角色死亡
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@@ -23,7 +23,7 @@ MonoBehaviour:
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cardSprite: {fileID: 21300000, guid: c194ccf5f79255d48847663444d7029e, type: 3}
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cardLayoutTags: []
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functionText: Card_Basic_Defense_FunctionText
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cardDescription: Card_Basic_Strike_Description
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cardDescription:
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intentionIconKeys:
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- Block
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intentionValueNames:
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@@ -24,7 +24,7 @@ MonoBehaviour:
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cardSprite: {fileID: 21300000, guid: 5bbd80d735672244d88b05a25da372a5, type: 3}
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cardLayoutTags: []
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functionText: Card_Basic_Slash_FunctionText
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cardDescription: Card_Basic_Strike_Description
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cardDescription:
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intentionIconKeys:
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- PhysicsAttack
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intentionValueNames:
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@@ -21,8 +21,8 @@ namespace Continentis.Mods.Basic.Cards
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{
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_PlaySFX("SFX_Basic_GeneralMeleeImpact").SetDelay(0.2f),
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new Cmd_SpawnVFX("VFX_Basic_DefaultAttack").SetDelay(0.2f),
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//new Cmd_PlaySFX("SFX_Basic_GeneralMeleeImpact").SetDelay(0.2f),
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//new Cmd_SpawnVFX("VFX_Basic_DefaultAttack").SetDelay(0.2f),
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new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetTargetedFinalDamage(target))));
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foreach (CharacterBase protectTarget in CombatMainManager.Instance.characterController.GetAllAllies(user))
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@@ -27,7 +27,6 @@ namespace Continentis.Mods.Basic.Buffs
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if (FocusingCheck(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.PickHigherStack(this.unitedStackSubmodule);
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return false;
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}
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@@ -152,7 +152,7 @@ MonoBehaviour:
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index: 22
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isKeyDuplicated: 0
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- Key: Speed
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Value: 0
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Value: 10
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index: 23
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isKeyDuplicated: 0
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- Key: LifeStealMultiplier
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@@ -2,7 +2,7 @@
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Card_Basic_Strike_DisplayName,Strike,打击,打擊,ストライク,타격,Đánh,โจมตี
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Card_Basic_Strike_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage.","$Keyword(""Strike""),造成$Attribute(""Damage"")点伤害。","$Keyword(""Strike""),造成$Attribute(""Damage"")點傷害。","$Keyword(""Strike"")、$Attribute(""Damage"")点のダメージを与える。","$Keyword(""Strike""), $Attribute(""Damage"")의 피해를 줍니다.","$Keyword(""Strike""), gây $Attribute(""Damage"") sát thương.","$Keyword(""Strike""), สร้างความเสียหาย $Attribute(""Damage"") หน่วย"
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Card_Basic_Defense_DisplayName,Defense,防御,防禦,防御,방어,Phòng Thủ,ป้องกัน
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Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block to user.","$Keyword(""Fortitude""), 使用者获得 $Attribute(""Block"") 点格挡.","$Keyword(""Fortitude""), 使用者獲得 $Attribute(""Block"") 點格擋.","$Keyword(""Fortitude"")、使用者は$Attribute(""Block"")点のブロックを得る。","$Keyword(""Fortitude""), 사용자는 $Attribute(""Block"") 방어도를 얻습니다.","$Keyword(""Fortitude""), người sử dụng nhận $Attribute(""Block"") Giáp.","$Keyword(""Fortitude""), ผู้ใช้ได้รับ $Attribute(""Block"") การป้องกัน"
