五张牌!
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@@ -21,6 +21,7 @@ namespace Continentis.Mods.Basic.Buffs
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onActionStart.Add("Burn", new EventUnit(OnActionStart));
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this.eventSubmodule.onAfterPlayCard.Add("Burn", new EventUnit<CardInstance, List<CharacterBase>>(OnAfterPlayCard));
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}
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@@ -36,13 +37,16 @@ namespace Continentis.Mods.Basic.Buffs
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return true;
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}
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private void OnActionStart()
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{
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unitedStackSubmodule.ReduceStack(1);
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iconSubmodule.Update();
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}
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private void OnAfterPlayCard(CardInstance card, List<CharacterBase> targets)
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{
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int reducedStack = Mathf.Max(1, Mathf.FloorToInt(unitedStackSubmodule.stackAmount * 0.3f));
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sourceCharacter.Attack(attachedCharacter, reducedStack, true);
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unitedStackSubmodule.ReduceStack(reducedStack);
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iconSubmodule.Update();
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sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, true);
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}
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}
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}
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@@ -0,0 +1,37 @@
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using Continentis.MainGame;
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using Continentis.MainGame.Character;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Buffs
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{
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public class Consolidate : CharacterCombatBuffBase
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{
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public Consolidate(int roundCount)
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{
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Initialize(BuffType.Positive, BuffDispelLevel.Strong);
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this.contentSubmodule = new ContentSubmodule(this, false)
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.AddParameterGetter("Count", () => roundCountSubmodule.remainingCount.ToString());
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this.iconSubmodule = new IconSubmodule(this);
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this.roundCountSubmodule = new CountSubmodule(this, roundCount);
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this.generalAttributeSubmodule = new GeneralAttributeSubmodule(this);
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this.generalAttributeSubmodule.numericChange.Add("KeepBlockOnActionStart", 1);
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText("Consolidate", attachedCharacter.characterView);
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.roundCountSubmodule.AddCount(this.roundCountSubmodule.remainingCount);
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return false;
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}
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return true;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 2e519d542ada508448e92e5dce768770
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@@ -22,6 +22,20 @@ namespace Continentis.Mods.Basic.Buffs
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this.eventSubmodule.onActionStart.Add("Corrosion", new EventUnit(OnActionStart));
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText("Corrosion", attachedCharacter.characterView);
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.AddStack(this.unitedStackSubmodule.stackAmount);
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return false;
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}
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return true;
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}
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private void OnActionStart()
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{
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sourceCharacter.Attack(attachedCharacter, unitedStackSubmodule.stackAmount, true);
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@@ -32,7 +32,7 @@ namespace Continentis.Mods.Basic.Buffs
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{
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if (this.isAdditive) //可叠加型状态
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{
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existingBuff.actionCountSubmodule.AddMaxCount(this.actionCountSubmodule.maximumCount);
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existingBuff.actionCountSubmodule.AddCount(this.actionCountSubmodule.maximumCount);
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}
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return false;
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@@ -21,12 +21,12 @@ namespace Continentis.Mods.Basic.Buffs
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}
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this.contentSubmodule = new ContentSubmodule(this)
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.AddParameterGetter("Count", () => combatRoundTimeSubmodule.remainingCount.ToString())
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.AddParameterGetter("Count", () => roundCountSubmodule.remainingCount.ToString())
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.AddParameterGetter("Target", () => target.data.displayName);//TODO: 以后增加角色的ContentSubmodule
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this.iconSubmodule = new IconSubmodule(this).SetTextFunctions("Count");
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this.combatRoundTimeSubmodule = new CountSubmodule(this, actionCount);
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this.roundCountSubmodule = new CountSubmodule(this, actionCount);
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this.eventSubmodule = new EventSubmodule(this);
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}
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@@ -28,7 +28,7 @@ namespace Continentis.Mods.Basic.Buffs
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.actionCountSubmodule.AddMaxCount(this.combatRoundTimeSubmodule.maximumCount);
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existingBuff.actionCountSubmodule.AddCount(this.roundCountSubmodule.maximumCount);
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return false;
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}
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@@ -27,7 +27,7 @@ namespace Continentis.Mods.Basic.Buffs
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.actionCountSubmodule.AddMaxCount(this.actionCountSubmodule.maximumCount);
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existingBuff.actionCountSubmodule.AddCount(this.actionCountSubmodule.maximumCount);
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return false;
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}
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