五张牌!
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44
Assets/Mods/Basic/Cards/Scripts/ObsoleteGeneral/Cohesion.cs
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44
Assets/Mods/Basic/Cards/Scripts/ObsoleteGeneral/Cohesion.cs
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using System.Collections.Generic;
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using System.Linq;
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using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Cohesion : CardLogicBase
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{
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protected override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
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mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
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LogicComponent<CardLogicComponent_SelectHandCards>()
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.AddSelectionCommands(ref mainGroup, "Card_Basic_Cohesion_SelectionCommandTitle".Localize(), 1);
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return mainGroup;
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}
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private bool SelectCondition(CardInstance card)
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{
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CardType type = card.cardLogic.contentSubmodule.cardType;
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return type != CardType.Status && type != CardType.Curse;
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}
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private void SelectEffect(CardInstance card)
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{
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card.cardLogic.ModifyAttribute("StaminaCost", -1);
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card.cardLogic.contentSubmodule.keywords.Add("Retain");
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card.cardLogic.contentSubmodule.originalFunctionText += " + $Keyword(\"Retain\")";
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CardTextInterpreter.InterpretText(card.cardLogic, true);
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card.handCardView.Setup();
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}
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}
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}
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