keyword + animation

This commit is contained in:
SoulliesOfficial
2025-10-27 07:04:34 -04:00
parent c3c4a17440
commit 2906206f0c
40 changed files with 512 additions and 384 deletions

View File

@@ -17,8 +17,10 @@ MonoBehaviour:
displayName: Card_Basic_DualStrike_DisplayName
cardRarity: 10
cardType: 0
tags: []
keywords:
- Strike
cardSprite: {fileID: 21300000, guid: b5ebf255ba7f19543b7faea59e86ea77, type: 3}
cardLayoutTags: []
functionText: Card_Basic_DualStrike_FunctionText
cardDescription: '$Keyword("Strike"), deal $Attribute("Damage") damage twice. '
baseWeight: 1

View File

@@ -17,10 +17,11 @@ MonoBehaviour:
displayName: Card_Basic_Strike_DisplayName
cardRarity: 10
cardType: 0
tags:
keywords:
- Strike
- TargetEnemies
- Physics
cardSprite: {fileID: 21300000, guid: 54336fab907a76a4095ff5607e0b86c8, type: 3}
cardLayoutTags: []
functionText: Card_Basic_Strike_FunctionText
cardDescription: Card_Basic_Strike_Description
baseWeight: 1

View File

@@ -17,8 +17,9 @@ MonoBehaviour:
displayName: Card_Basic_HiddenBlade_DisplayName
cardRarity: 0
cardType: 50
tags: []
keywords: []
cardSprite: {fileID: 21300000, guid: 8be7e5378b35956469dceadef0180595, type: 3}
cardLayoutTags: []
functionText: Card_Basic_HiddenBlade_FunctionText
cardDescription: $Keyword("Retain"), $Keyword("Exhaust"), $Keyword("Prick"), deal
$Attribute("Damage") damage.

View File

@@ -44,6 +44,5 @@ MonoBehaviour:
upgradeCards: []
customDescriptions: []
prefabRefs: []
derivativeCardDataRefs:
- CardData_Basic_HolyWaterPreparation
derivativeCardDataRefs: []
derivativeCharacterDataRefs: []

View File

@@ -35,6 +35,7 @@ namespace Continentis.Mods.Basic.Cards
private void SelectEffect(CardInstance card)
{
card.cardLogic.ModifyAttribute("StaminaCost", -1);
card.cardLogic.contentSubmodule.keywords.Add("Retain");
card.cardLogic.contentSubmodule.originalFunctionText += " + $Keyword(\"Retain\")";
CardTextInterpreter.InterpretText(card.cardLogic, true);
card.handCardView.Setup();

View File

@@ -34,7 +34,7 @@ namespace Continentis.Mods.Basic.Cards
private bool CardFilter(CardData cardData)
{
return cardData.cardType == CardType.Attack && cardData.HasTag("Physics");
return cardData.cardType == CardType.Attack && cardData.HasKeyword("Physics");
}
}
}

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@@ -24,7 +24,7 @@ namespace Continentis.Mods.Basic.Cards
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
mainGroup.AddCommand(new Cmd_Function(() =>
{
CardData holyWaterCardData = LogicComponent<CardLogicComponent_GenerateCards>().GetDerivativeCardData(0);
CardData holyWaterCardData = GetDerivativeCardData(0);
CardInstance.GenerateCardInstance(holyWaterCardData, user.team, "Hand");
}));

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
@@ -14,18 +15,22 @@ namespace Continentis.Mods.Basic.Cards
{
AddLogicComponent<CardLogicComponent_Attack>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetFinalDamage(target))));
new Cmd_SpawnVFX("VFX_Basic_RedImpact"));
foreach (Cmd_PlayAnimation cmd in mainGroup.GetAllCommands<Cmd_PlayAnimation>())
{
cmd.AddAction<CharacterBase>(0.7f, "Target", target => user.Attack(target, GetFinalDamage(target)));
}
return mainGroup;
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();