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using Continentis.MainGame;
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using Continentis.MainGame.Character;
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using SLSFramework.General;
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namespace Continentis.Mods.Basic.Buffs
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{
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public class Sharpness : CharacterCombatBuffBase, IBuffExtension_IntegerRange
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{
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public Sharpness(int stack)
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{
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Initialize(BuffType.Positive, BuffDispelLevel.Strong);
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this.contentSubmodule = new ContentSubmodule(this, false)
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.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
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this.iconSubmodule = new IconSubmodule(this);
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, true, -1, stack, true);
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this.coreAttributeSubmodule = new CoreAttributeSubmodule(this);
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this.coreAttributeSubmodule.numericChange.Add("PhysicsDamageDealtOffset", stack);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onDealAttack.Add("Sharpness", new PrioritizedAction<AttackResult>(atkRes =>
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{
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if (atkRes.attacker.combatBuffSubmodule.HasBuff<Sharpness>())
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{
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atkRes.attacker.combatBuffSubmodule.GetBuff<Sharpness>().Remove();
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}
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}));
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(this as IBuffExtension_IntegerRange).Initialize(stack);
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText("Sharpness", attachedCharacter.characterView);
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount);
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int newStack = existingBuff.unitedStackSubmodule.stackAmount;
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existingBuff.coreAttributeSubmodule.numericChange["PhysicsDamageDealtOffset"] = newStack;
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return false;
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}
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return true;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 3269dfba0fee4fa4ea1eeecb87b9f71b
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