diff --git a/Assets/Mods/Basic/Cards/Data/ObsoleteGeneral/Skill/CardData_Basic_HolyWaterPreparation.asset b/Assets/Mods/Basic/Cards/Data/ObsoleteGeneral/Skill/CardData_Basic_HolyWaterPreparation.asset index b59ff326..35b20a05 100644 --- a/Assets/Mods/Basic/Cards/Data/ObsoleteGeneral/Skill/CardData_Basic_HolyWaterPreparation.asset +++ b/Assets/Mods/Basic/Cards/Data/ObsoleteGeneral/Skill/CardData_Basic_HolyWaterPreparation.asset @@ -17,9 +17,10 @@ MonoBehaviour: displayName: Card_Basic_HolyWaterPreparation_DisplayName cardRarity: 20 cardType: 10 - tags: - - TargetSelf + keywords: [] cardSprite: {fileID: 21300000, guid: 12363d2684ec21944b784f4708f4f2d4, type: 3} + cardLayoutTags: + - TargetSelf functionText: Card_Basic_HolyWaterPreparation_FunctionText cardDescription: $Keyword("Innate"), create a bottle of Holy Water into team pile. baseWeight: 1 diff --git a/Assets/Mods/Basic/Cards/Data/PlayerHeros/Assassin/CardData_Basic_Torture.asset b/Assets/Mods/Basic/Cards/Data/PlayerHeros/Assassin/CardData_Basic_Torture.asset index b32f8cb0..bb679583 100644 --- a/Assets/Mods/Basic/Cards/Data/PlayerHeros/Assassin/CardData_Basic_Torture.asset +++ b/Assets/Mods/Basic/Cards/Data/PlayerHeros/Assassin/CardData_Basic_Torture.asset @@ -39,7 +39,7 @@ MonoBehaviour: Value: 0 index: 2 isKeyDuplicated: 0 - - Key: DrawCardAmount + - Key: DrawCount Value: 1 index: 3 isKeyDuplicated: 0 diff --git a/Assets/Mods/Basic/Cards/Data/PlayerHeros/Assassin/CardData_Basic_WoundDeterioration.asset b/Assets/Mods/Basic/Cards/Data/PlayerHeros/Assassin/CardData_Basic_WoundDeterioration.asset index 45dacaa2..cb387c98 100644 --- a/Assets/Mods/Basic/Cards/Data/PlayerHeros/Assassin/CardData_Basic_WoundDeterioration.asset +++ b/Assets/Mods/Basic/Cards/Data/PlayerHeros/Assassin/CardData_Basic_WoundDeterioration.asset @@ -38,7 +38,7 @@ MonoBehaviour: Value: 0 index: 2 isKeyDuplicated: 0 - - Key: DrawCardAmount + - Key: DrawCount Value: 1 index: 3 isKeyDuplicated: 0 diff --git a/Assets/Mods/Basic/Cards/Scripts/Assassin/Ambush.cs b/Assets/Mods/Basic/Cards/Scripts/Assassin/Ambush.cs index f46e597a..109795b5 100644 --- a/Assets/Mods/Basic/Cards/Scripts/Assassin/Ambush.cs +++ b/Assets/Mods/Basic/Cards/Scripts/Assassin/Ambush.cs @@ -1,6 +1,7 @@ using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; +using NUnit.Framework.Internal.Filters; using SLSFramework.General; using System.Collections.Generic; using UnityEngine; @@ -20,8 +21,9 @@ namespace Continentis.Mods.Basic.Cards mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill")); mainGroup.AddCommand(new Cmd_Function(() => { - CardData tacticData = GetDerivativeCardData(0); - CardInstance.GenerateCardInstance(tacticData, user.team, "Hand"); + CardData cardData = GetDerivativeCardData(0); + Debug.LogError(cardData.displayName); + CardInstance.GenerateCardInstance(cardData, user.team, "Hand"); })); return new List { mainGroup }; diff --git a/Assets/Mods/Basic/Cards/Scripts/Assassin/Backstab.cs b/Assets/Mods/Basic/Cards/Scripts/Assassin/Backstab.cs index 481630de..fdd8d1e2 100644 --- a/Assets/Mods/Basic/Cards/Scripts/Assassin/Backstab.cs +++ b/Assets/Mods/Basic/Cards/Scripts/Assassin/Backstab.cs @@ -2,7 +2,6 @@ using Continentis.MainGame.Card; using Continentis.MainGame.Character; using SLSFramework.General; using System.Collections.Generic; -using UnityEngine; namespace Continentis.Mods.Basic.Cards { diff --git a/Assets/Mods/Basic/Cards/Scripts/Assassin/Stealth.cs b/Assets/Mods/Basic/Cards/Scripts/Assassin/Stealth.cs