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Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block.","$Keyword(""Fortitude""), 获得 $Attribute(""Block"") 点格挡.","$Keyword(""Fortitude""), 獲得 $Attribute(""Block"") 點格擋.","$Keyword(""Fortitude"")、使用者は$Attribute(""Block"")点のブロックを得る。","$Keyword(""Fortitude""), 사용자는 $Attribute(""Block"") 방어도를 얻습니다.","$Keyword(""Fortitude""), người sử dụng nhận $Attribute(""Block"") Giáp.","$Keyword(""Fortitude""), ผู้ใช้ได้รับ $Attribute(""Block"") การป้องกัน"
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Card_Basic_Whimsy_DisplayName,Whimsy,奇思,,,,,
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Card_Basic_Whimsy_FunctionText,"$Keyword(""Exhaust""), gain 1 Mana.","$Keyword(""Exhaust""),获得1魔力。",,,,,
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Card_Basic_Tactic_DisplayName,Tactic,战术,,,,,
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@@ -11,5 +11,9 @@ Card_Basic_Rouse_DisplayName,Rouse,奋起,,,,,
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Card_Basic_Rouse_FunctionText,"$Keyword(""Exhaust""), gain 1 Stamina.","$Keyword(""Exhaust""),获得1体力。",,,,,
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Card_Basic_CommonHolyWater_DisplayName,Common holy water,普通圣水,,,,,
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Card_Basic_CommonHolyWater_FunctionText,"$Keyword(""Exhaust""), $Keyword(""BasicDispel"") self.","$Keyword(""Exhaust""), $Keyword(""BasicDispel"") 自身.",,,,,
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Card_Basic_Guard_+E16DisplayName,Guard,守护,守護,守護,수호,Hộ Vệ,ผู้พิทักษ์
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Card_Basic_Guard_DisplayName,Guard,守护,守護,守護,수호,Hộ Vệ,ผู้พิทักษ์
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Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。","保護目標隊友$Attribute(""BuffCount_Protecting"")回合。","対象の味方を$Attribute(""BuffCount_Protecting"")ターン守る。","대상 아군을 $Attribute(""BuffCount_Protecting"")턴 동안 보호합니다.","Bảo vệ đồng minh mục tiêu trong $Attribute(""BuffCount_Protecting"") lượt.","ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute(""BuffCount_Protecting"") เทิร์น"
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Card_Basic_Slash_DisplayName,Slash,斩击,,,,,
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Card_Basic_Slash_FunctionText,"$Keyword(""Slash""), deal $Attribute(""Damage"") damage.","$Keyword(""Slash""),造成$Attribute(""Damage"")点伤害。",,,,,
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Card_Basic_Ignite_DisplayName,Ignite,点燃,,,,,
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Card_Basic_Ignite_FunctionText,"Apply $Attribute(""BuffStack_Burn"") Burn to target.","对目标施加$Attribute(""BuffStack_Burn"")层灼烧。",,,,,
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@@ -1,3 +1,7 @@
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Buff_Basic_FlameInscription_DisplayName,Flame Inscription,燃烧,燃燒,燃焼,연소,Thiêu Đốt,เผาไหม้
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Buff_Basic_FlameInscription_DisplayName,Flame Inscription,烈焰刻文,烈焰刻文,炎の碑文,불꽃 비문,Chữ khắc ngọn lửa,จารึกเปลวไฟ
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Buff_Basic_FlameInscription_FunctionText,"Whenever you use a Spell Attack, apply $ParameterInt(""Stack"") stacks of Burn to all enemies.","每当你使用法术攻击时,给予所有敌人$ParameterInt(""Stack"")层燃烧。","每當你使用法術攻擊時,給予所有敵人$ParameterInt(""Stack"")層燃燒。","魔法攻撃を使用するたび、敵全員に$ParameterInt(""Stack"")層の燃焼を付与する。","마법 공격을 사용할 때마다, 모든 적에게 $ParameterInt(""Stack"") 층의 연소 효과를 부여합니다.","Mỗi khi bạn dùng bài tấn công phép thuật, áp dụng $ParameterInt(""Stack"") tầng Thiêu Đốt lên tất cả kẻ địch.","ทุกครั้งที่คุณใช้การโจมตีเวทมนตร์, มอบสถานะเผาไหม้ $ParameterInt(""Stack"") ชั้นให้กับศัตรูทั้งหมด."
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Buff_Basic_ConcentratedSpellcasting_DisplayName,Concentrated Spellcasting,集中施法,,,,,
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Buff_Basic_ConcentratedSpellcasting_FunctionText,"Concentration, gain $ParameterInt(""Stack"") extra magic damage dealt.","专注,获得$ParameterInt(""Stack"")点法术强度。",,,,,
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Buff_Basic_Haste_DisplayName,Haste,加速术,,,,,
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Buff_Basic_Haste_FunctionText,"Concentration, when a round ends, generate a ""Whimsy"" card to your team hand pile.",专注,回合结束时,将1张“奇思”加入团队手牌。,,,,,
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