This commit is contained in:
SoulliesOfficial
2025-10-24 09:11:22 -04:00
parent 61a397dd4c
commit 76157e3cb1
329 changed files with 8609 additions and 4549 deletions

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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class AblazeInPurgatory : CardLogicBase
{
public override void TargetingEffect(CharacterBase target)
{
SetAttribute("DisplayHellfireStack", GetAttribute("HellfireStack"));
}
public override void UntargetingEffect()
{
SetAttribute("DisplayHellfireStack", GetAttribute("HellfireStack"));
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Parallel, ExecutionMode.Parallel,
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
{
Debug.Log(target.data.className + " is ablaze in purgatory!");
Basic_Hellfire buff = new Basic_Hellfire(GetAttribute("HellfireStack"));
buff.Apply(target, user, this);
}));
return mainGroup;
}
public override void ApplyAttributeChangesByCard()
{
int offsetFromInt = user.GetAttribute("OffsetFromIntelligence");
SetVariableAttribute("HellfireStack", offsetFromInt);
}
}
}

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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Combat;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class ArmyOfTheDead : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Parallel, new Cmd_Function(() =>
{
CharacterData minion = cardData.GetDerivativeCharacterData(0);
CombatMainManager.Instance.characterController.AddCombatNPCs((minion, Fraction.Enemy), (minion, Fraction.Enemy));
}));
return mainGroup;
}
}
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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class HellfireBlast : CardLogicBase
{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
}
public override void TargetingEffect(CharacterBase target)
{
SetAttribute("DisplayHellfireStack", GetAttribute("HellfireStack"));
}
public override void UntargetingEffect()
{
SetAttribute("DisplayHellfireStack", GetAttribute("HellfireStack"));
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
{
user.Attack(target, GetFinalDamage(target));
Basic_Hellfire buff = new Basic_Hellfire(GetAttribute("HellfireStack"));
buff.Apply(target, user, this);
}));
return mainGroup;
}
public override void ApplyAttributeChangesByCard()
{
int offsetFromStr = user.GetAttribute("OffsetFromStrength");
LogicComponent<CardLogicComponent_Attack>().SetDamage(offsetFromStr);
int offsetFromInt = user.GetAttribute("OffsetFromIntelligence");
SetVariableAttribute("HellfireStack", offsetFromInt);
}
}
}

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using UnityEngine;
public class HellfireBrand : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class NecromanticInfusion : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Parallel, ExecutionMode.Parallel,
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
{
Basic_SoulAbsorption buff = new Basic_SoulAbsorption(50);
buff.Apply(target, user, this);
}));
return mainGroup;
}
}
}

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using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class SoulCleave : CardLogicBase
{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
AddLogicComponent<CardLogicComponent_LifeSteal>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
{
int hurt = user.Attack(target, GetFinalDamage(target));
LogicComponent<CardLogicComponent_LifeSteal>().LifeSteal(hurt);
Basic_Hellfire hellfireBuff = target.combatBuffSubmodule.GetBuff<Basic_Hellfire>();
hellfireBuff?.unitedStackSubmodule.ClearAllStacks();
}));
return mainGroup;
}
public override int GetFinalDamage(CharacterBase target, List<string> elementalTags = null)
{
int damage = base.GetFinalDamage(target, elementalTags);
Basic_Hellfire hellfireBuff = target.combatBuffSubmodule.GetBuff<Basic_Hellfire>();
int hellfireStack = hellfireBuff != null ? hellfireBuff.unitedStackSubmodule.stackAmount : 0;
damage += hellfireStack * 2;
return damage;
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();
}
}
}

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using System.Collections.Generic;
using System.Linq;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class WrathOfTheUnderworld : CardLogicBase
{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
AddLogicComponent<CardLogicComponent_LifeSteal>();
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
CommandGroup singleTargetGroup = new CommandGroup(ExecutionMode.Parallel,
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_ParamFunction<CharacterBase>(0.5f, target =>
{
int hurt = user.Attack(target, GetFinalDamage(target));
LogicComponent<CardLogicComponent_LifeSteal>().LifeSteal(hurt);
})
);
CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Parallel, ExecutionMode.Sequential,
singleTargetGroup, singleTargetGroup, singleTargetGroup);
return mainGroup;
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Sorcery();
}
}
}

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