继续
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@@ -3,3 +3,5 @@ Keyword_Basic_Weak,Weak,虚弱,,,,,
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Keyword_Basic_Weak_Description,Reduce 25% of physics damage dealt.,减少25%造成的物理伤害。,,,,,
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Keyword_Basic_Vulnerable,Vulnerable,易伤,,,,,
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Keyword_Basic_Vulnerable_Description,Increase 50% more physics damage gain.,增加50%受到的物理伤害。,,,,,
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Keyword_Basic_Heavy,Heavy,沉重,,,,,
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Keyword_Basic_Heavy_Description,Can not draw cards.,不能抽牌。,,,,,
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@@ -37,3 +37,5 @@ It will enhance the effects of some of Marshal's cards.","打出一张牌后,
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冥火将增强元帅的一些卡牌的效果。",,,,,
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Buff_Basic_SoulAbsorption_DisplayName,Soul Absorption,灵魂汲取,,,,,
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Buff_Basic_SoulAbsorption_FunctionText,"Amplify the lifesteal effect by $ParameterInt(""Stack"")%.","提升吸血效果$ParameterInt(""Stack"")%。",,,,,
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Buff_Basic_Heavy_DisplayName,Heavy,沉重,,,,,
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Buff_Basic_Heavy_Functiontext,You can not draw cards.,你不能抽牌。,,,,,
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@@ -10,3 +10,5 @@ Card_Basic_Recollection_DisplayName,Recollection,回忆,,,,,
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Card_Basic_Recollection_FunctionText,Draw a card from discard pile.,从弃牌堆中抽回一张牌。,,,,,
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Card_Basic_Defense_DisplayName,Defense,防御,,,,,
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Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block to user.","$Keyword(""Fortitude""), 使用者获得 $Attribute(""Block"") 点格挡.",,,,,
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Card_Basic_ThinkingCountermeasures_DisplayName,Thinking Countermeasures,思考对策,,,,,
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Card_Basic_ThinkingCountermeasures_FunctionText,"Draw $Attribute(""DrawCardAmount"") cards.","抽$Attribute(""DrawCardAmount"")张牌。",,,,,
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@@ -0,0 +1,33 @@
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Buff_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,,,,,
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Buff_Basic_GuardianAura_FunctionText,"At the beginning of your action, everyone in your team gain $ParameterInt(""Stack"") blocks.","你的行动开始时,队伍所有成员获得$ParameterInt(""Stack"")点格挡。",,,,,
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 240d7d7c1050c1c498575d637265ab32
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,3 +1,7 @@
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Card_Basic_Smite_DisplayName,Smite,惩戒,,,,,
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Card_Basic_Smite_DisplayName,Smite,光耀打击,,,,,
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Card_Basic_Smite_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage, and apply $Attribute(""WeakCount"") layers of $HintKeyword(""Basic_Weak"").","$Keyword(""Strike""),造成 $Attribute(""Damage"")点伤害,并施加 $Attribute(""WeakCount"")层$HintKeyword(""Basic_Weak"").",,,,,
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Card_Basic_HeavySlash_DisplayName,Heavy Slash,重斩,,,,,
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Card_Basic_HeavySlash_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage. Apply $HintKeyword(""Basic_heavy"") to user.","$Keyword(""Strike""),造成$Attribute(""Damage"")点伤害。对使用者施加$HintKeyword(""Basic_Heavy"")。",,,,,
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Card_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,,,,,
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Card_Basic_GuardianAura_FunctionText,"Apply $Attribute(""GuardianAuraCount"") stacks of $ColorText(""Guardian Aura"",""#20BFFE"").","为使用者施加$Attribute(""GuardianAuraCount"")层$ColorText(""守护灵光"",""#20BFFE"")。",,,,,
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