More cards
This commit is contained in:
@@ -17,9 +17,10 @@ MonoBehaviour:
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displayName: Card_Basic_HolyWaterPreparation_DisplayName
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displayName: Card_Basic_HolyWaterPreparation_DisplayName
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cardRarity: 20
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cardRarity: 20
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cardType: 10
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cardType: 10
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tags:
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keywords: []
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- TargetSelf
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cardSprite: {fileID: 21300000, guid: 12363d2684ec21944b784f4708f4f2d4, type: 3}
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cardSprite: {fileID: 21300000, guid: 12363d2684ec21944b784f4708f4f2d4, type: 3}
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cardLayoutTags:
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- TargetSelf
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functionText: Card_Basic_HolyWaterPreparation_FunctionText
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functionText: Card_Basic_HolyWaterPreparation_FunctionText
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cardDescription: $Keyword("Innate"), create a bottle of Holy Water into team pile.
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cardDescription: $Keyword("Innate"), create a bottle of Holy Water into team pile.
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baseWeight: 1
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baseWeight: 1
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@@ -39,7 +39,7 @@ MonoBehaviour:
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Value: 0
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Value: 0
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index: 2
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index: 2
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isKeyDuplicated: 0
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isKeyDuplicated: 0
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- Key: DrawCardAmount
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- Key: DrawCount
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Value: 1
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Value: 1
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index: 3
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index: 3
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isKeyDuplicated: 0
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isKeyDuplicated: 0
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@@ -38,7 +38,7 @@ MonoBehaviour:
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Value: 0
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Value: 0
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index: 2
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index: 2
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isKeyDuplicated: 0
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isKeyDuplicated: 0
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- Key: DrawCardAmount
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- Key: DrawCount
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Value: 1
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Value: 1
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index: 3
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index: 3
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isKeyDuplicated: 0
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isKeyDuplicated: 0
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@@ -1,6 +1,7 @@
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.MainGame.Commands;
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using NUnit.Framework.Internal.Filters;
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using SLSFramework.General;
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using SLSFramework.General;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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@@ -20,8 +21,9 @@ namespace Continentis.Mods.Basic.Cards
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mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
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mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
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mainGroup.AddCommand(new Cmd_Function(() =>
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mainGroup.AddCommand(new Cmd_Function(() =>
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{
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{
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CardData tacticData = GetDerivativeCardData(0);
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CardData cardData = GetDerivativeCardData(0);
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CardInstance.GenerateCardInstance(tacticData, user.team, "Hand");
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Debug.LogError(cardData.displayName);
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CardInstance.GenerateCardInstance(cardData, user.team, "Hand");
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}));
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}));
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return new List<CommandBase> { mainGroup };
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return new List<CommandBase> { mainGroup };
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@@ -2,7 +2,6 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Character;
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using SLSFramework.General;
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using SLSFramework.General;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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namespace Continentis.Mods.Basic.Cards
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{
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{
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@@ -1,5 +1,6 @@
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSFramework.General;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@@ -9,7 +10,13 @@ namespace Continentis.Mods.Basic.Cards
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{
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{
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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{
