小修
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@@ -24,6 +24,10 @@ MonoBehaviour:
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cardLayoutTags: []
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functionText: Card_Basic_ArmyOfTheDead_FunctionText
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cardDescription:
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intentionIconKeys:
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- Summon
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intentionValueNames:
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- SummonCount
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baseWeight: 1
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variableAttributes:
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dictionaryList:
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@@ -25,8 +25,11 @@ MonoBehaviour:
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functionText: Card_Basic_GreatswordSweep_FunctionText
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cardDescription: '$Keyword("Sorcery"), $Keyword("LifeSteal"): $Attribute("LifeStealPercent",
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true, true), deal $Attribute("Damage") darkness damage 3 times to all enemies.'
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intentionIconKeys: []
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intentionValueNames: []
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intentionIconKeys:
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- PhysicsAttack
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intentionValueNames:
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- Damage
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intentionTextOverride: $Attribute("Damage") ALL
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baseWeight: 0
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variableAttributes:
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dictionaryList:
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@@ -25,8 +25,11 @@ MonoBehaviour:
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cardLayoutTags: []
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functionText: Card_Basic_HellfireBlast_FunctionText
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cardDescription:
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intentionIconKeys: []
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intentionValueNames: []
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intentionIconKeys:
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- MagicAttack
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- Weaken
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intentionValueNames:
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- Damage
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baseWeight: 1
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variableAttributes:
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dictionaryList:
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@@ -24,6 +24,10 @@ MonoBehaviour:
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cardLayoutTags: []
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functionText: Card_Basic_NecromanticInfusion_FunctionText
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cardDescription:
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intentionIconKeys:
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- Boost
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- Weaken
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intentionValueNames: []
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baseWeight: 0
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variableAttributes:
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dictionaryList:
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@@ -25,6 +25,11 @@ MonoBehaviour:
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cardLayoutTags: []
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functionText: Card_Basic_WrathOfUnderworld_FunctionText
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cardDescription:
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intentionIconKeys:
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- PhysicsAttack
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intentionValueNames:
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- Damage
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intentionTextOverride: '$Attribute("Damage")*$Attribute("AttackCount") '
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baseWeight: 1
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variableAttributes:
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dictionaryList:
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@@ -44,6 +49,10 @@ MonoBehaviour:
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Value: 0
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index: 3
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isKeyDuplicated: 0
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- Key: AttackCount
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Value: 5
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index: 4
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isKeyDuplicated: 0
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dividerPosProp: 0.5
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originalAttributes:
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dictionaryList: []
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@@ -18,16 +18,16 @@ namespace Continentis.Mods.Basic.Cards
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup singleTargetGroup = new CommandGroup(ExecutionMode.Parallel,
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_ParamFunction<CharacterBase>(0.4f, target =>
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List<CommandBase> templates = new List<CommandBase>();
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templates.Add(new Cmd_PlayAnimation(user.characterView, "Attack"));
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for (int i = 0; i < GetAttribute("AttackCount"); i++)
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{
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templates.Add(new Cmd_ParamFunction<CharacterBase>(0.4f, target =>
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{
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user.Attack(target, GetTargetedFinalDamage(target));
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})
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);
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CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Parallel, ExecutionMode.Sequential,
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singleTargetGroup, singleTargetGroup, singleTargetGroup, singleTargetGroup, singleTargetGroup);
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}));
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}
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CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Parallel, ExecutionMode.Sequential, templates.ToArray());
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return new List<CommandBase> { mainGroup };
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}
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@@ -16,8 +16,6 @@ namespace Continentis.Mods.Basic.Cards
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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List<CommandBase> templates = new List<CommandBase>();
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templates.Add(new Cmd_PlayAnimation(user.characterView, "Attack"));
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for (int i = 0; i < GetAttribute("AttackCount"); i++) //多段攻击(段数可变)情况的处理
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