AttackResult修改

This commit is contained in:
SoulliesOfficial
2025-11-08 22:22:43 -05:00
parent b2e9e84c52
commit 1bca620966
21 changed files with 211 additions and 37 deletions

View File

@@ -1,18 +1,32 @@
using Continentis.MainGame;
using Continentis.MainGame.Character;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public class WoundDeterioration : CharacterCombatBuffBase
{
public WoundDeterioration(int stack)
private int damageCount;
public WoundDeterioration(int stack, int damageCount)
{
Initialize(BuffType.Positive, BuffDispelLevel.Basic);
this.damageCount = damageCount;
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString())
.AddParameterGetter("DamageCount", damageCount.ToString);
this.iconSubmodule = new IconSubmodule(this);
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
this.eventSubmodule = new EventSubmodule(this);
this.eventSubmodule.onDealAttack.Add("WoundDeterioration", new PrioritizedAction<AttackResult>(atkRes =>
{
if (atkRes.hurtDamage >= 20)
{
CreateCharacterBuff<Corrosion>(this.unitedStackSubmodule.stackAmount).Apply(atkRes.target, atkRes.attacker);
}
}));
//TODO: When character damage exceed 20, apply corrision
//this.attachedCharacter.eventSubmodule.onFinishAttack.Add;
}
@@ -23,8 +37,10 @@ namespace Continentis.Mods.Basic.Buffs
if (FindExistingSameBuff(out existingBuff))
{
WoundDeterioration existing = existingBuff as WoundDeterioration;
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
existingBuff.actionCountSubmodule.PickHigherCount(this.actionCountSubmodule);
existing!.damageCount = Mathf.Min(existing.damageCount, this.damageCount);
return false;
}

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@@ -28,7 +28,7 @@ namespace Continentis.Mods.Basic.Buffs
private void OnGetAttacked(AttackResult result)
{
int stackAmount = unitedStackSubmodule.stackAmount;
result.attacker.Attack(attachedCharacter, stackAmount, false, true);
result.attacker.Attack(attachedCharacter, stackAmount, null, false, true);
}
private void OnActionStart()

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@@ -46,7 +46,7 @@ namespace Continentis.Mods.Basic.Buffs
private void OnAfterPlayCard(CardInstance card, List<CharacterBase> targets)
{
sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, false, true);
sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, null, false, true);
}
}
}

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@@ -38,7 +38,7 @@ namespace Continentis.Mods.Basic.Buffs
private void OnActionStart()
{
sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, false, true);
sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, null, false, true);
unitedStackSubmodule.ReduceStack(1);
iconSubmodule.Update();
}

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@@ -24,7 +24,7 @@ namespace Continentis.Mods.Basic.Buffs
this.eventSubmodule = new EventSubmodule(this);
this.eventSubmodule.onGetAttacked.Add("EstablishFormation", new PrioritizedAction<AttackResult>(atkResult =>
{
attachedCharacter.Attack(atkResult.attacker, unitedStackSubmodule.stackAmount, false, true);
attachedCharacter.Attack(atkResult.attacker, unitedStackSubmodule.stackAmount, null, false, true);
}));
}

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@@ -40,7 +40,7 @@ namespace Continentis.Mods.Basic.Buffs
private void OnAfterPlayCard(CardInstance card, List<CharacterBase> targets)
{
int reducedStack = Mathf.Max(1, Mathf.FloorToInt(unitedStackSubmodule.stackAmount * 0.2f));
sourceCharacter.Attack(attachedCharacter, reducedStack, true);
sourceCharacter.Attack(attachedCharacter, reducedStack, null, true);
unitedStackSubmodule.ReduceStack(reducedStack);
iconSubmodule.Update();
}

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@@ -206,5 +206,6 @@ MonoBehaviour:
- CardData_Basic_Torture
- CardData_Basic_CompoundPosion
- CardData_Basic_WoundDeterioration
- CardData_Basic_DivineSmite
hudDataRefs:
- HUDData_Basic_Default