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return base.PlayEffect(targetList);
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var mainGroup = new CommandGroup(ExecutionMode.Sequential);
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mainGroup.AddCommand(new Cmd_Function(() =>
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{
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user.deckSubmodule.ReshuffleDeck();
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}));
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mainGroup.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCount")));
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return new List<CommandBase> { mainGroup };
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}
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}
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}
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}
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}
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}
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@@ -11,13 +11,13 @@ namespace Continentis.Mods.Basic.Cards
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{
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{
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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{
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CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCardAmount")));
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CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DrawCards(GetAttribute("DrawCount")));
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
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new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
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{
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{
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if (target != user)
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if (target != user)
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{
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{
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CreateCharacterBuff<Corrosion>(GetAttribute("BuffStack_Corrosion")).Apply(target, user, this);
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CreateCharacterBuff<Corrosion>(GetAttribute("BuffStack")).Apply(target, user, this);
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}
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}
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}));
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}));
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return new List<CommandBase> { mainGroup };
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return new List<CommandBase> { mainGroup };
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@@ -13,7 +13,7 @@ namespace Continentis.Mods.Basic.Cards
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
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new Cmd_ParamFunction<CharacterBase>(0.05f, target =>
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{
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{
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CreateCharacterBuff<Buffs.WoundDeterioration>(GetAttribute("BuffStack_WD"), GetAttribute("DamageCount")).Apply(target, user, this);
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CreateCharacterBuff<Buffs.WoundDeterioration>(GetAttribute("BuffStack"), GetAttribute("DamageCount")).Apply(target, user, this);
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}));
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}));
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return new List<CommandBase> { mainGroup };
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return new List<CommandBase> { mainGroup };
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}
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}
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@@ -0,0 +1,57 @@
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using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using System.Collections.Generic;
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namespace Continentis.Mods.Basic.Buffs
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{
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public class KnifeTrick : CharacterCombatBuffBase, IBuffExtension_IntegerRange
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{
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private bool _canTrigger = false;
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public KnifeTrick(int stack)
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{
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Initialize(BuffType.Positive, BuffDispelLevel.Strong);
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this.contentSubmodule = new ContentSubmodule(this, false)
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.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
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this.iconSubmodule = new IconSubmodule(this);
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this.eventSubmodule = new EventSubmodule(this);
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//TODO: Event listener for adding/removing buffs
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//this.eventSubmodule.onPreAttack.Add("KnifeTrick", new PrioritizedAction<int>((damage) =>
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//{
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// if (this.attachedCharacter.combatBuffSubmodule.HasBuff<Sharpness>())
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// {
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// _canTrigger = true;
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// }
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//}));
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//this.eventSubmodule.onDealAttack.Add("KnifeTrick", new PrioritizedAction<AttackResult>((result) =>
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//{
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// if (_canTrigger)
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// {
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// CreateCharacterBuff<Sharpness>(this.unitedStackSubmodule.stackAmount).Apply(this.attachedCharacter, this.attachedCharacter);
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// _canTrigger = false;
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// }
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//}));
