骑士插图,UI调整
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Keyword_Basic_Weak,Weak,虚弱,,,,,
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Keyword_Basic_Weak_Description,Reduce 25% of physics damage dealt.,减少25%造成的物理伤害。,,,,,
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Keyword_Basic_Vulnerable,Vulnerable,易伤,,,,,
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Keyword_Basic_Vulnerable_Description,Increase 50% more physics damage gain.,增加50%受到的物理伤害。,,,,,
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Keyword_Basic_Heavy,Heavy,沉重,,,,,
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Keyword_Basic_Heavy_Description,Can not draw cards.,不能抽牌。,,,,,
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Keyword_Basic_WoundDeterioration,WoundDeterioration,恶化伤口,,,,,
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Keyword_Basic_WoundDeterioration_Description,"When dealing at least 20 damage in a single hit, apply 4 Corrosion to the target.",单次造成至少20点的伤害时,额外给予目标4层$Keyword("Basic_WoundDeterioration")。,,,,,
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Keyword_Basic_Corrosion,Corrosion,腐蚀,,,,,
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Keyword_Basic_Corrosion_Description,TODO,回合开始时,受到等同于层数的伤害并减少一层。,,,,,
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Keyword_Basic_Sharpness,Sharpness,锋利,,,,,
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Keyword_Basic_Sharpness_Description,TODO,下次攻击失去所有层数,并造成额外等同于层数的伤害。,,,,,
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Keyword_Basic_KnifeTrick,Knife Trick,刀具把戏,,,,,
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Keyword_Basic_KnifeTrick_Description,TODO,每次失去所有锋利后,获得等同于层数的$Keyword("Basic_Sharpness")。,,,,,
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Keyword_Basic_Withstand,Withstand,抵御,,,,,
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Keyword_Basic_Withstand_Description,TODO,结束回合时,获得等同于层数的格挡。,,,,,
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Keyword_Basic_Protecting,Protecting,守护,,,,,
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Keyword_Basic_Protecting_Description,TODO,将到来的攻击转移至守护者。,,,,,
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Keyword_Basic_Consolidate,Consolidate,稳固,,,,,
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Keyword_Basic_Consolidate_Description,,回合开始时不会失去格挡。,,,,,
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Keyword_Basic_Burn,Burn,燃烧,,,,,
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Keyword_Basic_Burn_Description,,每当打出一张卡时,受到层数点伤害。,,,,,
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Keyword_Basic_ConcentratedSpellcasting,Concentrated Spellcasting,法术强度,,,,,
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Keyword_Basic_ConcentratedSpellcasting_Description,,法术造成的伤害增加层数点伤害。,,,,,
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Keyword_Basic_Weak,Weak,虚弱,虛弱,脱力,약화,Suy Yếu,อ่อนแอ
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Keyword_Basic_Weak_Description,Reduce 25% of physics damage dealt.,减少25%造成的物理伤害。,減少25%造成的物理傷害。,与える物理ダメージが25%減少する。,가하는 물리 피해가 25% 감소합니다.,Giảm 25% sát thương vật lý gây ra.,ลดความเสียหายกายภาพที่สร้างลง 25%.
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Keyword_Basic_Vulnerable,Vulnerable,易伤,易傷,脆弱,취약,Dễ Tổn Thương,เปราะบาง
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Keyword_Basic_Vulnerable_Description,Increase 50% more physics damage gain.,增加50%受到的物理伤害。,增加50%受到的物理傷害。,受ける物理ダメージが50%増加する。,받는 물리 피해가 50% 증가합니다.,Tăng 50% sát thương vật lý phải chịu.,ได้รับความเสียหายกายภาพเพิ่มขึ้น 50%.
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Keyword_Basic_Heavy,Heavy,沉重,沈重,重圧,무거움,Nặng Nề,หนักอึ้ง
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Keyword_Basic_Heavy_Description,Can not draw cards.,不能抽牌。,不能抽牌。,カードを引けない。,카드를 뽑을 수 없습니다.,Không thể rút bài.,ไม่สามารถจั่วการ์ดได้.
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Keyword_Basic_WoundDeterioration,WoundDeterioration,恶化伤口,惡化傷口,傷口悪化,상처 악화,Vết Thương Hoại Tử,บาดแผลลุกลาม
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Keyword_Basic_WoundDeterioration_Description,"When dealing at least 20 damage in a single hit, apply 4 stacks of $Keyword(""Basic_WoundDeterioration"") to the target.","单次造成至少20点的伤害时,额外给予目标4层$Keyword(""Basic_WoundDeterioration"")。","單次造成至少20點的傷害時,額外給予目標4層$Keyword(""Basic_WoundDeterioration"")。","1回で20点以上のダメージを与えた時、対象に追加で4層の$Keyword(""Basic_WoundDeterioration"")を付与する。","한 번에 최소 20의 피해를 줄 때, 대상에게 $Keyword(""Basic_WoundDeterioration"") 4층을 추가로 부여합니다.","Khi gây ít nhất 20 sát thương trong 1 lần, áp dụng thêm 4 tầng $Keyword(""Basic_WoundDeterioration"") lên mục tiêu.","เมื่อสร้างความเสียหายอย่างน้อย 20 หน่วยในครั้งเดียว, มอบสถานะ $Keyword(""Basic_WoundDeterioration"") เพิ่มเติม 4 ชั้นให้กับเป้าหมาย."
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Keyword_Basic_Corrosion,Corrosion,腐蚀,腐蝕,腐食,부식,Ăn Mòn,กัดกร่อน
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Keyword_Basic_Corrosion_Description,"At start of turn, take damage equal to stacks and remove 1 stack.",回合开始时,受到等同于层数的伤害并减少一层。,回合開始時,受到等同於層數的傷害並減少一層。,ターン開始時、層数に等しいダメージを受け、1層減少する。,"턴 시작 시, 중첩 수만큼 피해를 입고 1층 감소합니다.","Khi bắt đầu lượt, chịu sát thương bằng số tầng và giảm 1 tầng.","เมื่อเริ่มเทิร์น, ได้รับความเสียหายเท่ากับจำนวนชั้นและลดลง 1 ชั้น."
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Keyword_Basic_Sharpness,Sharpness,锋利,鋒利,鋭利,예리함,Sắc Bén,ความคม
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Keyword_Basic_Sharpness_Description,Next attack removes all stacks and deals additional damage equal to stacks.,下次攻击失去所有层数,并造成额外等同于层数的伤害。,下次攻擊失去所有層數,並造成額外等同於層數的傷害。,次の攻撃で全ての層数を失い、層数に等しい追加ダメージを与える。,다음 공격 시 모든 중첩을 소모하여 중첩 수만큼 추가 피해를 줍니다.,Đòn tấn công tiếp theo sẽ mất tất cả các tầng và gây thêm sát thương bằng số tầng.,การโจมตีครั้งถัดไปจะสูญเสียจำนวนชั้นทั้งหมด และสร้างความเสียหายเพิ่มเติมเท่ากับจำนวนชั้น.
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Keyword_Basic_KnifeTrick,Knife Trick,刀具把戏,刀具把戲,ナイフトリック,단검 묘기,Trò Chơi Dao,กลมีด
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Keyword_Basic_KnifeTrick_Description,"Whenever you lose all Sharpness, gain $Keyword(""Basic_Sharpness"") equal to stacks lost.","每次失去所有锋利后,获得等同于层数的$Keyword(""Basic_Sharpness"")。","每次失去所有鋒利後,獲得等同於層數的$Keyword(""Basic_Sharpness"")。","鋭利を全て失うたび、その層数に等しい$Keyword(""Basic_Sharpness"")を得る。","모든 예리함을 잃을 때마다, 잃은 중첩 수만큼 $Keyword(""Basic_Sharpness"")를 얻습니다.","Mỗi khi mất hết Sắc Bén, nhận $Keyword(""Basic_Sharpness"") bằng số tầng đã mất.","ทุกครั้งที่สูญเสียความคมทั้งหมด, ได้รับ $Keyword(""Basic_Sharpness"") เท่ากับจำนวนชั้นที่เสียไป."
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Keyword_Basic_Withstand,Withstand,抵御,抵禦,抵抗,저항,Chống Chịu,ต้านทาน
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Keyword_Basic_Withstand_Description,"At end of turn, gain Block equal to stacks.",结束回合时,获得等同于层数的格挡。,結束回合時,獲得等同於層數的格擋。,ターン終了時、層数に等しいブロックを得る。,"턴 종료 시, 중첩 수만큼 방어도를 얻습니다.","Khi kết thúc lượt, nhận Giáp bằng số tầng.","เมื่อจบเทิร์น, ได้รับการป้องกันเท่ากับจำนวนชั้น."
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Keyword_Basic_Protecting,Protecting,守护,守護,守護,수호,Hộ Vệ,พิทักษ์
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Keyword_Basic_Protecting_Description,Incoming attacks are redirected to the guardian.,将到来的攻击转移至守护者。,將到來的攻擊轉移至守護者。,攻撃は守護者にリダイレクトされる。,들어오는 공격이 수호자에게로 전환됩니다.,Các đòn tấn công sắp tới sẽ được chuyển hướng sang hộ vệ.,การโจมตีที่เข้ามาจะถูกเปลี่ยนเป้าหมายไปยังผู้พิทักษ์.
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Keyword_Basic_Consolidate,Consolidate,稳固,穩固,強固,견고,Vững Chắc,มั่นคง
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Keyword_Basic_Consolidate_Description,Do not lose Block at the start of your turn.,回合开始时不会失去格挡。,回合開始時不會失去格擋。,ターン開始時にブロックを失わない。,턴 시작 시 방어도를 잃지 않습니다.,Không mất Giáp khi bắt đầu lượt.,ไม่สูญเสียการป้องกันเมื่อเริ่มเทิร์น.
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Keyword_Basic_Burn,Burn,燃烧,燃燒,燃焼,연소,Thiêu Đốt,เผาไหม้
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Keyword_Basic_Burn_Description,"Whenever a card is played, take damage equal to stacks.",每当打出一张卡时,受到层数点伤害。,每當打出一張卡時,受到層數點傷害。,カードをプレイするたび、層数に等しいダメージを受ける。,"카드를 사용할 때마다, 중첩 수만큼 피해를 입습니다.","Mỗi khi đánh ra 1 lá bài, chịu sát thương bằng số tầng.","ทุกครั้งที่เล่นการ์ด, ได้รับความเสียหายเท่ากับจำนวนชั้น."
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Keyword_Basic_ConcentratedSpellcasting,Concentrated Spellcasting,法术强度,法術強度,スペルパワー,주문력,Sức Mạnh Phép Thuật,พลังเวท
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Keyword_Basic_ConcentratedSpellcasting_Description,Spell damage is increased by stacks.,法术造成的伤害增加层数点伤害。,法術造成的傷害增加層數點傷害。,魔法ダメージが層数分増加する。,주문으로 주는 피해가 중첩 수만큼 증가합니다.,Sát thương phép thuật tăng thêm bằng số tầng.,ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
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Can't render this file because it contains an unexpected character in line 9 and column 199.
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@@ -1,53 +1,63 @@
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Buff_DispelThreshold_Basic_Suffix,Dispel Threshold: Basic.,能否被驱散:弱驱散,,,,,
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Buff_DispelThreshold_Strong_Suffix,Dispel Threshold: <color=orange>Strong</color>,能否被驱散:<color=orange>强驱散</color>,,,,,
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Buff_DispelThreshold_Immune_Suffix,Dispel Threshold: <color=red>Death Only</color>,能否被驱散:<color=red>仅死亡驱散</color>,,,,,
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Buff_DispelThreshold_Undispellable_Suffix,Dispel Threshold: <color=red>Undispellable</color>,能否被驱散:<color=red>不可驱散</color>,,,,,
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Buff_Basic_Weak_DisplayName,Weak,虚弱,,,,,
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Buff_Basic_Weak_FunctionText,"Deal 25% less physics damage, for $ParameterInt(""Count"") actions.",减少25%造成的物理伤害,持续$ParameterInt("Count")次行动。,,,,,
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Buff_Basic_Vulnerable_DisplayName,Vulnerable,易伤,,,,,
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Buff_Basic_Vulnerable_FunctionText,"Increase 50% more physics damage gain, for $ParameterInt(""Count"") actions.",增加50%受到的物理伤害,持续$ParameterInt("Count")次行动。,,,,,
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Buff_Basic_Blind_DisplayName,Blind,目盲,,,,,
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Buff_Basic_Blind_FunctionText, This character's start damage in Dodge Check is decreased by $ParameterInt("Stack")% for $ParameterInt("Count") actions.,这个角色在闪避检定中的初始伤害降低$ParameterInt("Stack")%,持续$ParameterInt("Count")次行动。,,,,,
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Buff_Basic_Bleed_DisplayName,Bleed,流血,,,,,
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Buff_DispelThreshold_Basic_Suffix,Dispel Threshold: Basic.,能否被驱散:弱驱散,能否被驅散:弱驅散,解除難易度:低,해제 가능 여부: 약화 해제,Ngưỡng Giải Trừ: Cơ Bản,ระดับการลบล้าง: พื้นฐาน
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Buff_DispelThreshold_Strong_Suffix,Dispel Threshold: <color=orange>Strong</color>,能否被驱散:<color=orange>强驱散</color>,能否被驅散:<color=orange>強驅散</color>,解除難易度:<color=orange>高</color>,해제 가능 여부: <color=orange>강화 해제</color>,Ngưỡng Giải Trừ: <color=orange>Mạnh</color>,ระดับการลบล้าง: <color=orange>สูง</color>
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Buff_DispelThreshold_Immune_Suffix,Dispel Threshold: <color=red>Death Only</color>,能否被驱散:<color=red>仅死亡驱散</color>,能否被驅散:<color=red>僅死亡驅散</color>,解除難易度:<color=red>死亡時のみ</color>,해제 가능 여부: <color=red>사망 시 해제</color>,Ngưỡng Giải Trừ: <color=red>Chỉ Khi Chết</color>,ระดับการลบล้าง: <color=red>เมื่อตายเท่านั้น</color>
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Buff_DispelThreshold_Undispellable_Suffix,Dispel Threshold: <color=red>Undispellable</color>,能否被驱散:<color=red>不可驱散</color>,能否被驅散:<color=red>不可驅散</color>,解除難易度:<color=red>解除不可</color>,해제 가능 여부: <color=red>해제 불가</color>,Ngưỡng Giải Trừ: <color=red>Không Thể Giải Trừ</color>,ระดับการลบล้าง: <color=red>ไม่สามารถลบล้างได้</color>
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Buff_Basic_Weak_DisplayName,Weak,虚弱,虛弱,脱力,약화,Suy Yếu,อ่อนแอ
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Buff_Basic_Weak_FunctionText,"Deal 25% less physics damage, for $ParameterInt(""Count"") actions.","减少25%造成的物理伤害,持续$ParameterInt(""Count"")次行动。","減少25%造成的物理傷害,持續$ParameterInt(""Count"")次行動。","$ParameterInt(""Count"")回のアクションの間、与える物理ダメージが25%減少する。","$ParameterInt(""Count"")회 행동 동안 가하는 물리 피해가 25% 감소합니다.","Giảm 25% sát thương vật lý gây ra trong $ParameterInt(""Count"") hành động.","ลดความเสียหายกายภาพที่สร้างลง 25% เป็นเวลา $ParameterInt(""Count"") การกระทำ"
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Buff_Basic_Vulnerable_DisplayName,Vulnerable,易伤,易傷,脆弱,취약,Dễ Tổn Thương,เปราะบาง
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Buff_Basic_Vulnerable_FunctionText,"Increase 50% more physics damage gain, for $ParameterInt(""Count"") actions.","增加50%受到的物理伤害,持续$ParameterInt(""Count"")次行动。","增加50%受到的物理傷害,持續$ParameterInt(""Count"")次行動。","$ParameterInt(""Count"")回のアクションの間、受ける物理ダメージが50%増加する。","$ParameterInt(""Count"")회 행동 동안 받는 물리 피해가 50% 증가합니다.","Tăng 50% sát thương vật lý phải chịu trong $ParameterInt(""Count"") hành động.","ได้รับความเสียหายกายภาพเพิ่มขึ้น 50% เป็นเวลา $ParameterInt(""Count"") การกระทำ"
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Buff_Basic_Blind_DisplayName,Blind,目盲,目盲,盲目,실명,Mù Lòa,ตาบอด
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Buff_Basic_Blind_FunctionText," This character's start damage in Dodge Check is decreased by $ParameterInt(""Stack"")% for $ParameterInt(""Count"") actions.","这个角色在闪避检定中的初始伤害降低$ParameterInt(""Stack"")%,持续$ParameterInt(""Count"")次行动。","這個角色在閃避檢定中的初始傷害降低$ParameterInt(""Stack"")%,持續$ParameterInt(""Count"")次行動。","$ParameterInt(""Count"")回のアクションの間、このキャラクターの回避判定における初期ダメージが$ParameterInt(""Stack"")%減少する。","$ParameterInt(""Count"")회 행동 동안 회피 판정 시 초기 피해량이 $ParameterInt(""Stack"")% 감소합니다.","Sát thương ban đầu trong Kiểm Tra Né Tránh của nhân vật này giảm $ParameterInt(""Stack"")% trong $ParameterInt(""Count"") hành động.","ความเสียหายเริ่มต้นในการตรวจสอบการหลบหลีกของตัวละครนี้ลดลง $ParameterInt(""Stack"")% เป็นเวลา $ParameterInt(""Count"") การกระทำ"
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Buff_Basic_Bleed_DisplayName,Bleed,流血,流血,出血,출혈,Chảy Máu,เลือดออก
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Buff_Basic_Bleed_FunctionText,"After you get attacked, receive damage equals to its stack.
