继续
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8
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using UnityEngine;
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|
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namespace Continentis.Mods.Basic.Cards
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{
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public class AblazeInPurgatory : CardLogicBase
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{
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public override void TargetingEffect(CharacterBase target)
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{
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SetAttribute("DisplayHellfireStack", GetAttribute("HellfireStack"));
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}
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public override void UntargetingEffect()
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{
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SetAttribute("DisplayHellfireStack", GetAttribute("HellfireStack"));
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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||||
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Parallel, ExecutionMode.Parallel,
|
||||
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
|
||||
{
|
||||
Debug.Log(target.data.className + " is ablaze in purgatory!");
|
||||
|
||||
Basic_Hellfire buff = new Basic_Hellfire(GetAttribute("HellfireStack"));
|
||||
buff.Apply(target, user, this);
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
int offsetFromInt = user.GetAttribute("OffsetFromIntelligence");
|
||||
SetVariableAttribute("HellfireStack", offsetFromInt);
|
||||
}
|
||||
}
|
||||
}
|
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|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Combat;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class ArmyOfTheDead : CardLogicBase
|
||||
{
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
|
||||
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Parallel, new Cmd_Function(() =>
|
||||
{
|
||||
CharacterData minion = cardData.GetDerivativeCharacterData(0);
|
||||
CombatMainManager.Instance.characterController.AddCombatNPCs((minion, Fraction.Enemy), (minion, Fraction.Enemy));
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
}
|
||||
}
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|
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m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
|
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|
||||
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|
||||
displayName: Card_Basic_ArmyOfTheDead_DisplayName
|
||||
cardRarity: 40
|
||||
cardType: 10
|
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|
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cardDescription: Spawn 2 Skeleton Guards.
|
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cardType: 0
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functionText: Card_Basic_HellfireBlast_FunctionText
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cardDescription: '$Keyword("Strike"): Deal $Attribute("Damage") fire & physics
|
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damage. $Keyword("Arcane"): Apply $Attribute("HellfireStack") stacks of Hellfire
|
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@@ -0,0 +1,52 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class HellfireBlast : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
public override void TargetingEffect(CharacterBase target)
|
||||
{
|
||||
SetAttribute("DisplayHellfireStack", GetAttribute("HellfireStack"));
|
||||
}
|
||||
|
||||
public override void UntargetingEffect()
|
||||
{
|
||||
SetAttribute("DisplayHellfireStack", GetAttribute("HellfireStack"));
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
|
||||
{
|
||||
user.Attack(target, GetFinalDamage(target));
|
||||
Basic_Hellfire buff = new Basic_Hellfire(GetAttribute("HellfireStack"));
|
||||
buff.Apply(target, user, this);
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
int offsetFromStr = user.GetAttribute("OffsetFromStrength");
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage(offsetFromStr);
|
||||
|
||||
int offsetFromInt = user.GetAttribute("OffsetFromIntelligence");
|
||||
SetVariableAttribute("HellfireStack", offsetFromInt);
|
||||
}
|
||||
}
|
||||
}
|
||||
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|
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|
||||
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|
||||
modName: Basic
|
||||
className: HellfireBlast
|
||||
displayName: Card_Basic_HellfireBlast_DisplayName
|
||||
cardRarity: 0
|
||||
cardType: 0
|
||||
tags: []
|
||||
cardSprite: {fileID: 0}
|
||||
functionText: Card_Basic_HellfireBlast_FunctionText
|
||||
cardDescription:
|
||||
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|
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|
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dictionaryList: []
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customDescriptions: []
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derivativeCardDataRefs: []
|
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|
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@@ -0,0 +1,16 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class HellfireBrand : MonoBehaviour
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
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|
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|
||||
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|
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|
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|
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|
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|
||||
functionText: Card_Basic_NecromanticInfusion_FunctionText
|
||||
cardDescription: $Keyword("Exhaust"), Apply 50% Lifesteal amplification to all
|
||||
allies.
|
||||
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|
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@@ -0,0 +1,27 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class NecromanticInfusion : CardLogicBase
|
||||
{
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Parallel, ExecutionMode.Parallel,
|
||||
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
|
||||
{
|
||||
Basic_SoulAbsorption buff = new Basic_SoulAbsorption(50);
|
||||
buff.Apply(target, user, this);
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
}
|
||||
}
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||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class SoulCleave : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
AddLogicComponent<CardLogicComponent_LifeSteal>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
|
||||
{
|
||||
int hurt = user.Attack(target, GetFinalDamage(target));
|
||||
LogicComponent<CardLogicComponent_LifeSteal>().LifeSteal(hurt);
|
||||
|
||||
Basic_Hellfire hellfireBuff = target.combatBuffSubmodule.GetBuff<Basic_Hellfire>();
|
||||
hellfireBuff?.unitedStackSubmodule.ClearAllStacks();
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override int GetFinalDamage(CharacterBase target, List<string> elementalTags = null)
|
||||
{
|
||||
int damage = base.GetFinalDamage(target, elementalTags);
|
||||
Basic_Hellfire hellfireBuff = target.combatBuffSubmodule.GetBuff<Basic_Hellfire>();
|
||||
int hellfireStack = hellfireBuff != null ? hellfireBuff.unitedStackSubmodule.stackAmount : 0;
|
||||
damage += hellfireStack * 2;
|
||||
return damage;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();
|
||||
}
|
||||
}
|
||||
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cardDescription: '$Keyword("Sorcery"), $Keyword("LifeSteal"): $Attribute("LifeStealPercent",
|
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using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class WrathOfTheUnderworld : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
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||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
AddLogicComponent<CardLogicComponent_LifeSteal>();
|
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}
|
||||
|
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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|
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CommandGroup singleTargetGroup = new CommandGroup(ExecutionMode.Parallel,
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new Cmd_PlayAnimation(user.characterView, "Attack"),
|
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new Cmd_ParamFunction<CharacterBase>(0.5f, target =>
|
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{
|
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int hurt = user.Attack(target, GetFinalDamage(target));
|
||||
LogicComponent<CardLogicComponent_LifeSteal>().LifeSteal(hurt);
|
||||
})
|
||||
);
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||||
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||||
CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Parallel, ExecutionMode.Sequential,
|
||||
singleTargetGroup, singleTargetGroup, singleTargetGroup);
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Sorcery();
|
||||
}
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||||
dividerPosProp: 0.5
|
||||
runtimeCurrentAttributes:
|
||||
dictionaryList: []
|
||||
dividerPosProp: 0.5
|
||||
upgradeNode:
|
||||
sourceCard: {fileID: 0}
|
||||
isTerminalNode: 0
|
||||
isInfiniteUpgrade: 0
|
||||
maxUpgradeLevel: 0
|
||||
upgradeCards: []
|
||||
customDescriptions: []
|
||||
prefabRefs:
|
||||
- VFX_Basic_RedImpact
|
||||
derivativeCardDataRefs: []
|
||||
derivativeCharacterDataRefs: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eda6a5c82faa7624c8ce63b819e98f34
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user