AttackResult修改
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@@ -128,6 +128,7 @@ namespace Continentis.MainGame
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public OrderedDictionary<string, PrioritizedAction<CharacterBase, IntendedCard, CharacterBase>> onOpponentDecideAction; //对手AI决定行动时,参数为对手,和原定的目标角色
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public OrderedDictionary<string, PrioritizedAction<AttackResult>> onDealAttack; //造成伤害后,参数为伤害结果
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public OrderedDictionary<string, PrioritizedAction<AttackResult>> onGetAttacked; //被攻击后,参数为伤害结果
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public OrderedDictionary<string, PrioritizedAction<CardInstance>> onDrawCard; //抽到卡牌时
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@@ -147,6 +148,7 @@ namespace Continentis.MainGame
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onActionStart = new OrderedDictionary<string, PrioritizedAction>();
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onActionEnd = new OrderedDictionary<string, PrioritizedAction>();
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onDealAttack = new OrderedDictionary<string, PrioritizedAction<AttackResult>>();
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onGetAttacked = new OrderedDictionary<string, PrioritizedAction<AttackResult>>();
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onOpponentDecideAction = new OrderedDictionary<string, PrioritizedAction<CharacterBase, IntendedCard, CharacterBase>>();
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