new List<Protecting>();
this.statusSubmodule = new StatusSubmodule(this, StatusType.Protected);
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this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Protector", GetProtectorNames);
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this.iconSubmodule = new IconSubmodule(this).SetTextFunctions();
this.eventSubmodule = new EventSubmodule(this);
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
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if (attachedCharacter.combatBuffSubmodule.TryGetBuffs(out List<Protecting> conflictProtectings))
{
//如果目标正在保护其他角色时被保护则应当将目标的所有Protecting Buff移除以防止冲突.
Debug.Log($"Conflicted Protecting buffs found, count: {conflictProtectings.Count}. Removing all.");
conflictProtectings.For(cp => cp.Remove());
}
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if (FindExistingSameBuff(out existingBuff))
{
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return false;
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}
return true;
}
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private string GetProtectorNames()
{
List<string> names = new List<string>();
foreach (Protecting protector in protectingSources)
{
names.Add(protector.attachedCharacter.data.displayName);
Debug.Log($"Protector found: {protector.attachedCharacter.data.displayName}");
}
if (names.Count == 1)
{
return names[0];
}
else
{
return string.Join(", ", names);
}
}
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}
}