index c109efff..e316a251 100644 --- a/Assets/Mods/Basic/Cards/Scripts/Assassin/Stealth.cs +++ b/Assets/Mods/Basic/Cards/Scripts/Assassin/Stealth.cs @@ -1,5 +1,6 @@ using Continentis.MainGame.Card; using Continentis.MainGame.Character; +using Continentis.MainGame.Commands; using SLSFramework.General; using System.Collections.Generic; @@ -9,7 +10,13 @@ namespace Continentis.Mods.Basic.Cards { protected override List PlayEffect(List targetList) { - return base.PlayEffect(targetList); + var mainGroup = new CommandGroup(ExecutionMode.Sequential); + mainGroup.AddCommand(new Cmd_Function(() => + { + user.deckSubmodule.ReshuffleDeck(); + })); + mainGroup.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCount"))); + return new List { mainGroup }; } } } diff --git a/Assets/Mods/Basic/Cards/Scripts/Assassin/Torture.cs b/Assets/Mods/Basic/Cards/Scripts/Assassin/Torture.cs index b00846f5..2d70a4e4 100644 --- a/Assets/Mods/Basic/Cards/Scripts/Assassin/Torture.cs +++ b/Assets/Mods/Basic/Cards/Scripts/Assassin/Torture.cs @@ -11,13 +11,13 @@ namespace Continentis.Mods.Basic.Cards { protected override List PlayEffect(List targetList) { - CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCardAmount"))); + CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCount"))); CommandGroup mainGroup = TargetListCommandGroup(targetList, new Cmd_ParamFunction(0.05f, target => { if (target != user) { - CreateCharacterBuff(GetAttribute("BuffStack_Corrosion")).Apply(target, user, this); + CreateCharacterBuff(GetAttribute("BuffStack")).Apply(target, user, this); } })); return new List { mainGroup }; diff --git a/Assets/Mods/Basic/Cards/Scripts/Assassin/WoundDeterioration.cs b/Assets/Mods/Basic/Cards/Scripts/Assassin/WoundDeterioration.cs index 4f46b5b9..43ccf9cd 100644 --- a/Assets/Mods/Basic/Cards/Scripts/Assassin/WoundDeterioration.cs +++ b/Assets/Mods/Basic/Cards/Scripts/Assassin/WoundDeterioration.cs @@ -13,7 +13,7 @@ namespace Continentis.Mods.Basic.Cards CommandGroup mainGroup = TargetListCommandGroup(targetList, new Cmd_ParamFunction(0.05f, target => { - CreateCharacterBuff(GetAttribute("BuffStack_WD"), GetAttribute("DamageCount")).Apply(target, user, this); + CreateCharacterBuff(GetAttribute("BuffStack"), GetAttribute("DamageCount")).Apply(target, user, this); })); return new List { mainGroup }; } diff --git a/Assets/Mods/Basic/Characters/CombatBuffs/Assassin/KnifeTrick.cs b/Assets/Mods/Basic/Characters/CombatBuffs/Assassin/KnifeTrick.cs new file mode 100644 index 00000000..9d6b4303 --- /dev/null +++ b/Assets/Mods/Basic/Characters/CombatBuffs/Assassin/KnifeTrick.cs @@ -0,0 +1,57 @@ +using Continentis.MainGame; +using Continentis.MainGame.Card; +using Continentis.MainGame.Character; +using Continentis.Mods.Basic.Buffs; +using SLSFramework.General; +using System.Collections.Generic; + +namespace Continentis.Mods.Basic.Buffs +{ + public class KnifeTrick : CharacterCombatBuffBase, IBuffExtension_IntegerRange + { + private bool _canTrigger = false; + + public KnifeTrick(int stack) + { + Initialize(BuffType.Positive, BuffDispelLevel.Strong); + this.contentSubmodule = new ContentSubmodule(this, false) + .AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString()); + this.iconSubmodule = new IconSubmodule(this); + this.eventSubmodule = new EventSubmodule(this); + + //TODO: Event listener for adding/removing buffs + + //this.eventSubmodule.onPreAttack.Add("KnifeTrick", new PrioritizedAction((damage) => + //{ + // if (this.attachedCharacter.combatBuffSubmodule.HasBuff()) + // { + // _canTrigger = true; + // } + //})); + + //this.eventSubmodule.onDealAttack.Add("KnifeTrick", new PrioritizedAction((result) => + //{ + // if (_canTrigger) + // { + // CreateCharacterBuff(this.unitedStackSubmodule.stackAmount).Apply(this.attachedCharacter, this.attachedCharacter); + // _canTrigger = false; + // } + //})); + + (this as IBuffExtension_IntegerRange).Initialize(stack); + } + + public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff) + { + MainGameManager.Instance.basePrefabs.GenerateInfoText("Knife Trick", attachedCharacter.characterView); + if (FindExistingSameBuff(out existingBuff)) + { + existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount); + int newStack = existingBuff.unitedStackSubmodule.stackAmount; + existingBuff.coreAttributeSubmodule.numericChange["DodgeChanceOffset"] = newStack; + return false; + } + return true; + } + } +} diff --git a/Assets/Mods/Basic/Characters/CombatBuffs/Assassin/KnifeTrick.cs.meta b/Assets/Mods/Basic/Characters/CombatBuffs/Assassin/KnifeTrick.cs.meta new file mode 100644 index 00000000..e94e8021 --- /dev/null +++ b/Assets/Mods/Basic/Characters/CombatBuffs/Assassin/KnifeTrick.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 44b807e0cc85f4f438e1840542e98324 \ No newline at end of file diff --git a/Assets/Mods/Basic/Characters/CombatBuffs/General/Sharpness.cs b/Assets/Mods/Basic/Characters/CombatBuffs/General/Sharpness.cs new file mode 100644 index 00000000..c145ff3d --- /dev/null +++ b/Assets/Mods/Basic/Characters/CombatBuffs/General/Sharpness.cs @@ -0,0 +1,51 @@ +using Continentis.MainGame; +using Continentis.MainGame.Character; +using SLSFramework.General; + +namespace Continentis.Mods.Basic.Buffs +{ + public class Sharpness : CharacterCombatBuffBase, IBuffExtension_IntegerRange + { + public Sharpness(int stack) + { + Initialize(BuffType.Positive, BuffDispelLevel.Strong); + + this.contentSubmodule = new ContentSubmodule(this, false) + .AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString()); + + this.iconSubmodule = new IconSubmodule(this); + + this.unitedStackSubmodule = new UnitedStackSubmodule(this, true, -1, stack, true); + + this.coreAttributeSubmodule = new CoreAttributeSubmodule(this); + this.coreAttributeSubmodule.numericChange.Add("PhysicsDamageDealtOffset", stack); + + this.eventSubmodule = new EventSubmodule(this); + this.eventSubmodule.onDealAttack.Add("Sharpness", new PrioritizedAction(atkRes => + { + if (atkRes.attacker.combatBuffSubmodule.HasBuff()) + { + atkRes.attacker.combatBuffSubmodule.GetBuff().Remove(); + } + })); + + (this as IBuffExtension_IntegerRange).Initialize(stack); + } + + public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff) + { + MainGameManager.Instance.basePrefabs.GenerateInfoText("Sharpness", attachedCharacter.characterView); + + if (FindExistingSameBuff(out existingBuff)) + { + existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount); + + int newStack = existingBuff.unitedStackSubmodule.stackAmount; + existingBuff.coreAttributeSubmodule.numericChange["PhysicsDamageDealtOffset"] = newStack; + return false; + } + + return true; + } + } +} diff --git a/Assets/Mods/Basic/Characters/CombatBuffs/General/Sharpness.cs.meta b/Assets/Mods/Basic/Characters/CombatBuffs/General/Sharpness.cs.meta new file mode 100644 index 00000000..9a7c943f --- /dev/null +++ b/Assets/Mods/Basic/Characters/CombatBuffs/General/Sharpness.