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(this as IBuffExtension_IntegerRange).Initialize(stack);
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText("Knife Trick", attachedCharacter.characterView);
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount);
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int newStack = existingBuff.unitedStackSubmodule.stackAmount;
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existingBuff.coreAttributeSubmodule.numericChange["DodgeChanceOffset"] = newStack;
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return false;
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}
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return true;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 44b807e0cc85f4f438e1840542e98324
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@@ -0,0 +1,51 @@
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using Continentis.MainGame;
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using Continentis.MainGame.Character;
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using SLSFramework.General;
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namespace Continentis.Mods.Basic.Buffs
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{
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public class Sharpness : CharacterCombatBuffBase, IBuffExtension_IntegerRange
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{
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public Sharpness(int stack)
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{
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Initialize(BuffType.Positive, BuffDispelLevel.Strong);
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this.contentSubmodule = new ContentSubmodule(this, false)
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.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
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this.iconSubmodule = new IconSubmodule(this);
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, true, -1, stack, true);
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this.coreAttributeSubmodule = new CoreAttributeSubmodule(this);
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this.coreAttributeSubmodule.numericChange.Add("PhysicsDamageDealtOffset", stack);
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this.eventSubmodule = new EventSubmodule(this);
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this.eventSubmodule.onDealAttack.Add("Sharpness", new PrioritizedAction<AttackResult>(atkRes =>
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{
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if (atkRes.attacker.combatBuffSubmodule.HasBuff<Sharpness>())
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{
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atkRes.attacker.combatBuffSubmodule.GetBuff<Sharpness>().Remove();
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}
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}));
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(this as IBuffExtension_IntegerRange).Initialize(stack);
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}
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public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
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{
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MainGameManager.Instance.basePrefabs.GenerateInfoText("Sharpness", attachedCharacter.characterView);
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount);
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int newStack = existingBuff.unitedStackSubmodule.stackAmount;
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existingBuff.coreAttributeSubmodule.numericChange["PhysicsDamageDealtOffset"] = newStack;
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return false;
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}
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return true;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 3269dfba0fee4fa4ea1eeecb87b9f71b
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@@ -202,5 +202,6 @@ MonoBehaviour:
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derivativeCharacterDataRefs: []
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derivativeCharacterDataRefs: []
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initialDeckRef:
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initialDeckRef:
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- CardData_Basic_LessRestoration
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- CardData_Basic_LessRestoration
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- CardData_Basic_HolyWaterPreparation
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hudDataRefs:
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hudDataRefs:
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- HUDData_Basic_Default
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- HUDData_Basic_Default
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@@ -44,5 +44,17 @@ MonoBehaviour:
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description: Keyword_Basic_Corrosion_Description
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description: Keyword_Basic_Corrosion_Description
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index: 4
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index: 4
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isKeyDuplicated: 0
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isKeyDuplicated: 0
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- Key: Basic_Sharpness
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Value:
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name: Keyword_Basic_Sharpness
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description: Keyword_Basic_Sharpness_Description
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index: 5
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isKeyDuplicated: 0
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- Key: Basic_KnifeTrick
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Value:
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name: Keyword_Basic_KnifeTrick
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description: Keyword_Basic_KnifeTrick_Description
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index: 6
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isKeyDuplicated: 0
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dividerPosProp: 0.2
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dividerPosProp: 0.2
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keywordToAdd: Basic_Corrosion
