Merge branch 'Fraze_Test'
This commit is contained in:
32
Assets/Mods/Basic/Cards/Scripts/Assassin/Ambush.cs
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32
Assets/Mods/Basic/Cards/Scripts/Assassin/Ambush.cs
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using NUnit.Framework.Internal.Filters;
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using SLSFramework.General;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Ambush : CardLogicBase
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{
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protected override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_GenerateCards>();
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}
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
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mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
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mainGroup.AddCommand(new Cmd_Function(() =>
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{
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CardData cardData = GetDerivativeCardData(0);
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Debug.LogError(cardData.displayName);
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CardInstance.GenerateCardInstance(cardData, user.team, "Hand");
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}));
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return new List<CommandBase> { mainGroup };
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}
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}
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}
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2
Assets/Mods/Basic/Cards/Scripts/Assassin/Ambush.cs.meta
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2
Assets/Mods/Basic/Cards/Scripts/Assassin/Ambush.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: b19b39e60ae48444c95d9289dc952107
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15
Assets/Mods/Basic/Cards/Scripts/Assassin/AmbushStance.cs
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15
Assets/Mods/Basic/Cards/Scripts/Assassin/AmbushStance.cs
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@@ -0,0 +1,15 @@
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using SLSFramework.General;
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using System.Collections.Generic;
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namespace Continentis.Mods.Basic.Cards
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{
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public class AmbushStance : CardLogicBase
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{
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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return base.PlayEffect(targetList);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 9b47c680dd1337840b91b925ef86e635
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15
Assets/Mods/Basic/Cards/Scripts/Assassin/Backstab.cs
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15
Assets/Mods/Basic/Cards/Scripts/Assassin/Backstab.cs
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using SLSFramework.General;
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using System.Collections.Generic;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Backstab : CardLogicBase
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{
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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return base.PlayEffect(targetList);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: b41fb03d7937c154b9dedab2fd72e81f
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15
Assets/Mods/Basic/Cards/Scripts/Assassin/BladeOfFear.cs
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15
Assets/Mods/Basic/Cards/Scripts/Assassin/BladeOfFear.cs
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using SLSFramework.General;
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using System.Collections.Generic;
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namespace Continentis.Mods.Basic.Cards
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{
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public class BladeOfFear : CardLogicBase
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{
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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return base.PlayEffect(targetList);
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}
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}
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}
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fileFormatVersion: 2
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guid: de6bd3c09b2925046a1e25a562cca030
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15
Assets/Mods/Basic/Cards/Scripts/Assassin/ExtremePain.cs
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15
Assets/Mods/Basic/Cards/Scripts/Assassin/ExtremePain.cs
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using SLSFramework.General;
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using System.Collections.Generic;
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namespace Continentis.Mods.Basic.Cards
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{
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public class ExtremePain : CardLogicBase
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{
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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return base.PlayEffect(targetList);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 025365c127c0a0d4697d1b7ebdd22a0d
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15
Assets/Mods/Basic/Cards/Scripts/Assassin/FlashTerror.cs
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15
Assets/Mods/Basic/Cards/Scripts/Assassin/FlashTerror.cs
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using SLSFramework.General;
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using System.Collections.Generic;
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namespace Continentis.Mods.Basic.Cards
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{
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public class FlashTerror : CardLogicBase
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{
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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return base.PlayEffect(targetList);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: c22de886be072a2499a681b976bb0907
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15
Assets/Mods/Basic/Cards/Scripts/Assassin/KnifeTrick.cs
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15
Assets/Mods/Basic/Cards/Scripts/Assassin/KnifeTrick.cs
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using SLSFramework.General;
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using System.Collections.Generic;
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namespace Continentis.Mods.Basic.Cards
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{
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public class KnifeTrick : CardLogicBase
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{
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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return base.PlayEffect(targetList);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 5f9dc3416c7ec564db47fbe922672a89
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22
Assets/Mods/Basic/Cards/Scripts/Assassin/Stealth.cs
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22
Assets/Mods/Basic/Cards/Scripts/Assassin/Stealth.cs
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using System.Collections.Generic;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Stealth : CardLogicBase
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{
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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var mainGroup = new CommandGroup(ExecutionMode.Sequential);
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mainGroup.AddCommand(new Cmd_Function(() =>
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{
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user.deckSubmodule.ReshuffleDeck();
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}));
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mainGroup.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCount")));
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return new List<CommandBase> { mainGroup };
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}
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}
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}
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2
Assets/Mods/Basic/Cards/Scripts/Assassin/Stealth.cs.meta
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2
Assets/Mods/Basic/Cards/Scripts/Assassin/Stealth.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 6ba8c3ed31d4647468104483b8196621
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@@ -2,7 +2,6 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using MoreMountains.Tools;
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using SLSFramework.General;
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using System.Collections.Generic;
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@@ -12,13 +11,13 @@ namespace Continentis.Mods.Basic.Cards
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{
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCardAmount")));
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CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCount")));
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
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{
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if (target != user)
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{
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CreateCharacterBuff<Corrosion>(GetAttribute("BuffStack_Corrosion")).Apply(target, user, this);
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CreateCharacterBuff<Corrosion>(GetAttribute("BuffStack")).Apply(target, user, this);
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}
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}));
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return new List<CommandBase> { mainGroup };
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@@ -1,7 +1,6 @@
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using System.Collections.Generic;
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@@ -14,7 +13,7 @@ namespace Continentis.Mods.Basic.Cards
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
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{
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CreateCharacterBuff<Buffs.WoundDeterioration>(GetAttribute("BuffStack_WD"), GetAttribute("DamageCount")).Apply(target, user, this);
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CreateCharacterBuff<Buffs.WoundDeterioration>(GetAttribute("BuffStack"), GetAttribute("DamageCount")).Apply(target, user, this);
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}));
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return new List<CommandBase> { mainGroup };
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}
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@@ -1,9 +1,8 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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using System.Collections.Generic;
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namespace Continentis.Mods.Basic.Cards
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{
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