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At the beginning of your action, stack is halved (at least 1).","受到攻击后,受到相当于其堆叠层数的伤害。
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在你的行动开始时,堆叠层数减半(至少减少1)。",,,,,
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Buff_Basic_Burn_DisplayName,Burn,灼烧,,,,,
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Buff_Basic_Burn_FunctionText,"After you play a card, its stack is reduced by 30% (at least 1), receive damage equals to the reduced stack.",打出一张牌后,堆叠层数减少30%(至少减少1),并受到等于减少层数的伤害。,,,,,
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Buff_Basic_Corrosion_DisplayName,Corrosion,腐蚀,,,,,
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Buff_Basic_Corrosion_FunctionText,"At the beginning of your action, gain damage equals to its stack, then stack is reduced by 1.",在你的行动开始时,获得等于其堆叠层数的伤害,然后其堆叠层数减少 1。,,,,,
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Buff_Basic_Firm_DisplayName,Firm,坚韧,,,,,
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Buff_Basic_Firm_FunctionTextPos,Gain $ParameterInt("Stack") more block from cards.,从卡牌中获得的格挡增加$ParameterInt("Stack")点。,,,,,
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Buff_Basic_Firm_FunctionTextNeg,Gain $ParameterAbsInt("Stack") less block from cards.,从卡牌中获得的格挡减少$ParameterAbsInt("Stack")点。,,,,,
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Buff_Basic_Freeze_DisplayName,Freeze,冻结,,,,,
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Buff_Basic_Freeze_FunctionText,"Reduce Speed by $ParameterInt(""Count""), also reduce Dodge Gain by $ParameterInt(""Stack"")% for $ParameterInt(""Count"") actions.",将速度降低$ParameterInt("Count")点,同时将 闪避获得降低$ParameterInt("Stack")%,持续$ParameterInt("Count")次行动。,,,,,
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Buff_Basic_Nimble_DisplayName,Nimble,灵巧,,,,,
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Buff_Basic_Nimble_FunctionTextPos,Gain $ParameterInt("Stack") more dodge from cards.,从卡牌中获得的闪避增加$ParameterInt("Stack")点。,,,,,
|
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Buff_Basic_Nimble_FunctionTextNeg,Gain $ParameterAbsInt("Stack") less dodge from cards.,从卡牌中获得的闪避减少$ParameterAbsInt("Stack")点。,,,,,
|
||||
Buff_Basic_Prowess_DisplayName,Prowess,勇猛,,,,,
|
||||
Buff_Basic_Prowess_FunctionTextPos,Deal $ParameterInt("Stack") more physical damage from cards.,从卡牌中造成的物理伤害增加$ParameterInt("Stack")点。,,,,,
|
||||
Buff_Basic_Prowess_FunctionTextNeg,Deal $ParameterAbsInt("Stack") less physical damage from cards.,从卡牌中造成的物理伤害减少$ParameterAbsInt("Stack")点。,,,,,
|
||||
Buff_Basic_Resonance_DisplayName,Resonance,共鸣,,,,,
|
||||
Buff_Basic_Resonance_FunctionTextPos,Deal $ParameterInt("Stack") more magical damage from cards.,从卡牌中造成的魔法伤害增加$ParameterInt("Stack")点。,,,,,
|
||||
Buff_Basic_Resonance_FunctionTextNeg,Deal $ParameterAbsInt("Stack") less magical damage from cards.,从卡牌中造成的魔法伤害减少$ParameterAbsInt("Stack")点。,,,,,
|
||||
Buff_Basic_Hellfire_DisplayName,Hellfire,冥火,,,,,
|
||||
在你的行动开始时,堆叠层数减半(至少减少1)。","受到攻擊後,受到相當於其堆疊層數的傷害。
|
||||
在你的行動開始時,堆疊層數減半(至少減少1)。","攻撃を受けた後、層数に等しいダメージを受ける。
|
||||
自身のアクション開始時、層数が半減する(最低1減少)。","공격을 받은 후 중첩 수만큼 피해를 입습니다.
|
||||
행동 시작 시 중첩 수가 절반으로 감소합니다(최소 1 감소).","Sau khi bị tấn công, chịu sát thương bằng số tầng.
|
||||
Khi bắt đầu hành động, số tầng giảm một nửa (tối thiểu giảm 1).","หลังจากถูกโจมตี, ได้รับความเสียหายเท่ากับจำนวนชั้น
|
||||
เมื่อเริ่มการกระทำของคุณ, จำนวนชั้นลดลงครึ่งหนึ่ง (ลดลงอย่างน้อย 1)"
|
||||
Buff_Basic_Burn_DisplayName,Burn,灼烧,灼燒,火傷,화상,Bỏng,เผาผลาญ
|
||||
Buff_Basic_Burn_FunctionText,"After you play a card, its stack is reduced by 30% (at least 1), receive damage equals to the reduced stack.",打出一张牌后,堆叠层数减少30%(至少减少1),并受到等于减少层数的伤害。,打出一張牌後,堆疊層數減少30%(至少減少1),並受到等於減少層數的傷害。,カードをプレイした後、層数が30%(最低1)減少し、減少量に等しいダメージを受ける。,"카드를 낼 때마다 중첩 수가 30%(최소 1) 감소하고, 감소한 만큼 피해를 입습니다.","Sau khi đánh bài, giảm 30% số tầng (tối thiểu 1), và chịu sát thương bằng số tầng đã giảm.","หลังจากเล่นการ์ด, ลดจำนวนชั้นลง 30% (อย่างน้อย 1), และได้รับความเสียหายเท่ากับจำนวนชั้นที่ลดลง"
|
||||
Buff_Basic_Corrosion_DisplayName,Corrosion,腐蚀,腐蝕,腐食,부식,Ăn Mòn,กัดกร่อน
|
||||
Buff_Basic_Corrosion_FunctionText,"At the beginning of your action, gain damage equals to its stack, then stack is reduced by 1.",在你的行动开始时,获得等于其堆叠层数的伤害,然后其堆叠层数减少 1。,在你的行動開始時,獲得等於其堆疊層數的傷害,然後其堆疊層數減少 1。,自身のアクション開始時、層数に等しいダメージを受け、層数を1減らす。,행동 시작 시 중첩 수만큼 피해를 입고 중첩 수가 1 감소합니다.,"Khi bắt đầu hành động, chịu sát thương bằng số tầng, sau đó giảm 1 tầng.","เมื่อเริ่มการกระทำของคุณ, ได้รับความเสียหายเท่ากับจำนวนชั้น, จากนั้นลดจำนวนชั้นลง 1"
|
||||
Buff_Basic_Firm_DisplayName,Firm,坚韧,堅韌,強靭,인내,Kiên Định,ความอดทน
|
||||
Buff_Basic_Firm_FunctionTextPos,"Gain $ParameterInt(""Stack"") more block from cards.","从卡牌中获得的格挡增加$ParameterInt(""Stack"")点。","從卡牌中獲得的格擋增加$ParameterInt(""Stack"")點。","カードによるブロック獲得量が$ParameterInt(""Stack"")点増加する。","카드로 얻는 방어도가 $ParameterInt(""Stack"") 증가합니다.","Giáp nhận được từ lá bài tăng $ParameterInt(""Stack"") điểm.","การป้องกันที่ได้รับจากการ์ดเพิ่มขึ้น $ParameterInt(""Stack"") หน่วย"
|
||||
Buff_Basic_Firm_FunctionTextNeg,"Gain $ParameterAbsInt(""Stack"") less block from cards.","从卡牌中获得的格挡减少$ParameterAbsInt(""Stack"")点。","從卡牌中獲得的格擋減少$ParameterAbsInt(""Stack"")點。","カードによるブロック獲得量が$ParameterAbsInt(""Stack"")点減少する。","카드로 얻는 방어도가 $ParameterAbsInt(""Stack"") 감소합니다.","Giáp nhận được từ bài giảm $ParameterAbsInt(""Stack"") điểm.","การป้องกันที่ได้รับจากการ์ดลดลง $ParameterAbsInt(""Stack"") หน่วย"
|
||||
Buff_Basic_Freeze_DisplayName,Freeze,冻结,凍結,凍結,빙결,Đóng Băng,แช่แข็ง
|
||||
Buff_Basic_Freeze_FunctionText,"Reduce Speed by $ParameterInt(""Count""), also reduce Dodge Gain by $ParameterInt(""Stack"")% for $ParameterInt(""Count"") actions.","将速度降低$ParameterInt(""Count"")点,同时将 闪避获得降低$ParameterInt(""Stack"")%,持续$ParameterInt(""Count"")次行动。","將速度降低$ParameterInt(""Count"")點,同時將閃避獲得降低$ParameterInt(""Stack"")%,持續$ParameterInt(""Count"")次行動。","$ParameterInt(""Count"")回のアクションの間、速度が$ParameterInt(""Count"")低下し、回避獲得量が$ParameterInt(""Stack"")%低下する。","$ParameterInt(""Count"")회 행동 동안 속도가 $ParameterInt(""Count"") 감소하고 회피 획득량이 $ParameterInt(""Stack"")% 감소합니다.","Tốc độ giảm $ParameterInt(""Count"") điểm, và Tỷ lệ Nhận Né Tránh giảm $ParameterInt(""Stack"")% trong $ParameterInt(""Count"") hành động.","ความเร็วลดลง $ParameterInt(""Count"") หน่วย และการได้รับค่าหลบหลีกลดลง $ParameterInt(""Stack"")% เป็นเวลา $ParameterInt(""Count"") การกระทำ"
|
||||
Buff_Basic_Nimble_DisplayName,Nimble,灵巧,靈巧,機敏,민첩,Khéo Léo,ความคล่องแคล่ว
|
||||
Buff_Basic_Nimble_FunctionTextPos,"Gain $ParameterInt(""Stack"") more dodge from cards.","从卡牌中获得的闪避增加$ParameterInt(""Stack"")点。","從卡牌中獲得的閃避增加$ParameterInt(""Stack"")點。","カードによる回避獲得量が$ParameterInt(""Stack"")点増加する。","카드로 얻는 회피가 $ParameterInt(""Stack"") 증가합니다.","Né Tránh nhận được từ lá bài tăng $ParameterInt(""Stack"") điểm.","การหลบหลีกที่ได้รับจากการ์ดเพิ่มขึ้น $ParameterInt(""Stack"") หน่วย"
|
||||
Buff_Basic_Nimble_FunctionTextNeg,"Gain $ParameterAbsInt(""Stack"") less dodge from cards.","从卡牌中获得的闪避减少$ParameterAbsInt(""Stack"")点。","從卡牌中獲得的閃避減少$ParameterAbsInt(""Stack"")點。","カードによる回避獲得量が$ParameterAbsInt(""Stack"")点減少する。","카드로 얻는 회피가 $ParameterAbsInt(""Stack"") 감소합니다.","Né Tránh nhận được từ bài giảm $ParameterAbsInt(""Stack"") điểm.","การหลบหลีกที่ได้รับจากการ์ดลดลง $ParameterAbsInt(""Stack"") หน่วย"
|
||||
Buff_Basic_Prowess_DisplayName,Prowess,勇猛,勇猛,勇猛,용맹,Dũng Mãnh,ความกล้าหาญ
|
||||
Buff_Basic_Prowess_FunctionTextPos,"Deal $ParameterInt(""Stack"") more physical damage from cards.","从卡牌中造成的物理伤害增加$ParameterInt(""Stack"")点。","從卡牌中造成的物理傷害增加$ParameterInt(""Stack"")點。","カードによる物理ダメージが$ParameterInt(""Stack"")点増加する。","카드로 주는 물리 피해가 $ParameterInt(""Stack"") 증가합니다.","Sát thương vật lý gây ra từ lá bài tăng $ParameterInt(""Stack"") điểm.","ความเสียหายกายภาพจากปลการ์ดเพิ่มขึ้น $ParameterInt(""Stack"") หน่วย"
|
||||
Buff_Basic_Prowess_FunctionTextNeg,"Deal $ParameterAbsInt(""Stack"") less physical damage from cards.","从卡牌中造成的物理伤害减少$ParameterAbsInt(""Stack"")点。","從卡牌中造成的物理傷害減少$ParameterAbsInt(""Stack"")點。","カードによる物理ダメージが$ParameterAbsInt(""Stack"")点減少する。","카드로 주는 물리 피해가 $ParameterAbsInt(""Stack"") 감소합니다.","Sát thương vật lý từ bài giảm $ParameterAbsInt(""Stack"") điểm.","ความเสียหายกายภาพจากการ์ดลดลง $ParameterAbsInt(""Stack"") หน่วย"
|
||||
Buff_Basic_Resonance_DisplayName,Resonance,共鸣,共鳴,共鳴,공명,Cộng Hưởng,สะท้อน
|
||||
Buff_Basic_Resonance_FunctionTextPos,"Deal $ParameterInt(""Stack"") more magical damage from cards.","从卡牌中造成的魔法伤害增加$ParameterInt(""Stack"")点。","從卡牌中造成的魔法傷害增加$ParameterInt(""Stack"")點。","カードによる魔法ダメージが$ParameterInt(""Stack"")点増加する。","카드로 주는 마법 피해가 $ParameterInt(""Stack"") 증가합니다.","Sát thương phép thuật gây ra từ lá bài tăng $ParameterInt(""Stack"") điểm.","ความเสียหายเวทมนตร์จากการ์ดเพิ่มขึ้น $ParameterInt(""Stack"") หน่วย"
|
||||
Buff_Basic_Resonance_FunctionTextNeg,"Deal $ParameterAbsInt(""Stack"") less magical damage from cards.","从卡牌中造成的魔法伤害减少$ParameterAbsInt(""Stack"")点。","從卡牌中造成的魔法傷害減少$ParameterAbsInt(""Stack"")點。","カードによる魔法ダメージが$ParameterAbsInt(""Stack"")点減少する。","카드로 주는 마법 피해가 $ParameterAbsInt(""Stack"") 감소합니다.","Sát thương phép thuật từ bài giảm $ParameterAbsInt(""Stack"") điểm.","ความเสียหายเวทมนตร์จากการ์ดลดลง $ParameterAbsInt(""Stack"") หน่วย"
|
||||
Buff_Basic_Hellfire_DisplayName,Hellfire,冥火,冥火,業火,지옥불,Lửa Địa Ngục,เพลิงนรก
|
||||
Buff_Basic_Hellfire_FunctionText,"After you play a card, stack is reduced by 20% (at least 1), receive damage equals to the reduced stacks.
|
||||
It will enhance the effects of some of Marshal's cards.","打出一张牌后,堆叠层数减少20%(至少减少1),并受到等于减少层数的伤害。
|
||||
冥火将增强元帅的一些卡牌的效果。",,,,,
|
||||
Buff_Basic_SoulAbsorption_DisplayName,Soul Absorption,灵魂汲取,,,,,
|
||||
Buff_Basic_SoulAbsorption_FunctionText,Amplify the lifesteal effect by $ParameterInt("Stack")%.,提升吸血效果$ParameterInt("Stack")%。,,,,,
|
||||
Buff_Basic_Heavy_DisplayName,Heavy,沉重,,,,,
|
||||
Buff_Basic_Heavy_FunctionText,You can not draw cards.,你不能抽牌。,,,,,
|
||||
Buff_Basic_Protected_DisplayName,Protected,被保护,,,,,
|
||||
Buff_Basic_Protected_FunctionText,You are protected by $ParameterString("Protector").,你正在被其他人保护。,,,,,
|
||||
Buff_Basic_Protecting_DisplayName,Protecting,保护,,,,,
|
||||
Buff_Basic_Protecting_FunctionText,"You are protecting $ParameterString(""Target""), for $ParameterInt(""Count"") rounds.",你正在$ParameterInt("Count")回合内保护$ParameterString("Target")。,,,,,
|
||||
Buff_Basic_CounterAttack_DisplayName,Counter Attack,反击,,,,,
|
||||
Buff_Basic_CounterAttack_FunctionText,"Whenever you are attacked, deal $ParameterAbsInt(""Stack"") damage back.",每当你被攻击时,对攻击者造成$ParameterAbsInt("Stack")点伤害。,,,,,
|
||||
Buff_Basic_Withstand_DisplayName,Withstand,抵御,,,,,
|
||||
Buff_Basic_Withstand_FunctionText,"Whenever you are attacked, deal $ParameterAbsInt(""Stack"") damage back.",结束回合时,获得$ParameterAbsInt("Stack")点格挡。,,,,,
|
||||
Buff_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,,,,,
|
||||
Buff_Basic_FreedomOfMovement_FunctionText,"Whenever you played a Power card, draw $ParameterAbsInt(""Stack"") card.",每打出一张能力牌,抽$ParameterAbsInt("Stack")张牌。,,,,,
|
||||
Buff_Basic_Consolidate_DisplayName,Consolidate,稳固,,,,,
|
||||
Buff_Basic_Consolidate_FunctionText,,回合开始时不会失去格挡。,,,,,
|
||||
冥火将增强元帅的一些卡牌的效果。","打出一張牌後,堆疊層數減少30%(至少減少1),並受到等於減少層數的傷害。
|
||||
冥火將增強元帥的一些卡牌的效果。","カードをプレイした後、層数が30%(最低1)減少し、減少量に等しいダメージを受ける。
|
||||
業火は元帥の一部のカードの効果を強化する。","카드를 낼 때마다 중첩 수가 30%(최소 1) 감소하고, 감소한 만큼 피해를 입습니다.
|
||||
지옥불은 원수의 일부 카드 효과를 강화합니다.","Sau khi đánh bài, giảm 30% số tầng (tối thiểu 1), và chịu sát thương bằng số tầng đã giảm.
|
||||
Lửa Địa Ngục sẽ cường hóa hiệu ứng một số lá bài của Nguyên Soái.","หลังจากเล่นการ์ด, ลดจำนวนชั้นลง 30% (อย่างน้อย 1), และได้รับความเสียหายเท่ากับจำนวนชั้นที่ลดลง
|
||||
เพลิงนรกจะช่วยเสริมความสามารถของการ์ดบางใบของจอมพล"
|
||||
Buff_Basic_SoulAbsorption_DisplayName,Soul Absorption,灵魂汲取,靈魂汲取,ソウルアブソープション,영혼 흡수,Hút Linh Hồn,ดูดกลืนวิญญาณ
|
||||
Buff_Basic_SoulAbsorption_FunctionText,"Amplify the lifesteal effect by $ParameterInt(""Stack"")%.","提升吸血效果$ParameterInt(""Stack"")%。","提升吸血效果$ParameterInt(""Stack"")%。","ライフスティール効果が$ParameterInt(""Stack"")%上昇する。","흡혈 효과가 $ParameterInt(""Stack"")% 증가합니다.","Tăng hiệu quả Hút Máu thêm $ParameterInt(""Stack"")%.","เพิ่มผลการดูดเลือด $ParameterInt(""Stack"")%"
|
||||
Buff_Basic_Heavy_DisplayName,Heavy,沉重,沈重,重圧,무거움,Nặng Nề,หนักอึ้ง
|
||||
Buff_Basic_Heavy_FunctionText,You can not draw cards.,你不能抽牌。,你不能抽牌。,カードを引くことができない。,카드를 뽑을 수 없습니다.,Bạn không thể rút bài.,คุณไม่สามารถจั่วการ์ดได้
|
||||
Buff_Basic_Protected_DisplayName,Protected,被保护,被保護,保護,보호받음,Được Bảo Vệ,ได้รับการปกป้อง
|
||||
Buff_Basic_Protected_FunctionText,"You are protected by $ParameterString(""Protector"").",你正在被其他人保护。,你正在被其他人保護。,他者に守られている。,다른 사람에게 보호받고 있습니다.,Bạn đang được người khác bảo vệ.,คุณกำลังได้รับการปกป้องจากผู้อื่น
|
||||
Buff_Basic_Protecting_DisplayName,Protecting,保护,保護,守護,보호,Bảo Vệ,ปกป้อง
|
||||
Buff_Basic_Protecting_FunctionText,"You are protecting $ParameterString(""Target""), for $ParameterInt(""Count"") rounds.","你正在$ParameterInt(""Count"")回合内保护$ParameterString(""Target"")。","你正在$ParameterInt(""Count"")回合內保護$ParameterString(""Target"")。","$ParameterInt(""Count"")ターンの間、$ParameterString(""Target"")を守っている。","$ParameterInt(""Count"")턴 동안 $ParameterString(""Target"")을(를) 보호합니다.","Bạn đang bảo vệ $ParameterString(""Target"") trong $ParameterInt(""Count"") lượt.","คุณกำลังปกป้อง $ParameterString(""Target"") เป็นเวลา $ParameterInt(""Count"") เทิร์น"
|
||||
Buff_Basic_CounterAttack_DisplayName,Counter Attack,反击,反擊,反撃,반격,Phản Công,สวนกลับ
|
||||
Buff_Basic_CounterAttack_FunctionText,"Whenever you are attacked, deal $ParameterAbsInt(""Stack"") damage back.","每当你被攻击时,对攻击者造成$ParameterAbsInt(""Stack"")点伤害。","每當你被攻擊時,對攻擊者造成$ParameterAbsInt(""Stack"")點傷害。","攻撃を受けるたび、攻撃者に$ParameterAbsInt(""Stack"")点のダメージを与える。","공격을 받을 때마다 공격자에게 $ParameterAbsInt(""Stack"")의 피해를 줍니다.","Mỗi khi bị tấn công, gây $ParameterAbsInt(""Stack"") sát thương lên kẻ tấn công.","ทุกครั้งที่คุณถูกโจมตี, สร้างความเสียหาย $ParameterAbsInt(""Stack"") หน่วยแก่ผู้โจมตี"
|
||||
Buff_Basic_Withstand_DisplayName,Withstand,抵御,抵禦,抵抗,저항,Chống Chịu,ต้านทาน
|
||||
Buff_Basic_Withstand_FunctionText,"Whenever you are attacked, deal $ParameterAbsInt(""Stack"") damage back.","结束回合时,获得$ParameterAbsInt(""Stack"")点格挡。","結束回合時,獲得$ParameterAbsInt(""Stack"")點格擋。","ターン終了時、$ParameterAbsInt(""Stack"")点のブロックを得る。","턴 종료 시 방어도 $ParameterAbsInt(""Stack"")을(를) 얻습니다.","Khi kết thúc lượt, nhận $ParameterAbsInt(""Stack"") Giáp.","เมื่อจบเทิร์น, ได้รับการป้องกัน $ParameterAbsInt(""Stack"") หน่วย"
|
||||
Buff_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,行動自如,フリーダム・オブ・ムーブメント,자유로운 행동,Di Chuyển Tự Do,อิสระแห่งการเคลื่อนไหว
|
||||
Buff_Basic_FreedomOfMovement_FunctionText,"Whenever you played a Power card, draw $ParameterAbsInt(""Stack"") card.","每打出一张能力牌,抽$ParameterAbsInt(""Stack"")张牌。","每打出一張能力牌,抽$ParameterAbsInt(""Stack"")張牌。","パワーカードをプレイするたび、カードを$ParameterAbsInt(""Stack"")枚引く。","능력 카드를 낼 때마다 카드 $ParameterAbsInt(""Stack"")장을 뽑습니다.","Mỗi khi đánh một lá bài Năng Lực, rút $ParameterAbsInt(""Stack"") lá bài.","ทุกครั้งที่เล่นการ์ดพาวเวอร์, จั่วการ์ด $ParameterAbsInt(""Stack"") ใบ"
|
||||
Buff_Basic_Consolidate_DisplayName,Consolidate,稳固,穩固,強固,견고,Vững Chắc,มั่นคง
|
||||
Buff_Basic_Consolidate_FunctionText,Do not lose Block at the start of your turn.,回合开始时不会失去格挡。,回合開始時不會失去格擋。,ターン開始時にブロックを失わない。,턴 시작 시 방어도를 잃지 않습니다.,Không mất Giáp khi bắt đầu lượt.,ไม่สูญเสียการป้องกันเมื่อเริ่มเทิร์น
|
||||
|
Can't render this file because it contains an unexpected character in line 7 and column 153.