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 3269dfba0fee4fa4ea1eeecb87b9f71b \ No newline at end of file diff --git a/Assets/Mods/Basic/Characters/Data/CharacterData_Basic_Cleric.asset b/Assets/Mods/Basic/Characters/Data/CharacterData_Basic_Cleric.asset index f53af3a3..e2b130d6 100644 --- a/Assets/Mods/Basic/Characters/Data/CharacterData_Basic_Cleric.asset +++ b/Assets/Mods/Basic/Characters/Data/CharacterData_Basic_Cleric.asset @@ -202,5 +202,6 @@ MonoBehaviour: derivativeCharacterDataRefs: [] initialDeckRef: - CardData_Basic_LessRestoration + - CardData_Basic_HolyWaterPreparation hudDataRefs: - HUDData_Basic_Default diff --git a/Assets/Mods/Basic/Keywords/KeywordData_Basic_Buff.asset b/Assets/Mods/Basic/Keywords/KeywordData_Basic_Buff.asset index e74fbc39..fdbac28b 100644 --- a/Assets/Mods/Basic/Keywords/KeywordData_Basic_Buff.asset +++ b/Assets/Mods/Basic/Keywords/KeywordData_Basic_Buff.asset @@ -44,5 +44,17 @@ MonoBehaviour: description: Keyword_Basic_Corrosion_Description index: 4 isKeyDuplicated: 0 + - Key: Basic_Sharpness + Value: + name: Keyword_Basic_Sharpness + description: Keyword_Basic_Sharpness_Description + index: 5 + isKeyDuplicated: 0 + - Key: Basic_KnifeTrick + Value: + name: Keyword_Basic_KnifeTrick + description: Keyword_Basic_KnifeTrick_Description + index: 6 + isKeyDuplicated: 0 dividerPosProp: 0.2 - keywordToAdd: Basic_Corrosion + keywordToAdd: Basic_KnifeTrick diff --git a/Assets/Mods/Basic/Localization/Localization_Basic_AssassinBuffs.csv b/Assets/Mods/Basic/Localization/Localization_Basic_AssassinBuffs.csv index df94e70d..4906789b 100644 --- a/Assets/Mods/Basic/Localization/Localization_Basic_AssassinBuffs.csv +++ b/Assets/Mods/Basic/Localization/Localization_Basic_AssassinBuffs.csv @@ -1,3 +1,7 @@ Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai Buff_Basic_WoundDeterioration_DisplayName,Wound Deterioration,恶化伤口,,,,, -Buff_Basic_WoundDeterioration_FunctionText,TODO,你单次造成至少$ParameterInt("Damage")点的伤害时,额外给予$ParameterInt("BuffStack_Corrosion")层$Keyword("Basic_WoundDeterioration")。,,,,, +Buff_Basic_WoundDeterioration_FunctionText,TODO,你单次造成至少$ParameterInt("Damage")点的伤害时,额外给予$ParameterInt("Stack")%层$Keyword("Basic_WoundDeterioration")。,,,,, +Buff_Basic_Sharpness_DisplayName,Sharpness,锋利,,,,, +Buff_Basic_Sharpness_FunctionText,TODO,下次攻击将造成额外$ParameterInt("Stack")点伤害并失去所有层数。,,,,, +Buff_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,,,,, +Buff_Basic_KnifeTrick_FunctionText,TODO,每次失去所有$Keyword("Basic_Sharpness")后,获得$ParameterInt("Stack")层$Keyword("Basic_Sharpness")。,,,,, diff --git a/Assets/Mods/Basic/Localization/Localization_Basic_AssassinCards.csv b/Assets/Mods/Basic/Localization/Localization_Basic_AssassinCards.csv index 03528242..d7b7a1f0 100644 --- a/Assets/Mods/Basic/Localization/Localization_Basic_AssassinCards.csv +++ b/Assets/Mods/Basic/Localization/Localization_Basic_AssassinCards.csv @@ -1,23 +1,23 @@ Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai Card_Basic_Torture_DisplayName,Torture,折磨,,,,, -Card_Basic_Torture_FunctionText,Test Description,抽$Attribute("DrawCardAmount")张牌,\n给予所有敌人$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,, +Card_Basic_Torture_FunctionText,Test Description,抽$Attribute("DrawCount")张牌。\n给予所有敌人$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,, Card_Basic_CompoundPoison_DisplayName,Compound Poison,混合毒药,,,,, Card_Basic_CompoundPoison_FunctionText,Test Description,给予$Attribute("BuffStack_Weak")层$Keyword("Basic_Weak")。\n目标每有一种负面效果,给予$Attribute("BuffStack_Corrosion")层$Keyword("Basic_Corrosion")。