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keywordToAdd: Basic_KnifeTrick
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@@ -1,3 +1,7 @@
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Buff_Basic_WoundDeterioration_DisplayName,Wound Deterioration,恶化伤口,,,,,
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Buff_Basic_WoundDeterioration_DisplayName,Wound Deterioration,恶化伤口,,,,,
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Buff_Basic_WoundDeterioration_FunctionText,TODO,你单次造成至少$ParameterInt("Damage")点的伤害时,额外给予$ParameterInt("BuffStack_Corrosion")层$Keyword("Basic_WoundDeterioration")。,,,,,
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Buff_Basic_WoundDeterioration_FunctionText,TODO,你单次造成至少$ParameterInt("Damage")点的伤害时,额外给予$ParameterInt("Stack")%层$Keyword("Basic_WoundDeterioration")。,,,,,
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Buff_Basic_Sharpness_DisplayName,Sharpness,锋利,,,,,
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Buff_Basic_Sharpness_FunctionText,TODO,下次攻击将造成额外$ParameterInt("Stack")点伤害并失去所有层数。,,,,,
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|
Buff_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,,,,,
|
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|
Buff_Basic_KnifeTrick_FunctionText,TODO,每次失去所有$Keyword("Basic_Sharpness")后,获得$ParameterInt("Stack")层$Keyword("Basic_Sharpness")。,,,,,
|
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|
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|
Can't render this file because it contains an unexpected character in line 3 and column 84.
|
@@ -1,23 +1,23 @@
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
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Card_Basic_Torture_DisplayName,Torture,折磨,,,,,
|
Card_Basic_Torture_DisplayName,Torture,折磨,,,,,
|
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Card_Basic_Torture_FunctionText,Test Description,抽$Attribute("DrawCardAmount")张牌,\n给予所有敌人$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
|
Card_Basic_Torture_FunctionText,Test Description,抽$Attribute("DrawCount")张牌。\n给予所有敌人$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
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Card_Basic_CompoundPoison_DisplayName,Compound Poison,混合毒药,,,,,
|
Card_Basic_CompoundPoison_DisplayName,Compound Poison,混合毒药,,,,,
|
||||||
Card_Basic_CompoundPoison_FunctionText,Test Description,给予$Attribute("BuffStack_Weak")层$Keyword("Basic_Weak")。\n目标每有一种负面效果,给予$Attribute("BuffStack_Corrosion")层$Keyword("Basic_Corrosion")。,,,,,
|
Card_Basic_CompoundPoison_FunctionText,Test Description,给予$Attribute("BuffStack_Weak")层$Keyword("Basic_Weak")。\n目标每有一种负面效果,给予$Attribute("BuffStack_Corrosion")层$Keyword("Basic_Corrosion")。,,,,,
|
||||||
Card_Basic_WoundDeterioration_DisplayName,Compound Poison,恶化伤口,,,,,
|
Card_Basic_WoundDeterioration_DisplayName,Compound Poison,恶化伤口,,,,,
|
||||||
Card_Basic_WoundDeterioration_FunctionText,Test Description,单次造成至少$Attribute("DamageCount")点伤害时,额外给予$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
|
Card_Basic_WoundDeterioration_FunctionText,Test Description,单次造成至少$Attribute("DamageCount")点伤害时,额外给予$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
|
||||||
Card_Basic_Ambush_DisplayName,Ambush,埋伏,,,,,
|
Card_Basic_Ambush_DisplayName,Ambush,埋伏(TODO),,,,,
|
||||||
Card_Basic_Ambush_FunctionText,Test Description,将1张“奋起”加入公共牌组。,,,,,
|
Card_Basic_Ambush_FunctionText,Test Description,将1张“奋起”加入公共牌组。,,,,,
|
||||||
Card_Basic_Stealth_DisplayName,Stealth,潜行,,,,,
|
Card_Basic_Stealth_DisplayName,Stealth,潜行,,,,,
|
||||||
Card_Basic_Stealth_FunctionText,Test Description,TODO,,,,,
|
Card_Basic_Stealth_FunctionText,Test Description,将弃牌堆洗回牌库。\n抽$Attribute("DrawCount")张牌。,,,,,
|
||||||
Card_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,,,,,
|
Card_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏(TODO),,,,,
|
||||||
Card_Basic_KnifeTrick_FunctionText,Test Description,TODO,,,,,
|
Card_Basic_KnifeTrick_FunctionText,Test Description,每次失去所有$Keyword("Basic_Sharpness")后,获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,,
|
||||||
Card_Basic_ExtremePain_DisplayName,Extreme Pain,极端痛苦,,,,,
|
Card_Basic_ExtremePain_DisplayName,Extreme Pain,极端痛苦(TODO),,,,,
|
||||||
Card_Basic_ExtremePain_FunctionText,Test Description,TODO,,,,,
|
Card_Basic_ExtremePain_FunctionText,Test Description,TODO,,,,,
|
||||||
Card_Basic_BladeOfFear_DisplayName,Blade of Fear,怖刃,,,,,
|
Card_Basic_BladeOfFear_DisplayName,Blade of Fear,怖刃(TODO),,,,,
|
||||||
Card_Basic_BladeOfFear_FunctionText,Test Description,TODO,,,,,
|
Card_Basic_BladeOfFear_FunctionText,Test Description,TODO,,,,,
|
||||||
Card_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发,,,,,
|
Card_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发(TODO),,,,,
|
||||||
Card_Basic_AmbushStance_FunctionText,Test Description,TODO,,,,,
|
Card_Basic_AmbushStance_FunctionText,Test Description,TODO,,,,,
|
||||||
Card_Basic_Backstab_DisplayName,Backstab,背刺,,,,,
|
Card_Basic_Backstab_DisplayName,Backstab,背刺(TODO),,,,,
|
||||||
Card_Basic_Backstab_FunctionText,Test Description,TODO,,,,,
|
Card_Basic_Backstab_FunctionText,Test Description,TODO,,,,,
|
||||||
Card_Basic_FlashTerror_DisplayName,FlashTerror,快速威吓,,,,,
|
Card_Basic_FlashTerror_DisplayName,FlashTerror,快速威吓(TODO),,,,,
|
||||||
Card_Basic_FlashTerror_FunctionText,Test Description,TODO,,,,,
|
Card_Basic_FlashTerror_FunctionText,Test Description,TODO,,,,,
|
||||||
|
|||||||
|
Can't render this file because it contains an unexpected character in line 3 and column 64.
|
@@ -9,3 +9,7 @@ Keyword_Basic_WoundDeterioration,WoundDeterioration,恶化伤口,,,,,
|
|||||||
Keyword_Basic_WoundDeterioration_Description,"When dealing at least 20 damage in a single hit, apply 4 Corrosion to the target.",单次造成至少20点的伤害时,额外给予目标4层$Keyword("Basic_WoundDeterioration")。,,,,,
|
Keyword_Basic_WoundDeterioration_Description,"When dealing at least 20 damage in a single hit, apply 4 Corrosion to the target.",单次造成至少20点的伤害时,额外给予目标4层$Keyword("Basic_WoundDeterioration")。,,,,,
|
||||||
Keyword_Basic_Corrosion,Corrosion,腐蚀,,,,,
|
Keyword_Basic_Corrosion,Corrosion,腐蚀,,,,,
|
||||||
Keyword_Basic_Corrosion_Description,TODO,未知效果。,,,,,
|
Keyword_Basic_Corrosion_Description,TODO,未知效果。,,,,,
|
||||||
|
Keyword_Basic_Sharpness,Sharpness,锋利,,,,,
|
||||||
|
Keyword_Basic_Sharpness_Description,TODO,下次攻击将造成额外等同于层数的伤害并失去所有层数。,,,,,
|
||||||
|
Keyword_Basic_KnifeTrick,Knife Trick,刀具把戏,,,,,
|
||||||
|
Keyword_Basic_KnifeTrick_Description,TODO,每次失去所有锋利后,获得4层锋利。,,,,,
|
||||||
|
|||||||
|
Can't render this file because it contains an unexpected character in line 9 and column 199.
|
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Assets/Mods/Basic/Sprites/Buffs/BuffIcon_Basic_Sharpness.png
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Reference in New Issue
Block a user