|
@@ -1,16 +1,16 @@
|
||||
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
||||
Card_Basic_Strike_DisplayName,Strike,打击,,,,,
|
||||
Card_Basic_Strike_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage.","$Keyword(""Strike""),造成$Attribute(""Damage"")点伤害。",,,,,
|
||||
Card_Basic_Cohesion_DisplayName,Cohesion,凝神,,,,,
|
||||
Card_Basic_Cohesion_FunctionText,"$Keyword(""Innate""), $Keyword(""Exhaust""), select a non-status, non-curse Card, reduce its Stamina Cost by 1 and apply $DescKeyword(""Retain"").","$Keyword(""Innate""),$Keyword(""Exhaust""),选择一张非状态,非诅咒卡牌,减少它的1点体力消耗并附加$HintKeyword(""Retain"")。",,,,,
|
||||
Card_Basic_Cohesion_SelectionCommandTitle,"Select a non-status, non curse card.",选择一张非状态,非诅咒牌。,,,,,
|
||||
Card_Basic_FightingInspiration_DisplayName,Fighting Inspiration,战斗直觉,,,,,
|
||||
Card_Basic_FightingInspiration_FunctionText,"Random get an attack card, send it to your hand pile.",随机获得一张攻击牌,置入手牌堆中。,,,,,
|
||||
Card_Basic_Recollection_DisplayName,Recollection,回忆,,,,,
|
||||
Card_Basic_Recollection_FunctionText,Draw a card from discard pile.,从弃牌堆中抽回一张牌。,,,,,
|
||||
Card_Basic_Defense_DisplayName,Defense,防御,,,,,
|
||||
Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block to user.","$Keyword(""Fortitude""), 使用者获得 $Attribute(""Block"") 点格挡.",,,,,
|
||||
Card_Basic_ThinkingCountermeasures_DisplayName,Thinking Countermeasures,思考对策,,,,,
|
||||
Card_Basic_ThinkingCountermeasures_FunctionText,"Draw $Attribute(""DrawCardAmount"") cards.","抽$Attribute(""DrawCardAmount"")张牌。",,,,,
|
||||
Card_Basic_Guard_DisplayName,Guard,守护,,,,,
|
||||
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。",,,,,
|
||||
Card_Basic_Strike_DisplayName,Strike,打击,打擊,ストライク,타격,Đánh,โจมตี
|
||||
Card_Basic_Strike_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage.","$Keyword(""Strike""),造成$Attribute(""Damage"")点伤害。","$Keyword(""Strike""),造成$Attribute(""Damage"")點傷害。","$Keyword(""Strike"")、$Attribute(""Damage"")点のダメージを与える。","$Keyword(""Strike""), $Attribute(""Damage"")의 피해를 줍니다.","$Keyword(""Strike""), gây $Attribute(""Damage"") sát thương.","$Keyword(""Strike""), สร้างความเสียหาย $Attribute(""Damage"") หน่วย"
|
||||
Card_Basic_Cohesion_DisplayName,Cohesion,凝神,凝神,凝縮,응집,Ngưng Thần,รวมใจ
|
||||
Card_Basic_Cohesion_FunctionText,"$Keyword(""Innate""), $Keyword(""Exhaust""), select a non-status, non-curse Card, reduce its Stamina Cost by 1 and apply $DescKeyword(""Retain"").","$Keyword(""Innate""),$Keyword(""Exhaust""),选择一张非状态,非诅咒卡牌,减少它的1点体力消耗并附加$HintKeyword(""Retain"")。","$Keyword(""Innate""),$Keyword(""Exhaust""),選擇一張非狀態,非詛咒卡牌,減少它的1點體力消耗並附加$HintKeyword(""Retain"")。","$Keyword(""Innate"")、$Keyword(""Exhaust"")、状態異常・呪い以外のカードを1枚選び、スタミナコストを1減らし、$HintKeyword(""Retain"")を付与する。","$Keyword(""Innate""), $Keyword(""Exhaust""), 상태 이상 및 저주가 아닌 카드 1장을 선택하여 체력 소모를 1 줄이고 $HintKeyword(""Retain"")을 부여합니다.","$Keyword(""Innate""), $Keyword(""Exhaust""), chọn một lá bài không phải trạng thái hoặc lời nguyền, giảm 1 Thể Lực tiêu hao và áp dụng $HintKeyword(""Retain"").","$Keyword(""Innate""), $Keyword(""Exhaust""), เลือกการ์ดที่ไม่ใช่สถานะและไม่ใช่คำสาป 1 ใบ, ลดค่าใช้จ่าย Stamina ลง 1 และมอบ $HintKeyword(""Retain"")"
|
||||
Card_Basic_Cohesion_SelectionCommandTitle,"Select a non-status, non curse card.",选择一张非状态,非诅咒牌。,選擇一張非狀態,非詛咒牌。,状態異常・呪い以外のカードを選択。,상태 이상 및 저주가 아닌 카드를 선택하십시오.,Chọn một lá bài không phải trạng thái hoặc lời nguyền.,เลือกการ์ดที่ไม่ใช่สถานะและไม่ใช่คำสาป
|
||||
Card_Basic_FightingInspiration_DisplayName,Fighting Inspiration,战斗直觉,戰鬥直覺,戦闘の直感,전투 직감,Trực Giác Chiến Đấu,สัญชาตญาณการต่อสู้
|
||||
Card_Basic_FightingInspiration_FunctionText,"Random get an attack card, send it to your hand pile.",随机获得一张攻击牌,置入手牌堆中。,隨機獲得一張攻擊牌,置入手牌堆中。,ランダムな攻撃カードを1枚得て、手札に加える。,무작위 공격 카드 1장을 얻어 손패에 추가합니다.,Nhận ngẫu nhiên 1 lá bài tấn công và đưa vào tay.,สุ่มรับการ์ดโจมตี 1 ใบ และนำขึ้นมือ
|
||||
Card_Basic_Recollection_DisplayName,Recollection,回忆,回憶,追憶,회상,Hồi Ức,รำลึก
|
||||
Card_Basic_Recollection_FunctionText,Draw a card from discard pile.,从弃牌堆中抽回一张牌。,從棄牌堆中抽回一張牌。,捨て札からカードを1枚引く。,버린 카드 더미에서 카드 1장을 가져옵니다.,Rút 1 lá bài từ bộ bài bỏ.,จั่วการ์ด 1 ใบจากกองทิ้ง
|
||||
Card_Basic_Defense_DisplayName,Defense,防御,防禦,防御,방어,Phòng Thủ,ป้องกัน
|
||||
Card_Basic_Defense_FunctionText,"$Keyword(""Fortitude""), gain $Attribute(""Block"") block to user.","$Keyword(""Fortitude""), 使用者获得 $Attribute(""Block"") 点格挡.","$Keyword(""Fortitude""), 使用者獲得 $Attribute(""Block"") 點格擋.","$Keyword(""Fortitude"")、使用者は$Attribute(""Block"")点のブロックを得る。","$Keyword(""Fortitude""), 사용자는 $Attribute(""Block"") 방어도를 얻습니다.","$Keyword(""Fortitude""), người sử dụng nhận $Attribute(""Block"") Giáp.","$Keyword(""Fortitude""), ผู้ใช้ได้รับ $Attribute(""Block"") การป้องกัน"
|
||||
Card_Basic_ThinkingCountermeasures_DisplayName,Thinking Countermeasures,思考对策,思考對策,対策考案,대책 강구,Suy Tính Đối Sách,คิดหาทางรับมือ
|
||||
Card_Basic_ThinkingCountermeasures_FunctionText,"Draw $Attribute(""DrawCardAmount"") cards.","抽$Attribute(""DrawCardAmount"")张牌。","抽$Attribute(""DrawCardAmount"")張牌。","カードを$Attribute(""DrawCardAmount"")枚引く。","카드 $Attribute(""DrawCardAmount"")장을 뽑습니다.","Rút $Attribute(""DrawCardAmount"") lá bài.","จั่วการ์ด $Attribute(""DrawCardAmount"") ใบ"
|
||||
Card_Basic_Guard_DisplayName,Guard,守护,守護,守護,수호,Hộ Vệ,ผู้พิทักษ์
|
||||
Card_Basic_Guard_FunctionText,"Protect target ally for $Attribute(""BuffCount_Protecting"") rounds.","保护目标队友$Attribute(""BuffCount_Protecting"")回合。","保護目標隊友$Attribute(""BuffCount_Protecting"")回合。","対象の味方を$Attribute(""BuffCount_Protecting"")ターン守る。","대상 아군을 $Attribute(""BuffCount_Protecting"")턴 동안 보호합니다.","Bảo vệ đồng minh mục tiêu trong $Attribute(""BuffCount_Protecting"") lượt.","ปกป้องเพื่อนร่วมทีมเป้าหมายเป็นเวลา $Attribute(""BuffCount_Protecting"") เทิร์น"
|
||||
|
@@ -1,41 +1,41 @@
|
||||
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
||||
Keyword_Strike,Strike,打击,,,,,
|
||||
Keyword_Strike_Description,This card's base attack attributes are adjusted by player's strength.,这张牌的基础攻击数值受到打出者的力量调整值影响。,,,,,
|
||||
Keyword_Prick,Prick,突刺,,,,,
|
||||
Keyword_Prick_Description,This card's base attack attributes are adjusted by player's agility.,这张牌的基础攻击数值受到打出者的敏捷调整值影响。,,,,,
|
||||
Keyword_Slash,Slash,斩击,,,,,
|
||||
Keyword_Slash_Description,This card's base attack attributes are adjusted by player's average value of strength and agility.,这张牌的基础攻击数值受到打出者的力量和敏捷的平均调整值影响。,,,,,
|
||||
Keyword_Arcane,Arcane,奥术,,,,,
|
||||
Keyword_Arcane_Description,This card's base attributes are adjusted by player's intelligence.,这张牌的基础数值受到打出者的智力调整值影响。,,,,,
|
||||
Keyword_Sorcery,Sorcery,契术,,,,,
|
||||
Keyword_Sorcery_Description,This card's base attributes are adjusted by player's charisma.,这张牌的基础数值受到打出者的魅力调整值影响。,,,,,
|
||||
Keyword_Prediction,Prediction,预测,,,,,
|
||||
Keyword_Prediction_Description,This card's base attributes are adjusted by player's perception.,这张牌的基础数值受到打出者的感知调整值影响。,,,,,
|
||||
Keyword_Exhaust,Exhaust,消耗,,,,,
|
||||
Keyword_Exhaust_Description,"After you play this card, it goes into the exhaust pile.",你打出这张牌之后,它进入消耗堆。,,,,,
|
||||
Keyword_Instant,Instant,瞬发,,,,,
|
||||
Keyword_Instant_Description,"After you draw this card, choose random targets and play it immediately.",在你抽到这张牌后,自动将它打出,选择随机目标。,,,,,
|
||||
Keyword_Unplayable,Unplayable,不能被打出,,,,,
|
||||
Keyword_Unplayable_Description,You can not play this card from your hand pile.,你不能从手牌堆中打出这张牌。,,,,,
|
||||
Keyword_Innate,Innate,固有,,,,,
|
||||
Keyword_Innate_Description,"At the start of combat, this card is on top of your draw pile.",战斗开始时,这张牌被放在你的抽牌堆顶。,,,,,
|
||||
Keyword_Tardy,Tardy,迟钝,,,,,
|
||||
Keyword_Tardy_Description,"At the start of combat, this card is in discard pile.",战斗开始时,这张牌被放在你的弃牌堆中。,,,,,
|
||||
Keyword_Retain,Retain,保留,,,,,
|
||||
Keyword_Retain_Description,"After you finish your action, if this card is in your hand pile, keep it.",你的行动结束时,如果这张卡牌在你的手牌堆中,保留它。,,,,,
|
||||
Keyword_Ethereal,Ethereal,虚无,,,,,
|
||||
Keyword_Ethereal_Description,"After you finish your action, if this card is in your hand pile, exhaust it.",你的行动结束时,如果这张卡牌在你的手牌堆中,消耗它。,,,,,
|
||||
Keyword_Exhaustible,Exhaustible,消耗性,,,,,
|
||||
Keyword_Exhaustible_Description,"After play this card for certain times, exhaust it.",在你打出这张牌一定次数之后,消耗它。,,,,,
|
||||
Keyword_Blessing,Blessing,赐福,,,,,
|
||||
Keyword_Blessing_Description,This card is able to target allies.,可以对队友使用这张卡牌。,,,,,
|
||||
Keyword_Purify,Purify,净化,,,,,
|
||||
Keyword_Purify_Description,Remove debuffs.,驱散负面效果。,,,,,
|
||||
Keyword_Reuseable,Reuseable,复用,,,,,
|
||||
Keyword_Reuseable_Description,This card will not be discarded after use.,这张卡在使用之后不会被丢弃。,,,,,
|
||||
Keyword_CounterAttack,Counter Attack,反击,,,,,
|
||||
Keyword_CounterAttack_Description,"Whenever you are attacked, deal damage back equals to the stack amount.",每当你被攻击时,对攻击者造成层数点伤害。,,,,,
|
||||
Keyword_Concentrate,Concentrate,专注,,,,,
|
||||
Keyword_Concentrate_Description,,受到攻击时,概率会打断正在释放的法术效果。,,,,,
|
||||
Keyword_ConcentratedSpellcasting,Concentrated Spellcasting,法术强度,,,,,
|
||||
Keyword_ConcentratedSpellcasting_Description,,法术造成的伤害增加层数点伤害。,,,,,
|
||||
Keyword_Strike,Strike,打击,打擊,ストライク,타격,Đánh,โจมตี
|
||||
Keyword_Strike_Description,This card's base attack attributes are adjusted by player's strength.,这张牌的基础攻击数值受到打出者的力量调整值影响。,這張牌的基礎攻擊數值受到打出者的力量調整值影響。,このカードの基本攻撃値は、使用者の筋力補正値の影響を受ける。,이 카드의 기본 공격력은 사용자의 힘 수치에 따라 조정됩니다.,Sát thương cơ bản của lá bài này được điều chỉnh bởi Sức Mạnh của người chơi.,ค่าพลังโจมตีพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Strength ของผู้เล่น.
|
||||
Keyword_Prick,Prick,突刺,突刺,刺突,찌르기,Đâm,แทง
|
||||
Keyword_Prick_Description,This card's base attack attributes are adjusted by player's agility.,这张牌的基础攻击数值受到打出者的敏捷调整值影响。,這張牌的基礎攻擊數值受到打出者的敏捷調整值影響。,このカードの基本攻撃値は、使用者の敏捷補正値の影響を受ける。,이 카드의 기본 공격력은 사용자의 민첩 수치에 따라 조정됩니다.,Sát thương cơ bản của lá bài này được điều chỉnh bởi Nhanh Nhẹn của người chơi.,ค่าพลังโจมตีพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Agility ของผู้เล่น.
|
||||
Keyword_Slash,Slash,斩击,斬擊,斬撃,베기,Chém,ฟัน
|
||||
Keyword_Slash_Description,This card's base attack attributes are adjusted by player's average value of strength and agility.,这张牌的基础攻击数值受到打出者的力量和敏捷的平均调整值影响。,這張牌的基礎攻擊數值受到打出者的力量和敏捷的平均調整值影響。,このカードの基本攻撃値は、使用者の筋力と敏捷の平均補正値の影響を受ける。,이 카드의 기본 공격력은 사용자의 힘과 민첩 평균 수치에 따라 조정됩니다.,Sát thương cơ bản của lá bài này được điều chỉnh bởi trung bình cộng Sức Mạnh và Nhanh Nhẹn của người chơi.,ค่าพลังโจมตีพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่าเฉลี่ยของ Strength และ Agility ของผู้เล่น.
|
||||
Keyword_Arcane,Arcane,奥术,奧術,アーケイン,비전,Ma Pháp,อาร์เคน
|
||||
Keyword_Arcane_Description,This card's base attributes are adjusted by player's intelligence.,这张牌的基础数值受到打出者的智力调整值影响。,這張牌的基礎數值受到打出者的智力調整值影響。,このカードの基本値は、使用者の知力補正値の影響を受ける。,이 카드의 기본 수치는 사용자의 지능 수치에 따라 조정됩니다.,Chỉ số cơ bản của lá bài này được điều chỉnh bởi Trí Tuệ của người chơi.,ค่าพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Intelligence ของผู้เล่น.