,,,,, Card_Basic_WoundDeterioration_DisplayName,Compound Poison,恶化伤口,,,,, Card_Basic_WoundDeterioration_FunctionText,Test Description,单次造成至少$Attribute("DamageCount")点伤害时,额外给予$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,, -Card_Basic_Ambush_DisplayName,Ambush,埋伏,,,,, +Card_Basic_Ambush_DisplayName,Ambush,埋伏(TODO),,,,, Card_Basic_Ambush_FunctionText,Test Description,将1张“奋起”加入公共牌组。,,,,, Card_Basic_Stealth_DisplayName,Stealth,潜行,,,,, -Card_Basic_Stealth_FunctionText,Test Description,TODO,,,,, -Card_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,,,,, -Card_Basic_KnifeTrick_FunctionText,Test Description,TODO,,,,, -Card_Basic_ExtremePain_DisplayName,Extreme Pain,极端痛苦,,,,, +Card_Basic_Stealth_FunctionText,Test Description,将弃牌堆洗回牌库。\n抽$Attribute("DrawCount")张牌。,,,,, +Card_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏(TODO),,,,, +Card_Basic_KnifeTrick_FunctionText,Test Description,每次失去所有$Keyword("Basic_Sharpness")后,获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,, +Card_Basic_ExtremePain_DisplayName,Extreme Pain,极端痛苦(TODO),,,,, Card_Basic_ExtremePain_FunctionText,Test Description,TODO,,,,, -Card_Basic_BladeOfFear_DisplayName,Blade of Fear,怖刃,,,,, +Card_Basic_BladeOfFear_DisplayName,Blade of Fear,怖刃(TODO),,,,, Card_Basic_BladeOfFear_FunctionText,Test Description,TODO,,,,, -Card_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发,,,,, +Card_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发(TODO),,,,, Card_Basic_AmbushStance_FunctionText,Test Description,TODO,,,,, -Card_Basic_Backstab_DisplayName,Backstab,背刺,,,,, +Card_Basic_Backstab_DisplayName,Backstab,背刺(TODO),,,,, Card_Basic_Backstab_FunctionText,Test Description,TODO,,,,, -Card_Basic_FlashTerror_DisplayName,FlashTerror,快速威吓,,,,, +Card_Basic_FlashTerror_DisplayName,FlashTerror,快速威吓(TODO),,,,, Card_Basic_FlashTerror_FunctionText,Test Description,TODO,,,,, diff --git a/Assets/Mods/Basic/Localization/Localization_Basic_BuffKeywords.csv b/Assets/Mods/Basic/Localization/Localization_Basic_BuffKeywords.csv index 07450ca5..393a14e0 100644 --- a/Assets/Mods/Basic/Localization/Localization_Basic_BuffKeywords.csv +++ b/Assets/Mods/Basic/Localization/Localization_Basic_BuffKeywords.csv @@ -9,3 +9,7 @@ Keyword_Basic_WoundDeterioration,WoundDeterioration,恶化伤口,,,,, Keyword_Basic_WoundDeterioration_Description,"When dealing at least 20 damage in a single hit, apply 4 Corrosion to the target.",单次造成至少20点的伤害时,额外给予目标4层$Keyword("Basic_WoundDeterioration")。,,,,, Keyword_Basic_Corrosion,Corrosion,腐蚀,,,,, Keyword_Basic_Corrosion_Description,TODO,未知效果。,,,,, +Keyword_Basic_Sharpness,Sharpness,锋利,,,,, +Keyword_Basic_Sharpness_Description,TODO,下次攻击将造成额外等同于层数的伤害并失去所有层数。,,,,, +Keyword_Basic_KnifeTrick,Knife Trick,刀具把戏,,,,, +Keyword_Basic_KnifeTrick_Description,TODO,每次失去所有锋利后,获得4层锋利。,,,,, diff --git a/Assets/Mods/Basic/Sprites/Buffs/BuffIcon_Basic_Sharpness.png b/Assets/Mods/Basic/Sprites/Buffs/BuffIcon_Basic_Sharpness.png new file mode 100644 index 00000000..33e3c855 Binary files /dev/null and b/Assets/Mods/Basic/Sprites/Buffs/BuffIcon_Basic_Sharpness.png differ diff --git a/Assets/Mods/Basic/Sprites/Buffs/BuffIcon_Basic_Sharpness.png.meta b/Assets/Mods/Basic/Sprites/Buffs/BuffIcon_Basic_Sharpness.png.meta new file mode 100644 index 00000000..7bb07e0c --- /dev/null +++ b/Assets/Mods/Basic/Sprites/Buffs/BuffIcon_Basic_Sharpness.png.meta @@ -0,0 +1,119 @@ +fileFormatVersion: 2 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