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Continentis/Assets/Scripts/MainGame/UI/CombatMainPage/DiscardPile.cs

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using Continentis.MainGame.Card;
using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Continentis.MainGame.UI
{
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public class DiscardPile : PileBase, IPointerEnterHandler, IPointerExitHandler
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{
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public void OnPointerEnter(PointerEventData eventData)
{
string title = "Discard Pile";
string description = $"When you discard cards, they go here. Currently, it has {cardViews.Count} cards.\n" +
$"If the draw pile is empty, the discard pile will be shuffled to form a new draw pile.";
RectTransform canvasTransform = CombatUIManager.Instance.combatMainPage.rectTransform;
Vector2 basePosition = canvasTransform.InverseTransformPoint(rectTransform.position);
InformationBox.Create(canvasTransform, ref infoBox).Initialize(title, description, basePosition);
}
public void OnPointerExit(PointerEventData eventData)
{
InformationBox.Despawn(ref infoBox);
}
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}
}