|
||||
Keyword_Sorcery,Sorcery,契术,契術,ソーサリー,마법,Tà Thuật,เวทมนตร์
|
||||
Keyword_Sorcery_Description,This card's base attributes are adjusted by player's charisma.,这张牌的基础数值受到打出者的魅力调整值影响。,這張牌的基礎數值受到打出者的魅力調整值影響。,このカードの基本値は、使用者の魅力補正値の影響を受ける。,이 카드의 기본 수치는 사용자의 매력 수치에 따라 조정됩니다.,Chỉ số cơ bản của lá bài này được điều chỉnh bởi Hấp Dẫn của người chơi.,ค่าพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Charisma ของผู้เล่น.
|
||||
Keyword_Prediction,Prediction,预测,預測,予見,예측,Tiên Đoán,ทำนาย
|
||||
Keyword_Prediction_Description,This card's base attributes are adjusted by player's perception.,这张牌的基础数值受到打出者的感知调整值影响。,這張牌的基礎數值受到打出者的感知調整值影響。,このカードの基本値は、使用者の感知補正値の影響を受ける。,이 카드의 기본 수치는 사용자의 감지 수치에 따라 조정됩니다.,Chỉ số cơ bản của lá bài này được điều chỉnh bởi Nhận Thức của người chơi.,ค่าพื้นฐานของการ์ดใบนี้จะถูกปรับตามค่า Perception ของผู้เล่น.
|
||||
Keyword_Exhaust,Exhaust,消耗,消耗,廃棄,소멸,Tiêu Hao,สลาย
|
||||
Keyword_Exhaust_Description,"After you play this card, it goes into the exhaust pile.",你打出这张牌之后,它进入消耗堆。,你打出這張牌之後,它進入消耗堆。,このカードをプレイした後、廃棄パイルに置かれる。,이 카드를 사용하면 소멸 카드 더미로 이동합니다.,"Sau khi đánh lá bài này, nó sẽ vào xấp bài tiêu hao.","หลังจากคุณเล่นการ์ดใบนี้, มันจะไปยังกองสลาย."
|
||||
Keyword_Instant,Instant,瞬发,瞬發,インスタント,즉발,Tức Thì,ทันที
|
||||
Keyword_Instant_Description,"After you draw this card, choose random targets and play it immediately.",在你抽到这张牌后,自动将它打出,选择随机目标。,在你抽到這張牌後,自動將它打出,選擇隨機目標。,このカードを引いた時、ランダムな対象に自動で使用される。,이 카드를 뽑으면 무작위 대상을 선택하여 자동으로 사용합니다.,"Sau khi rút lá bài này, tự động đánh nó vào mục tiêu ngẫu nhiên.","เมื่อคุณจั่วการ์ดใบนี้, มันจะถูกเล่นโดยอัตโนมัติใส่เป้าหมายแบบสุ่ม."
|
||||
Keyword_Unplayable,Unplayable,不能被打出,不能被打出,プレイ不可,사용 불가,Không Thể Đánh,เล่นไม่ได้
|
||||
Keyword_Unplayable_Description,You can not play this card from your hand pile.,你不能从手牌堆中打出这张牌。,你不能從手牌堆中打出這張牌。,手札からプレイできない。,손패에서 사용할 수 없습니다.,Bạn không thể đánh lá bài này từ trên tay.,คุณไม่สามารถเล่นการ์ดใบนี้จากมือได้.
|
||||
Keyword_Innate,Innate,固有,固有,天賦,고유,Bẩm Sinh,ติดตัว
|
||||
Keyword_Innate_Description,"At the start of combat, this card is on top of your draw pile.",战斗开始时,这张牌被放在你的抽牌堆顶。,戰鬥開始時,這張牌被放在你的抽牌堆頂。,戦闘開始時、このカードは山札の一番上に置かれる。,"전투 시작 시, 이 카드는 뽑을 카드 더미의 맨 위에 놓입니다.","Khi bắt đầu trận chiến, lá bài này nằm trên cùng bộ bài rút.","เมื่อเริ่มการต่อสู้, การ์ดใบนี้จะอยู่บนสุดของกองจั่ว."
|
||||
Keyword_Tardy,Tardy,迟钝,遲鈍,遅延,지연,Chậm Chạp,เชื่องช้า
|
||||
Keyword_Tardy_Description,"At the start of combat, this card is in discard pile.",战斗开始时,这张牌被放在你的弃牌堆中。,戰鬥開始時,這張牌被放在你的棄牌堆中。,戦闘開始時、このカードは捨て札に置かれる。,"전투 시작 시, 이 카드는 버린 카드 더미에 놓입니다.","Khi bắt đầu trận chiến, lá bài này nằm trong bộ bài bỏ.","เมื่อเริ่มการต่อสู้, การ์ดใบนี้จะอยู่ในกองทิ้ง."
|
||||
Keyword_Retain,Retain,保留,保留,保留,보존,Giữ Lại,เก็บไว้
|
||||
Keyword_Retain_Description,"After you finish your action, if this card is in your hand pile, keep it.",你的行动结束时,如果这张卡牌在你的手牌堆中,保留它。,你的行動結束時,如果這張卡牌在你的手牌堆中,保留它。,ターン終了時、このカードが手札にある場合、保留される。,"행동 종료 시, 이 카드가 손패에 있다면 보존합니다.","Khi kết thúc hành động, nếu lá bài này ở trên tay, giữ lại nó.","เมื่อจบการกระทำของคุณ, หากการ์ดใบนี้อยู่ในมือ, เก็บมันไว้."
|
||||
Keyword_Ethereal,Ethereal,虚无,虛無,虚無,허무,Hư Vô,ไร้รูป
|
||||
Keyword_Ethereal_Description,"After you finish your action, if this card is in your hand pile, exhaust it.",你的行动结束时,如果这张卡牌在你的手牌堆中,消耗它。,你的行動結束時,如果這張卡牌在你的手牌堆中,消耗它。,ターン終了時、このカードが手札にある場合、廃棄される。,"행동 종료 시, 이 카드가 손패에 있다면 소멸시킵니다.","Khi kết thúc hành động, nếu lá bài này ở trên tay, tiêu hao nó.","เมื่อจบการกระทำของคุณ, หากการ์ดใบนี้อยู่ในมือ, สลายมัน."
|
||||
Keyword_Exhaustible,Exhaustible,消耗性,消耗性,消耗品,소모성,Có Thể Tiêu Hao,ใช้แล้วหมดไป
|
||||
Keyword_Exhaustible_Description,"After play this card for certain times, exhaust it.",在你打出这张牌一定次数之后,消耗它。,在你打出這張牌一定次數之後,消耗它。,一定回数プレイした後、廃棄される。,일정 횟수 사용 후 소멸합니다.,"Sau khi đánh lá bài này một số lần nhất định, tiêu hao nó.","หลังจากเล่นการ์ดใบนี้ครบตามจำนวนครั้งที่กำหนด, สลายมัน."
|
||||
Keyword_Blessing,Blessing,赐福,賜福,祝福,축복,Ban Phước,อวยพร
|
||||
Keyword_Blessing_Description,This card is able to target allies.,可以对队友使用这张卡牌。,可以對隊友使用這張卡牌。,味方に対して使用できる。,동료에게 사용할 수 있습니다.,Có thể sử dụng lá bài này lên đồng minh.,สามารถใช้การ์ดใบนี้กับเพื่อนร่วมทีมได้.
|
||||
Keyword_Purify,Purify,净化,淨化,浄化,정화,Thanh Tẩy,ชำระล้าง
|
||||
Keyword_Purify_Description,Remove debuffs.,驱散负面效果。,驅散負面效果。,デバフを解除する。,디버프를 해제합니다.,Xóa bỏ hiệu ứng bất lợi.,ลบล้างสถานะผิดปกติ.
|
||||
Keyword_Reuseable,Reuseable,复用,複用,再利用,재사용,Tái Sử Dụng,ใช้ซ้ำ
|
||||
Keyword_Reuseable_Description,This card will not be discarded after use.,这张卡在使用之后不会被丢弃。,這張卡在使用之後不會被丟棄。,使用後、捨て札に置かれない。,사용 후 버려지지 않습니다.,Lá bài này sẽ không bị bỏ sau khi sử dụng.,การ์ดใบนี้จะไม่ถูกทิ้งหลังจากใช้.
|
||||
Keyword_CounterAttack,Counter Attack,反击,反擊,反撃,반격,Phản Công,สวนกลับ
|
||||
Keyword_CounterAttack_Description,"Whenever you are attacked, deal damage back equals to the stack amount.",每当你被攻击时,对攻击者造成层数点伤害。,每當你被攻擊時,對攻擊者造成層數點傷害。,攻撃を受けた時、攻撃者に層数に等しいダメージを与える。,"공격을 받을 때마다, 공격자에게 중첩 수만큼 피해를 줍니다.","Mỗi khi bị tấn công, gây sát thương lên kẻ tấn công bằng số tầng.","ทุกครั้งที่คุณถูกโจมตี, สร้างความเสียหายแก่ผู้โจมตีเท่ากับจำนวนชั้น."
|
||||
Keyword_Concentrate,Concentrate,专注,專注,集中,집중,Tập Trung,สมาธิ
|
||||
Keyword_Concentrate_Description,"When attacked, may interrupt spell casting.",受到攻击时,概率会打断正在释放的法术效果。,受到攻擊時,概率會打斷正在釋放的法術效果。,攻撃を受けた時、詠唱中の魔法が中断される可能性がある。,"공격을 받을 때, 시전 중인 마법 효과가 확률적으로 중단될 수 있습니다.","Khi bị tấn công, có xác suất làm gián đoạn phép thuật đang thi triển.","เมื่อถูกโจมตี, มีโอกาสที่จะขัดจังหวะเวทมนตร์ที่กำลังร่ายอยู่."
|
||||
Keyword_ConcentratedSpellcasting,Concentrated Spellcasting,法术强度,法術強度,スペルパワー,주문력,Sức Mạnh Phép Thuật,พลังเวท
|
||||
Keyword_ConcentratedSpellcasting_Description,Spell damage is increased by stacks.,法术造成的伤害增加层数点伤害。,法術造成的傷害增加層數點傷害。,魔法ダメージが層数分増加する。,주문으로 주는 피해가 중첩 수만큼 증가합니다.,Sát thương phép thuật tăng thêm bằng số tầng.,ความเสียหายเวทมนตร์เพิ่มขึ้นเท่ากับจำนวนชั้น.
|
||||
|
@@ -1,29 +1,12 @@
|
||||
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
||||
Card_Basic_Smite_DisplayName,Smite,光耀打击,,,,,
|
||||
Card_Basic_Smite_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage, and apply $Attribute(""WeakCount"") layers of $HintKeyword(""Basic_Weak"").",$Keyword("Strike"),造成 $Attribute("Damage")点伤害,并施加 $Attribute("WeakCount")层$HintKeyword("Basic_Weak").,,,,,
|
||||
Card_Basic_HeavySlash_DisplayName,Heavy Slash,重斩,,,,,
|
||||
Card_Basic_HeavySlash_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage. Apply $HintKeyword(""Basic_heavy"") to user.",$Keyword("Strike"),造成$Attribute("Damage")点伤害。对使用者施加$HintKeyword("Basic_Heavy")。,,,,,
|
||||
Card_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,,,,,
|
||||
Card_Basic_GuardianAura_FunctionText,"Apply $Attribute(""GuardianAuraCount"") stacks of $ColorText(""Guardian Aura"",""#20BFFE"").","为使用者施加$Attribute(""GuardianAuraCount"")层$ColorText(""守护灵光"",""#20BFFE"")。",,,,,
|
||||
Card_Basic_Cover_DisplayName,Cover,援护,,,,,
|
||||
Card_Basic_Cover_FunctionText,TODO,获得$Attribute("Block")点格挡。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
|
||||
Card_Basic_OathOfCourage_DisplayName,Oath Of Courage,勇气之誓,,,,,
|
||||
Card_Basic_OathOfCourage_FunctionText,TODO,$Keyword("Exhaust")。\n获得$Attribute("Block")点格挡。\n获得$Attribute("BuffCount_Consolidate")层$Keyword("Basic_Consolidate")。,,,,,
|
||||
Card_Basic_BodyAsShield_DisplayName,Body As Shield,以身为盾,,,,,
|
||||
Card_Basic_BodyAsShield_FunctionText,TODO,$Keyword("Reuseable")。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
|
||||
Card_Basic_BattlefieldExperience_DisplayName,Battlefield Experience,战场经验,,,,,
|
||||
Card_Basic_BattlefieldExperience_FunctionText,TODO,将1张“战术”加入公共牌组。,,,,,
|
||||
Card_Basic_EchoOfHonor_DisplayName,Echo Of Honor,荣耀回响,,,,,
|
||||
Card_Basic_EchoOfHonor_FunctionText,TODO, 随机复制1张手牌,并将其费用降为0。,,,,,
|
||||
Card_Basic_IronWall_DisplayName,Iron Wall,铁壁,,,,,
|
||||
Card_Basic_IronWall_FunctionText,TODO,回合结束时,获得$Attribute("BuffCount_Withstand")点格挡。,,,,,
|
||||
Card_Basic_UtmostStrike_DisplayName,Utmost Strike,全力攻击,,,,,
|
||||
Card_Basic_UtmostStrike_FunctionText,TODO,丢弃所有非攻击牌。\n造成$Attribute("Damage")点伤害。,,,,,
|
||||
Card_Basic_FirmBelief_DisplayName,Firm Belief,坚定信念,,,,,
|
||||
Card_Basic_FirmBelief_FunctionText,TODO, 获得$Attribute("Block")点格挡。\n抽$Attribute("DrawCardAmount")张牌。\n如果这张牌被丢弃,改为将其打出。,,,,,
|
||||
Card_Basic_OathOfHonor_DisplayName,Oath Of Honor,荣誉之誓,,,,,
|
||||
Card_Basic_OathOfHonor_FunctionText,TODO,$Keyword("Exhaust")。\n获得3[体力]。,,,,,
|
||||
Card_Basic_DivineSmite_DisplayName,Divine Smite,至圣斩,,,,,
|
||||
Card_Basic_DivineSmite_FunctionText,TODO,造成$Attribute("Damage")点伤害。\n$Keyword("Basic_Protecting")所有队友。,,,,,
|
||||
Card_Basic_EstablishFormation_DisplayName,Establish Formation,严阵以待,,,,,
|
||||
Card_Basic_EstablishFormation_FunctionText,TODO,给予自身或一名队友$Attribute("Block")点格挡。\n本回合内,所有攻击它的敌人受到$Attribute("BuffStack_EstablishFormation")点伤害。,,,,,
|
||||
Card_Basic_ArmyOfTheDead_DisplayName,Army Of The Dead,亡者大军,亡者大軍,亡者の軍勢,망자의 군대,Đội Quân Người Chết,กองทัพคนตาย
|
||||
Card_Basic_ArmyOfTheDead_FunctionText,Summon 2 Skeleton Guards.,召唤2个骷髅护卫。,召喚2個骷髏護衛。,スケルトンガードを2体召喚する。,해골 호위병 2마리를 소환합니다.,Triệu hồi 2 Vệ Binh Xương.,อัญเชิญ Skeleton Guard 2 ตน.
|
||||
Card_Basic_HellfireBlast_DisplayName,Hellfire Blast,冥火爆轰,冥火爆轟,ヘルファイアブラスト,지옥불 폭발,Vụ Nổ Lửa Địa Ngục,ระเบิดเพลิงนรก
|
||||
Card_Basic_HellfireBlast_FunctionText,"Deal $Attribute(""Damage"") damage.
|
||||
Apply $Attribute(""BuffStack_Burn"") stacks of $Keyword(""Basic_Burn"").","造成$Attribute(""Damage"")点伤害。\n施加$Attribute(""BuffStack_Burn"")层$Keyword(""Basic_Burn"")。","造成$Attribute(""Damage"")點傷害。\n施加$Attribute(""BuffStack_Burn"")層$Keyword(""Basic_Burn"")。","$Attribute(""Damage"")点のダメージを与える。\n$Attribute(""BuffStack_Burn"")層の$Keyword(""Basic_Burn"")を付与する。","$Attribute(""Damage"") 피해를 줍니다.\n$Attribute(""BuffStack_Burn"") 층의 $Keyword(""Basic_Burn"") 효과를 부여합니다.","Gây $Attribute(""Damage"") sát thương.\nÁp dụng $Attribute(""BuffStack_Burn"") tầng $Keyword(""Basic_Burn"").","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\nมอบสถานะ $Keyword(""Basic_Burn"") จำนวน $Attribute(""BuffStack_Burn"") ชั้น."
|
||||
Card_Basic_NecromanticInfusion_DisplayName,Necromantic Infusion,死灵灌注,死靈灌注,ネクロマンシー注入,사령 주입,truyền năng lượng tử linh,การเติมพลังเนโครแมนซี
|
||||
Card_Basic_NecromanticInfusion_FunctionText,"Gain 2 Strength. Apply 2 stacks of $Keyword(""Basic_Weak"") to an enemy.","获得2层力量,对一名敌人施加2层$Keyword(""Basic_Weak"")。","獲得2層力量,對一名敵人施加2層$Keyword(""Basic_Weak"")。","筋力を2得る。敵1体に2層の$Keyword(""Basic_Weak"")を付与する。","힘을 2 얻습니다. 적 한 명에게 $Keyword(""Basic_Weak"") 2층을 부여합니다.","Nhận 2 Sức Mạnh. Áp dụng 2 tầng $Keyword(""Basic_Weak"") lên 1 kẻ địch.","ได้รับ Strength 2 หน่วย. มอบสถานะ $Keyword(""Basic_Weak"") 2 ชั้นให้กับศัตรู 1 ตัว."
|
||||
Card_Basic_GreatswordSweep_DisplayName,Greatsword Sweep,巨剑横扫,巨劍橫掃,グレートソードスイープ,대검 휩쓸기,Quét Kiếm Khổng Lồ,กวาดดาบใหญ่
|
||||
Card_Basic_GreatswordSweep_FunctionText,"Deal $Attribute(""Damage"") damage to all enemies.","对所有敌人造成$Attribute(""Damage"")点伤害。","對所有敵人造成$Attribute(""Damage"")點傷害。","敵全員に$Attribute(""Damage"")点のダメージを与える。","모든 적에게 $Attribute(""Damage"") 피해를 줍니다.","Gây $Attribute(""Damage"") sát thương lên tất cả kẻ địch.","สร้างความเสียหาย $Attribute(""Damage"") หน่วยแก่ศัตรูทั้งหมด."
