继续
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Combat;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class ArmyOfTheDead : CardLogicBase
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{
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = new CommandGroup(ExecutionMode.Parallel, new Cmd_Function(() =>
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{
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CharacterData minion = cardData.GetDerivativeCharacterData(0);
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CombatMainManager.Instance.characterController.AddCombatNPCs((minion, Fraction.Enemy), (minion, Fraction.Enemy));
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}));
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return mainGroup;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: b8e6c42d6c4f76645965e2a8bdf937ca
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@@ -0,0 +1,43 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: 9a4129cdd7011ca46b83d8c17d9f3623, type: 3}
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m_Name: CardData_Basic_ArmyOfTheDead
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m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
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modName: Basic
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className: ArmyOfTheDead
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displayName: Card_Basic_ArmyOfTheDead_DisplayName
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cardRarity: 40
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cardType: 10
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tags: []
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cardSprite: {fileID: 21300000, guid: 38466aa09b7b3dc468a47c6ca7251524, type: 3}
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functionText: Card_Basic_ArmyOfTheDead_FunctionText
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cardDescription: Spawn 2 Skeleton Guards.
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baseWeight: 1
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variableAttributes:
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dictionaryList: []
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dividerPosProp: 0.5
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originalAttributes:
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dictionaryList: []
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dividerPosProp: 0.5
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runtimeCurrentAttributes:
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dictionaryList: []
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dividerPosProp: 0.5
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upgradeNode:
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sourceCard: {fileID: 0}
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isTerminalNode: 0
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isInfiniteUpgrade: 0
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maxUpgradeLevel: 0
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upgradeCards: []
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customDescriptions: []
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prefabRefs: []
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derivativeCardDataRefs: []
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derivativeCharacterDataRefs: []
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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