Async load mod, Assassin_WoundDeterioration(unfinished)

This commit is contained in:
FrazeRIP
2025-11-07 01:46:56 -06:00
parent e27ddb6a07
commit 3f1e04dee7
16 changed files with 966 additions and 16 deletions

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using Continentis.MainGame;
using Continentis.MainGame.Character;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public class WoundDeterioration : CharacterCombatBuffBase
{
public WoundDeterioration(int stack)
{
Initialize(BuffType.Positive, BuffDispelLevel.Basic);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
this.iconSubmodule = new IconSubmodule(this);
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
//TODO: When character damage exceed 20, apply corrision
//this.attachedCharacter.eventSubmodule.onFinishAttack.Add;
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
existingBuff.actionCountSubmodule.PickHigherCount(this.actionCountSubmodule);
return false;
}
return true;
}
}
}

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