|
||||
Card_Basic_WrathOfUnderworld_DisplayName,Wrath Of Underworld,冥界之怒,冥界之怒,冥界の怒り,명계의 분노,Cơn Thịnh Nộ Của Âm Phủ,ความโกรธเกรี้ยวแห่งยมโลก
|
||||
Card_Basic_WrathOfUnderworld_FunctionText,"Deal $Attribute(""Damage"") damage $Attribute(""AttackCount"") times to the enemy with the highest stacks of $Keyword(""Basic_Burn"").","对$Keyword(""Basic_Burn"")层数最高的敌人造成$Attribute(""Damage"")点伤害$Attribute(""AttackCount"")次。","對$Keyword(""Basic_Burn"")層數最高的敵人造成$Attribute(""Damage"")點傷害$Attribute(""AttackCount"")次。","$Keyword(""Basic_Burn"")の層数が最も高い敵に$Attribute(""Damage"")点のダメージを$Attribute(""AttackCount"")回与える。","$Keyword(""Basic_Burn"") 중첩이 가장 높은 적에게 $Attribute(""Damage"") 피해를 $Attribute(""AttackCount"")번 줍니다.","Gây $Attribute(""Damage"") sát thương $Attribute(""AttackCount"") lần lên kẻ địch có số tầng $Keyword(""Basic_Burn"") cao nhất.","สร้างความเสียหาย $Attribute(""Damage"") หน่วย $Attribute(""AttackCount"") ครั้งแก่ศัตรูที่มีจำนวนชั้น $Keyword(""Basic_Burn"") สูงที่สุด."
|
||||
|
Can't render this file because it contains an unexpected character in line 3 and column 176.
|
@@ -1,29 +1,7 @@
|
||||
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
||||
Card_Basic_Smite_DisplayName,Smite,光耀打击,,,,,
|
||||
Card_Basic_Smite_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage, and apply $Attribute(""WeakCount"") layers of $HintKeyword(""Basic_Weak"").",$Keyword("Strike"),造成 $Attribute("Damage")点伤害,并施加 $Attribute("WeakCount")层$HintKeyword("Basic_Weak").,,,,,
|
||||
Card_Basic_HeavySlash_DisplayName,Heavy Slash,重斩,,,,,
|
||||
Card_Basic_HeavySlash_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage. Apply $HintKeyword(""Basic_heavy"") to user.",$Keyword("Strike"),造成$Attribute("Damage")点伤害。对使用者施加$HintKeyword("Basic_Heavy")。,,,,,
|
||||
Card_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,,,,,
|
||||
Card_Basic_GuardianAura_FunctionText,"Apply $Attribute(""GuardianAuraCount"") stacks of $ColorText(""Guardian Aura"",""#20BFFE"").","为使用者施加$Attribute(""GuardianAuraCount"")层$ColorText(""守护灵光"",""#20BFFE"")。",,,,,
|
||||
Card_Basic_Cover_DisplayName,Cover,援护,,,,,
|
||||
Card_Basic_Cover_FunctionText,TODO,获得$Attribute("Block")点格挡。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
|
||||
Card_Basic_OathOfCourage_DisplayName,Oath Of Courage,勇气之誓,,,,,
|
||||
Card_Basic_OathOfCourage_FunctionText,TODO,$Keyword("Exhaust")。\n获得$Attribute("Block")点格挡。\n获得$Attribute("BuffCount_Consolidate")层$Keyword("Basic_Consolidate")。,,,,,
|
||||
Card_Basic_BodyAsShield_DisplayName,Body As Shield,以身为盾,,,,,
|
||||
Card_Basic_BodyAsShield_FunctionText,TODO,$Keyword("Reuseable")。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
|
||||
Card_Basic_BattlefieldExperience_DisplayName,Battlefield Experience,战场经验,,,,,
|
||||
Card_Basic_BattlefieldExperience_FunctionText,TODO,将1张“战术”加入公共牌组。,,,,,
|
||||
Card_Basic_EchoOfHonor_DisplayName,Echo Of Honor,荣耀回响,,,,,
|
||||
Card_Basic_EchoOfHonor_FunctionText,TODO, 随机复制1张手牌,并将其费用降为0。,,,,,
|
||||
Card_Basic_IronWall_DisplayName,Iron Wall,铁壁,,,,,
|
||||
Card_Basic_IronWall_FunctionText,TODO,回合结束时,获得$Attribute("BuffCount_Withstand")点格挡。,,,,,
|
||||
Card_Basic_UtmostStrike_DisplayName,Utmost Strike,全力攻击,,,,,
|
||||
Card_Basic_UtmostStrike_FunctionText,TODO,丢弃所有非攻击牌。\n造成$Attribute("Damage")点伤害。,,,,,
|
||||
Card_Basic_FirmBelief_DisplayName,Firm Belief,坚定信念,,,,,
|
||||
Card_Basic_FirmBelief_FunctionText,TODO, 获得$Attribute("Block")点格挡。\n抽$Attribute("DrawCardAmount")张牌。\n如果这张牌被丢弃,改为将其打出。,,,,,
|
||||
Card_Basic_OathOfHonor_DisplayName,Oath Of Honor,荣誉之誓,,,,,
|
||||
Card_Basic_OathOfHonor_FunctionText,TODO,$Keyword("Exhaust")。\n获得3[体力]。,,,,,
|
||||
Card_Basic_DivineSmite_DisplayName,Divine Smite,至圣斩,,,,,
|
||||
Card_Basic_DivineSmite_FunctionText,TODO,造成$Attribute("Damage")点伤害。\n$Keyword("Basic_Protecting")所有队友。,,,,,
|
||||
Card_Basic_EstablishFormation_DisplayName,Establish Formation,严阵以待,,,,,
|
||||
Card_Basic_EstablishFormation_FunctionText,TODO,给予自身或一名队友$Attribute("Block")点格挡。\n本回合内,所有攻击它的敌人受到$Attribute("BuffStack_EstablishFormation")点伤害。,,,,,
|
||||
Card_Basic_SkeletonGuardIgnite_DisplayName,Ignite,点燃,點燃,点火,점화,Thiêu Đốt,จุดไฟ
|
||||
Card_Basic_SkeletonGuardIgnite_FunctionText,"Apply $Attribute(""BuffStack_Burn"") stacks of $Keyword(""Basic_Burn"").","施加$Attribute(""BuffStack_Burn"")层$Keyword(""Basic_Burn"")。","施加$Attribute(""BuffStack_Burn"")層$Keyword(""Basic_Burn"")。","$Attribute(""BuffStack_Burn"")層の$Keyword(""Basic_Burn"")を付与する。","$Attribute(""BuffStack_Burn"") 층의 $Keyword(""Basic_Burn"") 효과를 부여합니다.","Áp dụng $Attribute(""BuffStack_Burn"") tầng $Keyword(""Basic_Burn"").","มอบสถานะ $Keyword(""Basic_Burn"") จำนวน $Attribute(""BuffStack_Burn"") ชั้น."
|
||||
Card_Basic_SkeletonGuardSlash_DisplayName,Slash,斩击,斬擊,斬撃,베기,Chém,ฟัน
|
||||
Card_Basic_SkeletonGuardSlash_FunctionText,"Deal $Attribute(""Damage"") damage.","造成$Attribute(""Damage"")点伤害。","造成$Attribute(""Damage"")點傷害。","$Attribute(""Damage"")点のダメージを与える。","$Attribute(""Damage"") 피해를 줍니다.","Gây $Attribute(""Damage"") sát thương.","สร้างความเสียหาย $Attribute(""Damage"") หน่วย."
|
||||
Card_Basic_SkeletonGuardDefense_DisplayName,Defense,防御,防禦,防御,방어,Phòng Thủ,ป้องกัน
|
||||
Card_Basic_SkeletonGuardDefense_FunctionText,"Gain $Attribute(""Block"") Block.","获得$Attribute(""Block"")点格挡。","獲得$Attribute(""Block"")點格擋。","$Attribute(""Block"")点のブロックを得る。","$Attribute(""Block"") 방어도를 얻습니다.","Nhận $Attribute(""Block"") Giáp.","ได้รับการป้องกัน $Attribute(""Block"") หน่วย."
|
||||
|
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|
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|
||||
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
||||
Card_Basic_ArmyOfTheDead_DisplayName,Army Of The Dead,亡者大军,,,,,
|
||||
Card_Basic_ArmyOfTheDead_FunctionText,,召唤2个小骷髅。,,,,,
|
||||
Card_Basic_HellfireBlast_DisplayName,Hellfire Blast,冥火爆轰,,,,,
|
||||
Card_Basic_HellfireBlast_FunctionText,,造成$Attribute("Damage")点伤害。\n施加$Attribute("BuffStack_Burn")层$Keyword("Basic_Burn")。,,,,,
|
||||
Card_Basic_NecromanticInfusion_DisplayName,Necromantic Infusion,死灵灌注,,,,,
|
||||
Card_Basic_NecromanticInfusion_FunctionText,,获得2层力量,对一名敌人施加2层$Keyword("Basic_Weak")。,,,,,
|
||||
Card_Basic_GreatswordSweep_DisplayName,Greatsword Sweep,巨剑横扫,,,,,
|
||||
Card_Basic_GreatswordSweep_FunctionText,,对所有敌人造成$Attribute("Damage")点伤害。,,,,,
|
||||
Card_Basic_WrathOfUnderworld_DisplayName,Wrath Of Underworld,冥界之怒,,,,,
|
||||
Card_Basic_WrathOfUnderworld_FunctionText,,对$Keyword("Basic_Burn")层数最高的敌人造成$Attribute("Damage")点伤害5次。,,,,,
|
||||
|
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|
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|
||||
fileFormatVersion: 2
|
||||
guid: df5c469a4a0eb1c45bed5d86b42e0b9a
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
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|
||||
assetBundleName:
|
||||
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|
||||
@@ -1,7 +0,0 @@
|
||||
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
||||
Card_Basic_SkeletonGuardIgnite_DisplayName,Ignite,点燃,,,,,
|
||||
Card_Basic_SkeletonGuardIgnite_FunctionText,,施加$Attribute("BuffStack_Burn")层$Keyword("Basic_Burn")。,,,,,
|
||||
Card_Basic_SkeletonGuardSlash_DisplayName,Slash,斩击,,,,,
|
||||
Card_Basic_SkeletonGuardSlash_FunctionText,,造成$Attribute("Damage")点伤害。,,,,,
|
||||
Card_Basic_SkeletonGuardDefense_DisplayName,Defense,防御,,,,,
|
||||
Card_Basic_SkeletonGuardDefense_FunctionText,,获得$Attribute("Block")点格挡。,,,,,
|
||||
|
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|
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|
||||
fileFormatVersion: 2
|
||||
guid: 3b82c8e24c8d74441ba206003e2cdce7
|
||||
TextScriptImporter:
|
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|
||||
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|
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||||
@@ -1,9 +1,9 @@
|
||||
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
||||
Buff_Basic_WoundDeterioration_DisplayName,Wound Deterioration,恶化伤口,,,,,
|
||||
Buff_Basic_WoundDeterioration_FunctionText,TODO,你单次造成至少$ParameterInt("Damage")点的伤害时,额外给予$ParameterInt("Stack")%层$Keyword("Basic_WoundDeterioration")。,,,,,
|
||||
Buff_Basic_Sharpness_DisplayName,Sharpness,锋利,,,,,
|
||||
Buff_Basic_Sharpness_FunctionText,TODO,下次攻击将造成额外$ParameterInt("Stack")点伤害并失去所有层数。,,,,,
|
||||
Buff_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,,,,,
|
||||
Buff_Basic_KnifeTrick_FunctionText,TODO,每次失去所有$Keyword("Basic_Sharpness")后,获得$ParameterInt("Stack")层$Keyword("Basic_Sharpness")。,,,,,
|
||||
Buff_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发,,,,,
|
||||
Buff_Basic_AmbushStance_FunctionText,TODO,每当你打出一张牌,获得$ParameterInt("Stack")层$Keyword("Basic_Sharpness")。,,,,,
|
||||
Buff_Basic_WoundDeterioration_DisplayName,Wound Deterioration,恶化伤口,惡化傷口,傷口悪化,상처 악화,Vết Thương Hoại Tử,บาดแผลลุกลาม
|
||||
Buff_Basic_WoundDeterioration_FunctionText,"When you deal at least $ParameterInt(""Damage"") damage in a single hit, apply an additional $ParameterInt(""Stack"") stacks of $Keyword(""Basic_WoundDeterioration"").","你单次造成至少$ParameterInt(""Damage"")点的伤害时,额外给予$ParameterInt(""Stack"")%层$Keyword(""Basic_WoundDeterioration"")。","你單次造成至少$ParameterInt(""Damage"")點的傷害時,額外給予$ParameterInt(""Stack"")%層$Keyword(""Basic_WoundDeterioration"")。","1回で$ParameterInt(""Damage"")点以上のダメージを与えた時、追加で$ParameterInt(""Stack"")%層の$Keyword(""Basic_WoundDeterioration"")を付与する。","한 번에 최소 $ParameterInt(""Damage"")의 피해를 줄 때, $ParameterInt(""Stack"")% 층의 $Keyword(""Basic_WoundDeterioration"") 효과를 추가로 부여합니다.","Khi bạn gây ít nhất $ParameterInt(""Damage"") sát thương trong 1 lần, áp dụng thêm $ParameterInt(""Stack"")% tầng $Keyword(""Basic_WoundDeterioration"").","เมื่อคุณสร้างความเสียหายอย่างน้อย $ParameterInt(""Damage"") หน่วยในครั้งเดียว, มอบสถานะ $Keyword(""Basic_WoundDeterioration"") เพิ่มเติม $ParameterInt(""Stack"")% ชั้น."
|
||||
Buff_Basic_Sharpness_DisplayName,Sharpness,锋利,鋒利,鋭利,예리함,Sắc Bén,ความคม
|
||||
Buff_Basic_Sharpness_FunctionText,"The next attack deals an additional $ParameterInt(""Stack"") damage and removes all stacks.","下次攻击将造成额外$ParameterInt(""Stack"")点伤害并失去所有层数。","下次攻擊將造成額外$ParameterInt(""Stack"")點傷害並失去所有層數。","次の攻撃で追加の$ParameterInt(""Stack"")点のダメージを与え、全ての層数を失う。","다음 공격은 $ParameterInt(""Stack"")의 추가 피해를 주며 모든 중첩을 소모합니다.","Đòn tấn công tiếp theo sẽ gây thêm $ParameterInt(""Stack"") sát thương và mất tất cả các tầng.","การโจมตีครั้งถัดไปจะสร้างความเสียหายเพิ่มเติม $ParameterInt(""Stack"") หน่วยและสูญเสียจำนวนชั้นทั้งหมด."
|
||||
Buff_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,刀具把戲,ナイフトリック,단검 묘기,Trò Chơi Dao,กลมีด
|
||||
Buff_Basic_KnifeTrick_FunctionText,"Whenever you lose all $Keyword(""Basic_Sharpness""), gain $ParameterInt(""Stack"") stacks of $Keyword(""Basic_Sharpness"").","每次失去所有$Keyword(""Basic_Sharpness"")后,获得$ParameterInt(""Stack"")层$Keyword(""Basic_Sharpness"")。","每次失去所有$Keyword(""Basic_Sharpness"")後,獲得$ParameterInt(""Stack"")層$Keyword(""Basic_Sharpness"")。","全ての$Keyword(""Basic_Sharpness"")を失うたび、$ParameterInt(""Stack"")層の$Keyword(""Basic_Sharpness"")を得る。","모든 $Keyword(""Basic_Sharpness"")를 잃을 때마다, $ParameterInt(""Stack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","Mỗi khi mất hết $Keyword(""Basic_Sharpness""), nhận $ParameterInt(""Stack"") tầng $Keyword(""Basic_Sharpness"").","ทุกครั้งที่สูญเสีย $Keyword(""Basic_Sharpness"") ทั้งหมด, ได้รับ $Keyword(""Basic_Sharpness"") จำนวน $ParameterInt(""Stack"") ชั้น."
|
||||
Buff_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发,伺機待發,臨戦態勢,기회 포착,Chờ Thời Cơ,เตรียมจู่โจม
|
||||
Buff_Basic_AmbushStance_FunctionText,"Whenever you play a card, gain $ParameterInt(""Stack"") stacks of $Keyword(""Basic_Sharpness"").","每当你打出一张牌,获得$ParameterInt(""Stack"")层$Keyword(""Basic_Sharpness"")。","每當你打出一張牌,獲得$ParameterInt(""Stack"")層$Keyword(""Basic_Sharpness"")。","カードをプレイするたび、$ParameterInt(""Stack"")層の$Keyword(""Basic_Sharpness"")を得る。","카드를 사용할 때마다, $ParameterInt(""Stack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","Mỗi khi bạn đánh ra 1 lá bài, nhận $ParameterInt(""Stack"") tầng $Keyword(""Basic_Sharpness"").","ทุกครั้งที่คุณเล่นการ์ด, ได้รับ $Keyword(""Basic_Sharpness"") จำนวน $ParameterInt(""Stack"") ชั้น."
|
||||
|
||||
|
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|
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|
||||
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
||||
Card_Basic_Torture_DisplayName,Torture,折磨,,,,,
|
||||
Card_Basic_Torture_FunctionText,Test Description,抽$Attribute("DrawCount")张牌。\n给予所有敌人$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
|
||||
Card_Basic_CompoundPoison_DisplayName,Compound Poison,混合毒药,,,,,
|
||||
Card_Basic_CompoundPoison_FunctionText,Test Description,给予$Attribute("BuffStack_Weak")层$Keyword("Basic_Weak")。\n目标每有一种负面效果,给予$Attribute("BuffStack_Corrosion")层$Keyword("Basic_Corrosion")。,,,,,
|
||||
Card_Basic_WoundDeterioration_DisplayName,Compound Poison,恶化伤口,,,,,
|
||||
Card_Basic_WoundDeterioration_FunctionText,Test Description,单次造成至少$Attribute("DamageCount")点伤害时,额外给予$Attribute("BuffStack")层$Keyword("Basic_Corrosion")。,,,,,
|
||||
Card_Basic_Ambush_DisplayName,Ambush,埋伏,,,,,
|
||||
Card_Basic_Ambush_FunctionText,Test Description,将1张“奋起”加入公共牌组。,,,,,
|
||||
Card_Basic_Stealth_DisplayName,Stealth,潜行,,,,,
|
||||
Card_Basic_Stealth_FunctionText,Test Description,将弃牌堆洗回牌库。\n抽$Attribute("DrawCount")张牌。,,,,,
|
||||
Card_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,,,,,
|
||||
Card_Basic_KnifeTrick_FunctionText,Test Description,每次失去所有$Keyword("Basic_Sharpness")后,获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,,
|
||||
Card_Basic_ExtremePain_DisplayName,Extreme Pain,极端痛苦,,,,,
|
||||
Card_Basic_ExtremePain_FunctionText,Test Description,造成$Attribute("Damage")点伤害。\n目标额外受到$Keyword("Basic_Corrosion")层数点伤害。,,,,,
|
||||
Card_Basic_BladeOfFear_DisplayName,Blade of Fear,怖刃,,,,,
|
||||
Card_Basic_BladeOfFear_FunctionText,Test Description,造成$Attribute("Damage")点伤害。\n获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,,
|
||||
Card_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发,,,,,
|
||||
Card_Basic_AmbushStance_FunctionText,Test Description,每当你打出一张牌,获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,,
|
||||
Card_Basic_Backstab_DisplayName,Backstab,背刺,,,,,
|
||||
Card_Basic_Backstab_FunctionText,Test Description,造成$Attribute("Damage")点伤害。\n返还这张牌使用的$Keyword("Basic_Sharpness")层数。,,,,,
|
||||
Card_Basic_FlashTerror_DisplayName,FlashTerror,快速威吓,,,,,
|
||||
Card_Basic_FlashTerror_FunctionText,Test Description,$Keyword("Exhaust")。\n给与全体敌人$Attribute("BuffStack")层$Keyword("Basic_Vulnerable")。,,,,,
|
||||
Card_Basic_Torture_DisplayName,Torture,折磨,折磨,拷問,고문,Tra Tấn,การทรมาน
|
||||
Card_Basic_Torture_FunctionText,"Draw $Attribute(""DrawCount"") cards.
