五张牌!
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@@ -9,6 +9,10 @@ namespace Continentis.Mods.Basic.Rules
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{
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public override void ApplyRules_ConvertCoreIntoGeneral(Dictionary<string, float> core, Dictionary<string, float> general)
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{
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float level = core["Level"];
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general["MaximumHealth"] += Mathf.FloorToInt(level * 3);
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general["MaximumMana"] += Mathf.FloorToInt(level / 2);
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float strengthOffset = core["Strength"] - 12;
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general["MaximumStamina"] += Mathf.FloorToInt(strengthOffset / 4); //最大行动点加成
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general["OffsetFromStrength"] += Mathf.FloorToInt(strengthOffset / 3); //来自核心属性(力量)的调整值
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@@ -19,7 +23,6 @@ namespace Continentis.Mods.Basic.Rules
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float intelligenceOffset = core["Intelligence"] - 12;
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general["DeckCapacity"] += intelligenceOffset;
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general["MaximumMana"] += Mathf.FloorToInt(intelligenceOffset / 4); //最大魔法值加成
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general["OffsetFromIntelligence"] += Mathf.FloorToInt(intelligenceOffset / 3); //来自核心属性(智力)的调整值
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general["ManaRecoverPerAction"] += Mathf.FloorToInt(intelligenceOffset / 6); //每回合恢复魔法值
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