|
||||
Apply $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Corrosion"") to all enemies.","抽$Attribute(""DrawCount"")张牌。\n给予所有敌人$Attribute(""BuffStack"")层$Keyword(""Basic_Corrosion"")。","抽$Attribute(""DrawCount"")張牌。\n給予所有敵人$Attribute(""BuffStack"")層$Keyword(""Basic_Corrosion"")。","カードを$Attribute(""DrawCount"")枚引く。\n敵全員に$Attribute(""BuffStack"")層の$Keyword(""Basic_Corrosion"")を付与する。","카드 $Attribute(""DrawCount"")장을 뽑습니다.\n모든 적에게 $Attribute(""BuffStack"") 층의 $Keyword(""Basic_Corrosion"") 효과를 부여합니다.","Rút $Attribute(""DrawCount"") lá bài.\nÁp dụng $Attribute(""BuffStack"") tầng $Keyword(""Basic_Corrosion"") lên tất cả kẻ địch.","จั่วการ์ด $Attribute(""DrawCount"") ใบ.\nมอบสถานะ $Keyword(""Basic_Corrosion"") จำนวน $Attribute(""BuffStack"") ชั้นให้กับศัตรูทั้งหมด."
|
||||
Card_Basic_CompoundPoison_DisplayName,Compound Poison,混合毒药,混合毒藥,複合毒,혼합 독,Độc Dược Hỗn Hợp,พิษผสม
|
||||
Card_Basic_CompoundPoison_FunctionText,"Apply $Attribute(""BuffStack_Weak"") stacks of $Keyword(""Basic_Weak"").
|
||||
Apply $Attribute(""BuffStack_Corrosion"") stacks of $Keyword(""Basic_Corrosion"") for each debuff on the target.","给予$Attribute(""BuffStack_Weak"")层$Keyword(""Basic_Weak"")。\n目标每有一种负面效果,给予$Attribute(""BuffStack_Corrosion"")层$Keyword(""Basic_Corrosion"")。","給予$Attribute(""BuffStack_Weak"")層$Keyword(""Basic_Weak"")。\n目標每有一種負面效果,給予$Attribute(""BuffStack_Corrosion"")層$Keyword(""Basic_Corrosion"")。","$Attribute(""BuffStack_Weak"")層の$Keyword(""Basic_Weak"")を付与する。\n対象が持つデバフ1つにつき、$Attribute(""BuffStack_Corrosion"")層の$Keyword(""Basic_Corrosion"")を付与する。","$Attribute(""BuffStack_Weak"") 층의 $Keyword(""Basic_Weak"") 효과를 부여합니다.\n대상이 가진 디버프 하나당 $Attribute(""BuffStack_Corrosion"") 층의 $Keyword(""Basic_Corrosion"") 효과를 부여합니다.","Áp dụng $Attribute(""BuffStack_Weak"") tầng $Keyword(""Basic_Weak"").\nÁp dụng $Attribute(""BuffStack_Corrosion"") tầng $Keyword(""Basic_Corrosion"") cho mỗi hiệu ứng bất lợi trên mục tiêu.","มอบสถานะ $Keyword(""Basic_Weak"") จำนวน $Attribute(""BuffStack_Weak"") ชั้น.\nมอบสถานะ $Keyword(""Basic_Corrosion"") จำนวน $Attribute(""BuffStack_Corrosion"") ชั้นตามจำนวนดีบัฟที่เป้าหมายมี."
|
||||
Card_Basic_WoundDeterioration_DisplayName,Compound Poison,恶化伤口,惡化傷口,傷口悪化,상처 악화,Vết Thương Hoại Tử,บาดแผลลุกลาม
|
||||
Card_Basic_WoundDeterioration_FunctionText,"When dealing at least $Attribute(""DamageCount"") damage in a single hit, apply an additional $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Corrosion"").","单次造成至少$Attribute(""DamageCount"")点伤害时,额外给予$Attribute(""BuffStack"")层$Keyword(""Basic_Corrosion"")。","單次造成至少$Attribute(""DamageCount"")點傷害時,額外給予$Attribute(""BuffStack"")層$Keyword(""Basic_Corrosion"")。","1回で$Attribute(""DamageCount"")点以上のダメージを与えた時、追加で$Attribute(""BuffStack"")層の$Keyword(""Basic_Corrosion"")を付与する。","한 번에 최소 $Attribute(""DamageCount"")의 피해를 줄 때, $Attribute(""BuffStack"") 층의 $Keyword(""Basic_Corrosion"") 효과를 추가로 부여합니다.","Khi gây ít nhất $Attribute(""DamageCount"") sát thương trong 1 lần, áp dụng thêm $Attribute(""BuffStack"") tầng $Keyword(""Basic_Corrosion"").","เมื่อสร้างความเสียหายอย่างน้อย $Attribute(""DamageCount"") หน่วยในครั้งเดียว, มอบสถานะ $Keyword(""Basic_Corrosion") เพิ่มเติม $Attribute(""BuffStack"") ชั้น."
|
||||
Card_Basic_Ambush_DisplayName,Ambush,埋伏,埋伏,待ち伏せ,매복,Mai Phục,ซุ่มโจมตี
|
||||
Card_Basic_Ambush_FunctionText,"Add 1 ""Rouse"" to the shared deck.",将1张“奋起”加入公共牌组。,將1張「奮起」加入公共牌組。,「奮起」カード1枚を共通デッキに加える。,'분기' 카드 1장을 공용 덱에 추가합니다.,"Thêm 1 lá ""Vùng Lên"" vào bộ bài chung.","เพิ่มการ์ด ""ปลุกใจ"" 1 ใบลงในกองการ์ดรวม."
|
||||
Card_Basic_Stealth_DisplayName,Stealth,潜行,潛行,ステルス,은신,Tàng Hình,ลอบเร้น
|
||||
Card_Basic_Stealth_FunctionText,"Shuffle the discard pile into the draw pile.
|
||||
Draw $Attribute(""DrawCount"") cards.","将弃牌堆洗回牌库。\n抽$Attribute(""DrawCount"")张牌。","將棄牌堆洗回牌庫。\n抽$Attribute(""DrawCount"")張牌。","捨て札を山札に戻してシャッフルする。\nカードを$Attribute(""DrawCount"")枚引く。","버린 카드 더미를 덱에 섞어 넣습니다.\n카드 $Attribute(""DrawCount"")장을 뽑습니다.","Trộn bộ bài bỏ vào lại bộ bài rút.\nRút $Attribute(""DrawCount"") lá bài.","สับกองทิ้งกลับเข้ากองจั่ว.\nจั่วการ์ด $Attribute(""DrawCount"") ใบ."
|
||||
Card_Basic_KnifeTrick_DisplayName,Knife Trick,刀具把戏,刀具把戲,ナイフトリック,단검 묘기,Trò Chơi Dao,กลมีด
|
||||
Card_Basic_KnifeTrick_FunctionText,"Whenever you lose all $Keyword(""Basic_Sharpness""), gain $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Sharpness"").","每次失去所有$Keyword(""Basic_Sharpness"")后,获得$Attribute(""BuffStack"")层$Keyword(""Basic_Sharpness"")。","每次失去所有$Keyword(""Basic_Sharpness"")後,獲得$Attribute(""BuffStack"")層$Keyword(""Basic_Sharpness"")。","全ての$Keyword(""Basic_Sharpness"")を失うたび、$Attribute(""BuffStack"")層の$Keyword(""Basic_Sharpness"")を得る。","모든 $Keyword(""Basic_Sharpness"")를 잃을 때마다, $Attribute(""BuffStack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","Mỗi khi mất hết $Keyword(""Basic_Sharpness""), nhận $Attribute(""BuffStack"") tầng $Keyword(""Basic_Sharpness"").","ทุกครั้งที่สูญเสีย $Keyword(""Basic_Sharpness"") ทั้งหมด, ได้รับ $Keyword(""Basic_Sharpness"") จำนวน $Attribute(""BuffStack"") ชั้น."
|
||||
Card_Basic_ExtremePain_DisplayName,Extreme Pain,极端痛苦,極端痛苦,激痛,극심한 고통,Đau Đớn Tột Cùng,เจ็บปวดแสนสาหัส
|
||||
Card_Basic_ExtremePain_FunctionText,"Deal $Attribute(""Damage"") damage.
|
||||
Target takes additional damage equal to its $Keyword(""Basic_Corrosion"") stacks.","造成$Attribute(""Damage"")点伤害。\n目标额外受到$Keyword(""Basic_Corrosion"")层数点伤害。","造成$Attribute(""Damage"")點傷害。\n目標額外受到$Keyword(""Basic_Corrosion"")層數點傷害。","$Attribute(""Damage"")点のダメージを与える。\n対象の$Keyword(""Basic_Corrosion"")の層数分の追加ダメージを与える。","$Attribute(""Damage"") 피해를 줍니다.\n대상은 $Keyword(""Basic_Corrosion"") 중첩 수만큼 추가 피해를 입습니다.","Gây $Attribute(""Damage"") sát thương.\nMục tiêu chịu thêm sát thương bằng số tầng $Keyword(""Basic_Corrosion"").","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\nเป้าหมายได้รับความเสียหายเพิ่มเติมเท่ากับจำนวนชั้นของ $Keyword(""Basic_Corrosion"")."
|
||||
Card_Basic_BladeOfFear_DisplayName,Blade of Fear,怖刃,怖刃,恐怖の刃,공포의 칼날,Lưỡi Dao Kinh Hoàng,คมดาบแห่งความกลัว
|
||||
Card_Basic_BladeOfFear_FunctionText,"Deal $Attribute(""Damage"") damage.
|
||||
Gain $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Sharpness"").","造成$Attribute(""Damage"")点伤害。\n获得$Attribute(""BuffStack"")层$Keyword(""Basic_Sharpness"")。","造成$Attribute(""Damage"")點傷害。\n獲得$Attribute(""BuffStack"")層$Keyword(""Basic_Sharpness"")。","$Attribute(""Damage"")点のダメージを与える。\n$Attribute(""BuffStack"")層の$Keyword(""Basic_Sharpness"")を得る。","$Attribute(""Damage"") 피해를 줍니다.\n$Attribute(""BuffStack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","Gây $Attribute(""Damage"") sát thương.\nNhận $Attribute(""BuffStack"") tầng $Keyword(""Basic_Sharpness"").","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\nได้รับ $Keyword(""Basic_Sharpness") จำนวน $Attribute(""BuffStack"") ชั้น."
|
||||
Card_Basic_AmbushStance_DisplayName,Ambush Stance,伺机待发,伺機待發,臨戦態勢,기회 포착,Chờ Thời Cơ,เตรียมจู่โจม
|
||||
Card_Basic_AmbushStance_FunctionText,"Whenever you play a card, gain $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Sharpness"").","每当你打出一张牌,获得$Attribute(""BuffStack"")层$Keyword(""Basic_Sharpness"")。","每當你打出一張牌,獲得$Attribute(""BuffStack"")層$Keyword(""Basic_Sharpness"")。","カードをプレイするたび、$Attribute(""BuffStack"")層の$Keyword(""Basic_Sharpness"")を得る。","카드를 사용할 때마다, $Attribute(""BuffStack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","Mỗi khi bạn đánh ra 1 lá bài, nhận $Attribute(""BuffStack"") tầng $Keyword(""Basic_Sharpness"").","ทุกครั้งที่คุณเล่นการ์ด, ได้รับ $Keyword(""Basic_Sharpness"") จำนวน $Attribute(""BuffStack"") ชั้น."
|
||||
Card_Basic_Backstab_DisplayName,Backstab,背刺,背刺,バックスタブ,기습,Đâm Lén,แทงข้างหลัง
|
||||
Card_Basic_Backstab_FunctionText,"Deal $Attribute(""Damage"") damage.
|
||||
Refund the $Keyword(""Basic_Sharpness"") stacks used by this card.","造成$Attribute(""Damage"")点伤害。\n返还这张牌使用的$Keyword(""Basic_Sharpness"")层数。","造成$Attribute(""Damage"")點傷害。\n返還這張牌使用的$Keyword(""Basic_Sharpness"")層數。","$Attribute(""Damage"")点のダメージを与える。\nこのカードに使用された$Keyword(""Basic_Sharpness"")の層数を返還する。","$Attribute(""Damage"") 피해를 줍니다.\n이 카드에 사용된 $Keyword(""Basic_Sharpness"") 층수를 돌려받습니다.","Gây $Attribute(""Damage"") sát thương.\nHoàn trả số tầng $Keyword(""Basic_Sharpness"") đã dùng cho lá bài này.","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\nคืนจำนวนชั้นของ $Keyword(""Basic_Sharpness"") ที่ใช้ไปกับการ์ดใบนี้."
|
||||
Card_Basic_FlashTerror_DisplayName,FlashTerror,快速威吓,快速威嚇,威嚇,빠른 위협,Đe Dọa Nhanh,ข่มขู่อย่างรวดเร็ว
|
||||
Card_Basic_FlashTerror_FunctionText,"$Keyword(""Exhaust"").
|
||||
Apply $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Vulnerable"") to all enemies.","$Keyword(""Exhaust"")。\n给与全体敌人$Attribute(""BuffStack"")层$Keyword(""Basic_Vulnerable"")。","$Keyword(""Exhaust"")。\n給予全體敵人$Attribute(""BuffStack"")層$Keyword(""Basic_Vulnerable"")。","$Keyword(""Exhaust"")。\n敵全員に$Attribute(""BuffStack"")層の$Keyword(""Basic_Vulnerable"")を付与する。","$Keyword(""Exhaust"")。\n모든 적에게 $Attribute(""BuffStack"") 층의 $Keyword(""Basic_Vulnerable"") 효과를 부여합니다.","$Keyword(""Exhaust"").\nÁp dụng $Attribute(""BuffStack"") tầng $Keyword(""Basic_Vulnerable"") lên tất cả kẻ địch.","$Keyword(""Exhaust"").\nมอบสถานะ $Keyword(""Basic_Vulnerable"") จำนวน $Attribute(""BuffStack"") ชั้นให้กับศัตรูทั้งหมด."
|
||||
|
Can't render this file because it contains an unexpected character in line 3 and column 64.
|
@@ -1,23 +1,31 @@
|
||||
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
||||
Card_Basic_LessRestoration_DisplayName,Less Restoration,次级恢复术,,,,,
|
||||
Card_Basic_LessRestoration_FunctionText,"$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount""), Heal $Attribute(""HealAmount"") and basic dispel target.",$Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n$Keyword("Purify")并治疗目标$Attribute("Heal")点生命值。,,,,,
|
||||
Card_Basic_PrayerOfHealing_DisplayName,Prayer Of Healing,治疗祷言,,,,,
|
||||
Card_Basic_PrayerOfHealing_FunctionText,TODO,$Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n治疗所有友方目标$Attribute("Heal")点生命值。,,,,,
|
||||
Card_Basic_BlessedHolyWater_DisplayName,Blessed Holy Water,祝福圣水,,,,,
|
||||
Card_Basic_BlessedHolyWater_FunctionText,TODO,将1张“圣水”加入公共牌组。,,,,,
|
||||
Card_Basic_Sanctuary_DisplayName,Sanctuary,庇护术,,,,,
|
||||
Card_Basic_Sanctuary_FunctionText,TODO,$Keyword("Purify")一名友方目标。\n$Keyword("Reuseable")。,,,,,
|
||||
Card_Basic_ShieldOfDevotion_DisplayName,Shield Of Devotion,虔诚护盾,,,,,
|
||||
Card_Basic_ShieldOfDevotion_FunctionText,TODO,$Keyword("Blessing")。\n获得$Attribute("BuffStack")层$Keyword("Basic_Sharpness")。,,,,,
|
||||
Card_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,,,,,
|
||||
Card_Basic_FreedomOfMovement_FunctionText,TODO,$Keyword("Blessing")。\n每打出一张能力牌,抽$Attribute("BuffStack")张牌。,,,,,
|
||||
Card_Basic_SpiritGuardian_DisplayName,Spirit Guardian,灵体卫士,,,,,
|
||||
Card_Basic_SpiritGuardian_FunctionText,TODO,$Keyword("Blessing")。\n获得$Attribute("BuffStack")层$Keyword("CounterAttack")。,,,,,
|
||||
Card_Basic_Faith_DisplayName,Faith,信仰,,,,,
|
||||
Card_Basic_Faith_FunctionText,TODO,$Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n抽$Attribute("DrawCount")张牌。,,,,,
|
||||
Card_Basic_DivinePunishment_DisplayName,Divine Punishment,神圣惩击,,,,,
|
||||
Card_Basic_DivinePunishment_FunctionText,TODO,造成$Attribute("Damage")点伤害。\n这张牌在本场战斗中的伤害+$Attribute("DamageStack")。,,,,,
|
||||
Card_Basic_DivineProtection_DisplayName,Divine Protection,神圣守护,,,,,
|
||||
Card_Basic_DivineProtection_FunctionText,TODO,获得$Attribute("Block")点格挡。\n这张牌在本场战斗中的格挡+$Attribute("BlockStack")。,,,,,
|
||||
Card_Basic_ChainBlessing_DisplayName,Chain Blessing,连锁祝福,,,,,
|
||||
Card_Basic_ChainBlessing_FunctionText,TODO,选择一张手牌里的能力牌并复制$Attribute("CopyCount")张。,,,,,
|
||||
Card_Basic_LessRestoration_DisplayName,Less Restoration,次级恢复术,次級恢復術,レッサーレストレーション,하급 회복,Hồi Phục Nhẹ,การฟื้นฟูขั้นต้น
|
||||
Card_Basic_LessRestoration_FunctionText,"$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount""), Heal $Attribute(""HealAmount"") and basic dispel target.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"")并治疗目标$Attribute(""Heal"")点生命值。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"")並治療目標$Attribute(""Heal"")點生命值。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"")し、対象のHPを$Attribute(""Heal"")点回復する。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"") 및 대상을 $Attribute(""Heal"")만큼 치유합니다.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"") và hồi $Attribute(""Heal"") máu cho mục tiêu.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n$Keyword(""Purify"") และรักษาเป้าหมาย $Attribute(""Heal"") หน่วย."
|
||||
Card_Basic_PrayerOfHealing_DisplayName,Prayer Of Healing,治疗祷言,治療禱言,癒しの祈り,치유의 기원,Lời Cầu Nguyện Chữa Lành,คำอธิษฐานแห่งการรักษา
|
||||
Card_Basic_PrayerOfHealing_FunctionText,"$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")
|
||||
Heal all allies for $Attribute(""Heal"") HP.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n治疗所有友方目标$Attribute(""Heal"")点生命值。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n治療所有友方目標$Attribute(""Heal"")點生命值。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n味方全員のHPを$Attribute(""Heal"")点回復する。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n모든 아군을 $Attribute(""Heal"")만큼 치유합니다.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\nHồi $Attribute(""Heal"") máu cho tất cả đồng minh.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\nรักษาเพื่อนร่วมทีมทั้งหมด $Attribute(""Heal"") หน่วย."
|
||||
Card_Basic_BlessedHolyWater_DisplayName,Blessed Holy Water,祝福圣水,祝福聖水,祝福された聖水,축복받은 성수,Nước Thánh Ban Phước,น้ำมนต์ศักดิ์สิทธิ์
|
||||
Card_Basic_BlessedHolyWater_FunctionText,"Add 1 ""Holy Water"" to the shared deck.",将1张“圣水”加入公共牌组。,將1張「聖水」加入公共牌組。,「聖水」カード1枚を共通デッキに加える。,'성수' 카드 1장을 공용 덱에 추가합니다.,"Thêm 1 lá ""Nước Thánh"" vào bộ bài chung.","เพิ่มการ์ด ""น้ำมนต์"" 1 ใบลงในกองการ์ดรวม."
|
||||
Card_Basic_Sanctuary_DisplayName,Sanctuary,庇护术,庇護術,サンクチュアリ,성역,Thánh Địa,สถานที่ศักดิ์สิทธิ์
|
||||
Card_Basic_Sanctuary_FunctionText,"$Keyword(""Purify"") an ally.
|
||||
$Keyword(""Reuseable"").","$Keyword(""Purify"")一名友方目标。\n$Keyword(""Reuseable"")。","$Keyword(""Purify"")一名友方目標。\n$Keyword(""Reuseable"")。","味方1体を$Keyword(""Purify"")する。\n$Keyword(""Reuseable"")。","아군 1명을 $Keyword(""Purify"").\n$Keyword(""Reuseable"").","$Keyword(""Purify"") 1 đồng minh.\n$Keyword(""Reuseable"").","$Keyword(""Purify"") เพื่อนร่วมทีม 1 คน.\n$Keyword(""Reuseable"")."
|
||||
Card_Basic_ShieldOfDevotion_DisplayName,Shield Of Devotion,虔诚护盾,虔誠護盾,信仰の盾,경건의 방패,Khiên Sùng Kính,โล่แห่งศรัทธา
|
||||
Card_Basic_ShieldOfDevotion_FunctionText,"$Keyword(""Blessing"").
|
||||
Gain $Attribute(""BuffStack"") stacks of $Keyword(""Basic_Sharpness"").","$Keyword(""Blessing"")。\n获得$Attribute(""BuffStack"")层$Keyword(""Basic_Sharpness"")。","$Keyword(""Blessing"")。\n獲得$Attribute(""BuffStack"")層$Keyword(""Basic_Sharpness"")。","$Keyword(""Blessing"")。\n$Attribute(""BuffStack"")層の$Keyword(""Basic_Sharpness"")を得る。","$Keyword(""Blessing"")。\n$Attribute(""BuffStack"") 층의 $Keyword(""Basic_Sharpness"") 효과를 얻습니다.","$Keyword(""Blessing"").\nNhận $Attribute(""BuffStack"") tầng $Keyword(""Basic_Sharpness"").","$Keyword(""Blessing"").\nได้รับ $Keyword(""Basic_Sharpness"") จำนวน $Attribute(""BuffStack"") ชั้น."
|
||||
Card_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,行動自如,フリーダム・オブ・ムーブメント,자유로운 행동,Di Chuyển Tự Do,อิสระแห่งการเคลื่อนไหว
|
||||
Card_Basic_FreedomOfMovement_FunctionText,"$Keyword(""Blessing"").
|
||||
Whenever you play a Power card, draw $Attribute(""BuffStack"") cards.","$Keyword(""Blessing"")。\n每打出一张能力牌,抽$Attribute(""BuffStack"")张牌。","$Keyword(""Blessing"")。\n每打出一張能力牌,抽$Attribute(""BuffStack"")張牌。","$Keyword(""Blessing"")。\nパワーカードをプレイするたび、カードを$Attribute(""BuffStack"")枚引く。","$Keyword(""Blessing"")。\n능력 카드를 사용할 때마다, 카드 $Attribute(""BuffStack"")장을 뽑습니다.","$Keyword(""Blessing"").\nMỗi khi đánh ra 1 lá bài Năng Lực, rút $Attribute(""BuffStack"") lá bài.","$Keyword(""Blessing"").\nทุกครั้งที่เล่นการ์ดพาวเวอร์, จั่วการ์ด $Attribute(""BuffStack"") ใบ."
|
||||
Card_Basic_SpiritGuardian_DisplayName,Spirit Guardian,灵体卫士,靈體衛士,スピリット・ガーディアン,수호령,Vệ Binh Linh Hồn,ผู้พิทักษ์วิญญาณ
|
||||
Card_Basic_SpiritGuardian_FunctionText,"$Keyword(""Blessing"").
|
||||
Gain $Attribute(""BuffStack"") stacks of $Keyword(""CounterAttack"").","$Keyword(""Blessing"")。\n获得$Attribute(""BuffStack"")层$Keyword(""CounterAttack"")。","$Keyword(""Blessing"")。\n獲得$Attribute(""BuffStack"")層$Keyword(""CounterAttack"")。","$Keyword(""Blessing"")。\n$Attribute(""BuffStack"")層の$Keyword(""CounterAttack"")を得る。","$Keyword(""Blessing"")。\n$Attribute(""BuffStack"") 층의 $Keyword(""CounterAttack"") 효과를 얻습니다.","$Keyword(""Blessing"").\nNhận $Attribute(""BuffStack"") tầng $Keyword(""CounterAttack"").","$Keyword(""Blessing"").\nได้รับ $Keyword(""CounterAttack"") จำนวน $Attribute(""BuffStack"") ชั้น."
|
||||
Card_Basic_Faith_DisplayName,Faith,信仰,信仰,信仰,신앙,Đức Tin,ศรัทธา
|
||||
Card_Basic_Faith_FunctionText,"$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")
|
||||
Draw $Attribute(""DrawCount"") cards.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n抽$Attribute(""DrawCount"")张牌。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n抽$Attribute(""DrawCount"")張牌。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\nカードを$Attribute(""DrawCount"")枚引く。","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\n카드 $Attribute(""DrawCount"")장을 뽑습니다.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\nRút $Attribute(""DrawCount"") lá bài.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount"")\nจั่วการ์ด $Attribute(""DrawCount"") ใบ."
|
||||
Card_Basic_DivinePunishment_DisplayName,Divine Punishment,神圣惩击,神聖懲擊,神罰,신성한 처벌,Sự Trừng Phạt Thần Thánh,การลงทัณฑ์ศักดิ์สิทธิ์
|
||||
Card_Basic_DivinePunishment_FunctionText,"Deal $Attribute(""Damage"") damage.
|
||||
This card's damage +$Attribute(""DamageStack"") for this combat.","造成$Attribute(""Damage"")点伤害。\n这张牌在本场战斗中的伤害+$Attribute(""DamageStack"")。","造成$Attribute(""Damage"")點傷害。\n這張牌在本場戰鬥中的傷害+$Attribute(""DamageStack"")。","$Attribute(""Damage"")点のダメージを与える。\nこの戦闘中、このカードのダメージ+$Attribute(""DamageStack"")。","$Attribute(""Damage"") 피해를 줍니다.\n이번 전투 동안 이 카드의 피해량 +$Attribute(""DamageStack"").","Gây $Attribute(""Damage"") sát thương.\nSát thương của lá bài này +$Attribute(""DamageStack"") trong trận chiến này.","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\nความเสียหายของการ์ดใบนี้ +$Attribute(""DamageStack"") ในการต่อสู้นี้."
|
||||
Card_Basic_DivineProtection_DisplayName,Divine Protection,神圣守护,神聖守護,神のご加護,신성한 보호,Sự Bảo Vệ Thần Thánh,การคุ้มครองศักดิ์สิทธิ์
|
||||
Card_Basic_DivineProtection_FunctionText,"Gain $Attribute(""Block"") Block.
|
||||
This card's Block +$Attribute(""BlockStack"") for this combat.","获得$Attribute(""Block"")点格挡。\n这张牌在本场战斗中的格挡+$Attribute(""BlockStack"")。","獲得$Attribute(""Block"")點格擋。\n這張牌在本場戰鬥中的格擋+$Attribute(""BlockStack"")。","$Attribute(""Block"")点のブロックを得る。\nこの戦闘中、このカードのブロック+$Attribute(""BlockStack"")。","$Attribute(""Block"") 방어도를 얻습니다.\n이번 전투 동안 이 카드의 방어도 +$Attribute(""BlockStack"").","Nhận $Attribute(""Block"") Giáp.\nGiáp của lá bài này +$Attribute(""BlockStack"") trong trận chiến này.","ได้รับการป้องกัน $Attribute(""Block"") หน่วย.\nการป้องกันของการ์ดใบนี้ +$Attribute(""BlockStack"") ในการต่อสู้นี้."
|
||||
Card_Basic_ChainBlessing_DisplayName,Chain Blessing,连锁祝福,連鎖祝福,連鎖する祝福,연쇄 축복,Chuỗi Ban Phước,พรอันต่อเนื่อง
|
||||
Card_Basic_ChainBlessing_FunctionText,"Choose a Power card in hand and copy it $Attribute(""CopyCount"") times.","选择一张手牌里的能力牌并复制$Attribute(""CopyCount"")张。","選擇一張手牌裡的能力牌並複製$Attribute(""CopyCount"")張。","手札のパワーカード1枚を選択し、$Attribute(""CopyCount"")枚コピーする。","손패에 있는 능력 카드 1장을 선택하여 $Attribute(""CopyCount"")장 복사합니다.","Chọn 1 lá bài Năng Lực trên tay và sao chép $Attribute(""CopyCount"") lá.","เลือกการ์ดพาวเวอร์ในมือ 1 ใบ และคัดลอก $Attribute(""CopyCount"") ใบ."
|
||||
|
Can't render this file because it contains an unexpected character in line 3 and column 170.
|
@@ -1,3 +1,3 @@
|
||||
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
||||
Buff_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,,,,,
|
||||
Buff_Basic_GuardianAura_FunctionText,"At the beginning of your action, everyone in your team gain $ParameterInt(""Stack"") blocks.",你的行动开始时,队伍所有成员获得$ParameterInt("Stack")点格挡。,,,,,
|
||||
Buff_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,守護靈光,守護のオーラ,수호의 오라,Hào Quang Hộ Vệ,รัศมีพิทักษ์
|
||||
Buff_Basic_GuardianAura_FunctionText,"At the beginning of your action, everyone in your team gain $ParameterInt(""Stack"") blocks.","你的行动开始时,队伍所有成员获得$ParameterInt(""Stack"")点格挡。","你的行動開始時,隊伍所有成員獲得$ParameterInt(""Stack"")點格擋。","自身のアクション開始時、チーム全員が$ParameterInt(""Stack"")点のブロックを得る。","행동 시작 시, 모든 팀원이 $ParameterInt(""Stack"") 방어도를 얻습니다.","Khi bắt đầu hành động, tất cả thành viên trong đội nhận $ParameterInt(""Stack"") Giáp.","เมื่อเริ่มการกระทำของคุณ, สมาชิกในทีมทุกคนจะได้รับการป้องกัน $ParameterInt(""Stack"") หน่วย."
|
||||
|
Can't render this file because it contains an unexpected character in line 3 and column 195.
|
@@ -1,29 +1,39 @@
|
||||
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
||||
Card_Basic_Smite_DisplayName,Smite,光耀打击,,,,,
|
||||
Card_Basic_Smite_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage, and apply $Attribute(""WeakCount"") layers of $HintKeyword(""Basic_Weak"").",$Keyword("Strike"),造成 $Attribute("Damage")点伤害,并施加 $Attribute("WeakCount")层$HintKeyword("Basic_Weak").,,,,,
|
||||
Card_Basic_HeavySlash_DisplayName,Heavy Slash,重斩,,,,,
|
||||
Card_Basic_HeavySlash_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage. Apply $HintKeyword(""Basic_heavy"") to user.",$Keyword("Strike"),造成$Attribute("Damage")点伤害。对使用者施加$HintKeyword("Basic_Heavy")。,,,,,
|
||||
Card_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,,,,,
|
||||
Card_Basic_GuardianAura_FunctionText,"Apply $Attribute(""GuardianAuraCount"") stacks of $ColorText(""Guardian Aura"",""#20BFFE"").","为使用者施加$Attribute(""GuardianAuraCount"")层$ColorText(""守护灵光"",""#20BFFE"")。",,,,,
|
||||
Card_Basic_Cover_DisplayName,Cover,援护,,,,,
|
||||
Card_Basic_Cover_FunctionText,TODO,获得$Attribute("Block")点格挡。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
|
||||
Card_Basic_OathOfCourage_DisplayName,Oath Of Courage,勇气之誓,,,,,
|
||||
Card_Basic_OathOfCourage_FunctionText,TODO,$Keyword("Exhaust")。\n获得$Attribute("Block")点格挡。\n获得$Attribute("BuffCount_Consolidate")层$Keyword("Basic_Consolidate")。,,,,,
|
||||
Card_Basic_BodyAsShield_DisplayName,Body As Shield,以身为盾,,,,,
|
||||
Card_Basic_BodyAsShield_FunctionText,TODO,$Keyword("Reuseable")。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
|
||||
Card_Basic_BattlefieldExperience_DisplayName,Battlefield Experience,战场经验,,,,,
|
||||
Card_Basic_BattlefieldExperience_FunctionText,TODO,将1张“战术”加入公共牌组。,,,,,
|
||||
Card_Basic_EchoOfHonor_DisplayName,Echo Of Honor,荣耀回响,,,,,
|
||||
Card_Basic_EchoOfHonor_FunctionText,TODO, 随机复制1张手牌,并将其费用降为0。,,,,,
|
||||
Card_Basic_IronWall_DisplayName,Iron Wall,铁壁,,,,,
|
||||
Card_Basic_IronWall_FunctionText,TODO,回合结束时,获得$Attribute("BuffCount_Withstand")点格挡。,,,,,
|
||||
Card_Basic_UtmostStrike_DisplayName,Utmost Strike,全力攻击,,,,,
|
||||
Card_Basic_UtmostStrike_FunctionText,TODO,丢弃所有非攻击牌。\n造成$Attribute("Damage")点伤害。,,,,,
|
||||
Card_Basic_FirmBelief_DisplayName,Firm Belief,坚定信念,,,,,
|
||||
Card_Basic_FirmBelief_FunctionText,TODO, 获得$Attribute("Block")点格挡。\n抽$Attribute("DrawCardAmount")张牌。\n如果这张牌被丢弃,改为将其打出。,,,,,
|
||||
Card_Basic_OathOfHonor_DisplayName,Oath Of Honor,荣誉之誓,,,,,
|
||||
Card_Basic_OathOfHonor_FunctionText,TODO,$Keyword("Exhaust")。\n获得3[体力]。,,,,,
|
||||
Card_Basic_DivineSmite_DisplayName,Divine Smite,至圣斩,,,,,
|
||||
Card_Basic_DivineSmite_FunctionText,TODO,造成$Attribute("Damage")点伤害。\n$Keyword("Basic_Protecting")所有队友。,,,,,
|
||||
Card_Basic_EstablishFormation_DisplayName,Establish Formation,严阵以待,,,,,
|
||||
Card_Basic_EstablishFormation_FunctionText,TODO,给予自身或一名队友$Attribute("Block")点格挡。\n本回合内,所有攻击它的敌人受到$Attribute("BuffStack_EstablishFormation")点伤害。,,,,,
|
||||
Card_Basic_Smite_DisplayName,Smite,光耀打击,光耀打擊,スマイト,징벌,Trừng Phạt,การลงทัณฑ์
|
||||
Card_Basic_Smite_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage, and apply $Attribute(""WeakCount"") layers of $HintKeyword(""Basic_Weak"").","$Keyword(""Strike""),造成 $Attribute(""Damage"")点伤害,并施加 $Attribute(""WeakCount"")层$HintKeyword(""Basic_Weak"").","$Keyword(""Strike""),造成 $Attribute(""Damage"")點傷害,並施加 $Attribute(""WeakCount"")層$HintKeyword(""Basic_Weak"")。","$Keyword(""Strike"")、$Attribute(""Damage"")点のダメージを与え、$Attribute(""WeakCount"")層の$HintKeyword(""Basic_Weak"")を付与する。","$Keyword(""Strike""), $Attribute(""Damage"") 피해를 주고, $Attribute(""WeakCount"") 층의 $HintKeyword(""Basic_Weak"") 효과를 부여합니다.","$Keyword(""Strike""), gây $Attribute(""Damage"") sát thương, và áp dụng $Attribute(""WeakCount"") tầng $HintKeyword(""Basic_Weak"").","$Keyword(""Strike""), สร้างความเสียหาย $Attribute(""Damage"") หน่วย, และมอบสถานะ $HintKeyword(""Basic_Weak"") จำนวน $Attribute(""WeakCount"") ชั้น."
|
||||
Card_Basic_HeavySlash_DisplayName,Heavy Slash,重斩,重斬,ヘビースラッシュ,강한 베기,Chém Mạnh,ฟันอย่างแรง
|
||||
Card_Basic_HeavySlash_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage. Apply $HintKeyword(""Basic_heavy"") to user.","$Keyword(""Strike""),造成$Attribute(""Damage"")点伤害。对使用者施加$HintKeyword(""Basic_Heavy"")。","$Keyword(""Strike""),造成$Attribute(""Damage"")點傷害。對使用者施加$HintKeyword(""Basic_Heavy"")。","$Keyword(""Strike"")、$Attribute(""Damage"")点のダメージを与える。自身に$HintKeyword(""Basic_Heavy"")を付与する。","$Keyword(""Strike""), $Attribute(""Damage"") 피해를 줍니다. 사용자에게 $HintKeyword(""Basic_Heavy"") 효과를 부여합니다.","$Keyword(""Strike""), gây $Attribute(""Damage"") sát thương. Áp dụng $HintKeyword(""Basic_Heavy"") cho bản thân.","$Keyword(""Strike""), สร้างความเสียหาย $Attribute(""Damage"") หน่วย. มอบสถานะ $HintKeyword(""Basic_Heavy"") ให้กับผู้ใช้."
|
||||
Card_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,守護靈光,守護のオーラ,수호의 오라,Hào Quang Hộ Vệ,รัศมีพิทักษ์
|
||||
Card_Basic_GuardianAura_FunctionText,"Apply $Attribute(""GuardianAuraCount"") stacks of $ColorText(""Guardian Aura"",""#20BFFE"").","为使用者施加$Attribute(""GuardianAuraCount"")层$ColorText(""守护灵光"",""#20BFFE"")。","為使用者施加$Attribute(""GuardianAuraCount"")層$ColorText(""守護靈光"",""#20BFFE"")。","自身に$Attribute(""GuardianAuraCount"")層の$ColorText(""守護のオーラ"",""#20BFFE"")を付与する。","사용자에게 $Attribute(""GuardianAuraCount"") 층의 $ColorText(""수호의 오라"",""#20BFFE"")를 부여합니다.","Áp dụng $Attribute(""GuardianAuraCount"") tầng $ColorText(""Hào Quang Hộ Vệ"",""#20BFFE"") cho bản thân.","มอบ $ColorText(""รัศมีพิทักษ์"",""#20BFFE"") จำนวน $Attribute(""GuardianAuraCount"") ชั้นให้กับผู้ใช้."
|
||||
Card_Basic_Cover_DisplayName,Cover,援护,援護,カバー,엄호,Yểm Trợ,คุ้มกัน
|
||||
Card_Basic_Cover_FunctionText,"Gain $Attribute(""Block"") Block.
|
||||
$Keyword(""Basic_Protecting"") $Attribute(""TargetCount"") allies.","获得$Attribute(""Block"")点格挡。\n$Keyword(""Basic_Protecting"")$Attribute(""TargetCount"")名队友。","獲得$Attribute(""Block"")點格擋。\n$Keyword(""Basic_Protecting"")$Attribute(""TargetCount"")名隊友。","$Attribute(""Block"")点のブロックを得る。\n味方$Attribute(""TargetCount"")名を$Keyword(""Basic_Protecting"")する。","$Attribute(""Block"") 방어도를 얻습니다.\n$Attribute(""TargetCount"")명의 동료를 $Keyword(""Basic_Protecting"").","Nhận $Attribute(""Block"") Giáp.\n$Keyword(""Basic_Protecting"") $Attribute(""TargetCount"") đồng minh.","ได้รับการป้องกัน $Attribute(""Block"") หน่วย.\n$Keyword(""Basic_Protecting"") เพื่อนร่วมทีม $Attribute(""TargetCount"") คน."
|
||||
Card_Basic_OathOfCourage_DisplayName,Oath Of Courage,勇气之誓,勇氣之誓,勇気の誓い,용기의 맹세,Lời Thề Dũng Cảm,คำปฏิญาณแห่งความกล้า
|
||||
Card_Basic_OathOfCourage_FunctionText,"$Keyword(""Exhaust"").
|
||||
Gain $Attribute(""Block"") Block.
|
||||
Gain $Attribute(""BuffCount_Consolidate"") stacks of $Keyword(""Basic_Consolidate"").","$Keyword(""Exhaust"")。\n获得$Attribute(""Block"")点格挡。\n获得$Attribute(""BuffCount_Consolidate"")层$Keyword(""Basic_Consolidate"")。","$Keyword(""Exhaust"")。\n獲得$Attribute(""Block"")點格擋。\n獲得$Attribute(""BuffCount_Consolidate"")層$Keyword(""Basic_Consolidate"")。","$Keyword(""Exhaust"")。\n$Attribute(""Block"")点のブロックを得る。\n$Attribute(""BuffCount_Consolidate"")層の$Keyword(""Basic_Consolidate"")を得る。","$Keyword(""Exhaust"")。\n$Attribute(""Block"") 방어도를 얻습니다。\n$Attribute(""BuffCount_Consolidate"") 층의 $Keyword(""Basic_Consolidate"")를 얻습니다.","$Keyword(""Exhaust"").\nNhận $Attribute(""Block"") Giáp.\nNhận $Attribute(""BuffCount_Consolidate"") tầng $Keyword(""Basic_Consolidate"").","$Keyword(""Exhaust"").\nได้รับการป้องกัน $Attribute(""Block"") หน่วย.\nได้รับ $Keyword(""Basic_Consolidate"") จำนวน $Attribute(""BuffCount_Consolidate"") ชั้น."
|
||||
Card_Basic_BodyAsShield_DisplayName,Body As Shield,以身为盾,以身為盾,ボディシールド,몸으로 막기,Lấy Thân Làm Khiên,ใช้กายเป็นโล่
|
||||
Card_Basic_BodyAsShield_FunctionText,"$Keyword(""Reuseable"").
|
||||
$Keyword(""Basic_Protecting"") $Attribute(""TargetCount"") allies.","$Keyword(""Reuseable"")。\n$Keyword(""Basic_Protecting"")$Attribute(""TargetCount"")名队友。","$Keyword(""Reuseable"")。\n$Keyword(""Basic_Protecting"") $Attribute(""TargetCount"")名隊友。","$Keyword(""Reuseable"")。\n味方$Attribute(""TargetCount"")名を$Keyword(""Basic_Protecting"")する。","$Keyword(""Reuseable"")。\n$Attribute(""TargetCount"")명의 동료를 $Keyword(""Basic_Protecting"").","$Keyword(""Reuseable"").\n$Keyword(""Basic_Protecting"") $Attribute(""TargetCount"") đồng minh.","$Keyword(""Reuseable"").\n$Keyword(""Basic_Protecting"") เพื่อนร่วมทีม $Attribute(""TargetCount"") คน."
|
||||
Card_Basic_BattlefieldExperience_DisplayName,Battlefield Experience,战场经验,戰場經驗,戦場の経験,전장 경험,Kinh Nghiệm Chiến Trường,ประสบการณ์สนามรบ
|
||||
Card_Basic_BattlefieldExperience_FunctionText,"Add 1 ""Tactic"" to the shared deck.",将1张“战术”加入公共牌组。,將1張「戰術」加入公共牌組。,「戦術」カード1枚を共通デッキに加える。,'전술' 카드 1장을 공용 덱에 추가합니다.,"Thêm 1 lá ""Chiến Thuật"" vào bộ bài chung.","เพิ่มการ์ด ""กลยุทธ์"" 1 ใบลงในกองการ์ดรวม."
|
||||
Card_Basic_EchoOfHonor_DisplayName,Echo Of Honor,荣耀回响,榮耀回響,栄光の残響,영광의 메아리,Tiếng Vọng Vinh Quang,เสียงสะท้อนแห่งเกียรติยศ
|
||||
Card_Basic_EchoOfHonor_FunctionText,"Randomly copy 1 card from hand, and reduce its cost to 0.", 随机复制1张手牌,并将其费用降为0。,隨機複製1張手牌,並將其費用降為0。,手札1枚をランダムにコピーし、そのコストを0にする。,"무작위 손패 1장을 복사하고, 비용을 0으로 만듭니다.","Sao chép ngẫu nhiên 1 lá bài trên tay, giảm chi phí của nó xuống 0.","สุ่มคัดลอกการ์ดในมือ 1 ใบ, และลดค่าร่ายเหลือ 0."
|
||||
Card_Basic_IronWall_DisplayName,Iron Wall,铁壁,鐵壁,鉄壁,철벽,Bức Tường Sắt,กำแพงเหล็ก
|
||||
Card_Basic_IronWall_FunctionText,"At the end of turn, gain $Attribute(""BuffCount_Withstand"") Block.","回合结束时,获得$Attribute(""BuffCount_Withstand"")点格挡。","回合結束時,獲得$Attribute(""BuffCount_Withstand"")點格擋。","ターン終了時、$Attribute(""BuffCount_Withstand"")点のブロックを得る。","턴 종료 시, $Attribute(""BuffCount_Withstand"") 방어도를 얻습니다.","Khi kết thúc lượt, nhận $Attribute(""BuffCount_Withstand"") Giáp.","เมื่อจบเทิร์น, ได้รับการป้องกัน $Attribute(""BuffCount_Withstand"") หน่วย."
|
||||
Card_Basic_UtmostStrike_DisplayName,Utmost Strike,全力攻击,全力攻擊,全力攻撃,전력 공격,Tấn Công Toàn Lực,โจมตีสุดกำลัง
|
||||
Card_Basic_UtmostStrike_FunctionText,"Discard all non-Attack cards.
|
||||
Deal $Attribute(""Damage"") damage.","丢弃所有非攻击牌。\n造成$Attribute(""Damage"")点伤害。","丟棄所有非攻擊牌。\n造成$Attribute(""Damage"")點傷害。","非攻撃カードを全て捨てる。\n$Attribute(""Damage"")点のダメージを与える。","공격 카드가 아닌 모든 카드를 버립니다.\n$Attribute(""Damage"") 피해를 줍니다.","Bỏ tất cả bài không phải tấn công.\nGây $Attribute(""Damage"") sát thương.","ทิ้งการ์ดที่ไม่ใช่โจมตีทั้งหมด.\nสร้างความเสียหาย $Attribute(""Damage"") หน่วย."
|
||||
Card_Basic_FirmBelief_DisplayName,Firm Belief,坚定信念,堅定信念,固い信念,굳은 신념,Niềm Tin Kiên Định,ความเชื่ออันแน่วแน่
|
||||
Card_Basic_FirmBelief_FunctionText,"Gain $Attribute(""Block"") Block.
|
||||
Draw $Attribute(""DrawCardAmount"") cards.
|
||||
If this card is discarded, play it instead."," 获得$Attribute(""Block"")点格挡。\n抽$Attribute(""DrawCardAmount"")张牌。\n如果这张牌被丢弃,改为将其打出。","獲得$Attribute(""Block"")點格擋。\n抽$Attribute(""DrawCardAmount"")張牌。\n如果這張牌被丟棄,改為將其打出。","$Attribute(""Block"")点のブロックを得る。\nカードを$Attribute(""DrawCardAmount"")枚引く。\nこのカードが捨てられる場合、代わりにプレイされる。","$Attribute(""Block"") 방어도를 얻습니다.\n카드 $Attribute(""DrawCardAmount"")장을 뽑습니다.\n이 카드가 버려지면, 대신 사용됩니다.","Nhận $Attribute(""Block"") Giáp.\nRút $Attribute(""DrawCardAmount"") lá bài.\nNếu lá bài này bị bỏ, thay vào đó hãy đánh nó ra.","ได้รับการป้องกัน $Attribute(""Block"") หน่วย.\nจั่วการ์ด $Attribute(""DrawCardAmount"") ใบ.\nหากการ์ดใบนี้ถูกทิ้ง, จะถูกเล่นแทน."
|
||||
Card_Basic_OathOfHonor_DisplayName,Oath Of Honor,荣誉之誓,榮譽之誓,名誉の誓い,명예의 맹세,Lời Thề Danh Dự,คำปฏิญาณแห่งเกียรติยศ
|
||||
Card_Basic_OathOfHonor_FunctionText,"$Keyword(""Exhaust"").
|
||||
Gain 3 [Stamina].","$Keyword(""Exhaust"")。\n获得3[体力]。","$Keyword(""Exhaust"")。\n獲得3[體力]。","$Keyword(""Exhaust"")。\n3[体力]を得る。","$Keyword(""Exhaust"")。\n3 [체력]을 얻습니다.","$Keyword(""Exhaust"").\nNhận 3 [Thể Lực].","$Keyword(""Exhaust"").\nได้รับ 3 [พลังกาย]."
|
||||
Card_Basic_DivineSmite_DisplayName,Divine Smite,至圣斩,至聖斬,聖なる一撃,신성한 일격,Nhát Chém Thần Thánh,การฟันอันศักดิ์สิทธิ์
|
||||
Card_Basic_DivineSmite_FunctionText,"Deal $Attribute(""Damage"") damage.
|
||||
$Keyword(""Basic_Protecting"") all allies.","造成$Attribute(""Damage"")点伤害。\n$Keyword(""Basic_Protecting"")所有队友。","造成$Attribute(""Damage"")點傷害。\n$Keyword(""Basic_Protecting"")所有隊友。","$Attribute(""Damage"")点のダメージを与える。\n味方全員を$Keyword(""Basic_Protecting"")する。","$Attribute(""Damage"") 피해를 줍니다.\n모든 동료를 $Keyword(""Basic_Protecting"").","Gây $Attribute(""Damage"") sát thương.\n$Keyword(""Basic_Protecting"") tất cả đồng minh.","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\n$Keyword(""Basic_Protecting"") เพื่อนร่วมทีมทุกคน."
|
||||
Card_Basic_EstablishFormation_DisplayName,Establish Formation,严阵以待,嚴陣以待,厳戒態勢,만반의 태세,Sẵn Sàng Chiến Đấu,เตรียมพร้อมเต็มอัตรา
|
||||
Card_Basic_EstablishFormation_FunctionText,"Grant self or an ally $Attribute(""Block"") Block.
|
||||
This turn, all enemies attacking it take $Attribute(""BuffStack_EstablishFormation"") damage.","给予自身或一名队友$Attribute(""Block"")点格挡。\n本回合内,所有攻击它的敌人受到$Attribute(""BuffStack_EstablishFormation"")点伤害。","給予自身或一名隊友$Attribute(""Block"")點格擋。\n本回合內,所有攻擊它的敵人受到$Attribute(""BuffStack_EstablishFormation"")點傷害。","自身または味方1名に$Attribute(""Block"")点のブロックを与える。\nこのターン中、その対象を攻撃した全ての敵に$Attribute(""BuffStack_EstablishFormation"")点のダメージを与える。","자신 또는 동료 1명에게 $Attribute(""Block"") 방어도를 부여합니다.\n이번 턴 동안, 그 대상을 공격하는 모든 적은 $Attribute(""BuffStack_EstablishFormation"") 피해를 입습니다.","Trao cho bản thân hoặc 1 đồng minh $Attribute(""Block"") Giáp.\nTrong lượt này, tất cả kẻ địch tấn công mục tiêu đó sẽ chịu $Attribute(""BuffStack_EstablishFormation"") sát thương.","มอบการป้องกัน $Attribute(""Block"") หน่วยให้ตนเองหรือเพื่อนร่วมทีม 1 คน.\nในเทิร์นนี้, ศัตรูทั้งหมดที่โจมตีเป้าหมายนั้นจะได้รับความเสียหาย $Attribute(""BuffStack_EstablishFormation"") หน่วย."
|
||||
|
Can't render this file because it contains an unexpected character in line 3 and column 176.
|
@@ -1,3 +1,3 @@
|
||||
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
||||
Buff_Basic_FlameInscription_DisplayName,Flame Inscription,燃烧,,,,,
|
||||
Buff_Basic_FlameInscription_FunctionText,,每当你使用法术攻击时,给予所有敌人$ParameterInt("Stack")层燃烧。,,,,,
|
||||
Buff_Basic_FlameInscription_DisplayName,Flame Inscription,燃烧,燃燒,燃焼,연소,Thiêu Đốt,เผาไหม้
|
||||
Buff_Basic_FlameInscription_FunctionText,"Whenever you use a Spell Attack, apply $ParameterInt(""Stack"") stacks of Burn to all enemies.","每当你使用法术攻击时,给予所有敌人$ParameterInt(""Stack"")层燃烧。","每當你使用法術攻擊時,給予所有敵人$ParameterInt(""Stack"")層燃燒。","魔法攻撃を使用するたび、敵全員に$ParameterInt(""Stack"")層の燃焼を付与する。","마법 공격을 사용할 때마다, 모든 적에게 $ParameterInt(""Stack"") 층의 연소 효과를 부여합니다.","Mỗi khi bạn dùng bài tấn công phép thuật, áp dụng $ParameterInt(""Stack"") tầng Thiêu Đốt lên tất cả kẻ địch.","ทุกครั้งที่คุณใช้การโจมตีเวทมนตร์, มอบสถานะเผาไหม้ $ParameterInt(""Stack"") ชั้นให้กับศัตรูทั้งหมด."
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 3 and column 108.
|
@@ -1,23 +1,28 @@
|
||||
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
||||
Card_Basic_Haste_DisplayName,Haste,加速术,,,,,
|
||||
Card_Basic_Haste_FunctionText,,$Keyword("Concentrate")。\n回合结束时,将1张“奇思”加入公共牌组。,,,,,
|
||||
Card_Basic_FarSighted_DisplayName,Far Sighted,深谋远虑,,,,,
|
||||
Card_Basic_FarSighted_FunctionText,,使1张手牌获得$Keyword("Retain")。,,,,,
|
||||
Card_Basic_FlameInscription_DisplayName,Flame Inscription,烈焰刻文,,,,,
|
||||
Card_Basic_FlameInscription_FunctionText,,每当你使用法术攻击时,给予所有敌人$Attribute("BuffStack_FlameInscription")层$Keyword("Basic_Burn")。,,,,,
|
||||
Card_Basic_ConcentratedSpellcasting_DisplayName,Concentrated Spellcasting,集中施法,,,,,
|
||||
Card_Basic_ConcentratedSpellcasting_FunctionText,,$Keyword("Concentrate")。\n获得$Attribute("BuffStack_ConcentratedSpellcasting")点$Keyword("Basic_ConcentratedSpellcasting")。,,,,,
|
||||
Card_Basic_ArcaneMissiles_DisplayName,Arcane Missiles,奥术飞弹,,,,,
|
||||
Card_Basic_ArcaneMissiles_FunctionText,Deal $Attribute("Damage") damage for $Attribute("AttackCount") times.,造成$Attribute("Damage")点伤害 $Attribute("AttackCount")次。,,,,,
|
||||
Card_Basic_FireBall_DisplayName,FireBall,火球术,,,,,
|
||||
Card_Basic_FireBall_FunctionText,,对所有敌人造成$Attribute("Damage")点伤害并给予$Attribute("BuffStack_Burn")层$Keyword("Basic_Burn")。,,,,,
|
||||
Card_Basic_Scorch_DisplayName,Scorch,烧焦,,,,,
|
||||
Card_Basic_Scorch_FunctionText,,$Keyword("Exhaust")。\n将一名敌人的$Keyword("Basic_Burn")层数翻倍。,,,,,
|
||||
Card_Basic_ElectricClaw_DisplayName,Electric Claw,电爪,,,,,
|
||||
Card_Basic_ElectricClaw_FunctionText,,造成$Attribute("Damage")点伤害。\n获得$Attribute("BuffStack_Resonance")点$Keyword("Basic_ConcentratedSpellcasting")。,,,,,
|
||||
Card_Basic_WitchcraftRay_DisplayName,Witchcraft Ray,巫术射线,,,,,
|
||||
Card_Basic_WitchcraftRay_FunctionText,,$Keyword("Retain")。\n造成$Attribute("Damage")点伤害。,,,,,
|
||||
Card_Basic_IdentifyWeakness_DisplayName,Identify Weakness,识破,,,,,
|
||||
Card_Basic_IdentifyWeakness_FunctionText,,给予$Attribute("BuffCount_Vulnerable")层$Keyword("Basic_Vulnerable")。,,,,,
|
||||
Card_Basic_Abundant_DisplayName,Abundant,充盈,,,,,
|
||||
Card_Basic_Abundant_FunctionText,,使你手牌中的法术攻击牌获得$Attribute("BuffStack_Abundant")点$Keyword("Basic_ConcentratedSpellcasting")。,,,,,
|
||||
Card_Basic_Haste_DisplayName,Haste,加速术,加速術,ヘイスト,가속,Tăng Tốc,เร่งความเร็ว
|
||||
Card_Basic_Haste_FunctionText,"$Keyword(""Concentrate"").
|
||||
At end of turn, add 1 ""Whimsy"" to the shared deck.","$Keyword(""Concentrate"")。\n回合结束时,将1张“奇思”加入公共牌组。","$Keyword(""Concentrate"")。\n回合結束時,將1張「奇思」加入公共牌組。","$Keyword(""Concentrate"")。\nターン終了時、「奇策」カード1枚を共通デッキに加える。","$Keyword(""Concentrate"")。\n턴 종료 시, '기발한 생각' 카드 1장을 공용 덱에 추가합니다.","$Keyword(""Concentrate"").\nKhi kết thúc lượt, thêm 1 lá ""Ý Tưởng Lạ"" vào bộ bài chung.","$Keyword(""Concentrate"").\nเมื่อจบเทิร์น, เพิ่มการ์ด ""ความคิดแปลกใหม่"" 1 ใบลงในกองการ์ดรวม."
|
||||
Card_Basic_FarSighted_DisplayName,Far Sighted,深谋远虑,深謀遠慮,深謀遠慮,심모원려,Lo Xa,การมองการณ์ไกล
|
||||
Card_Basic_FarSighted_FunctionText,"Give $Keyword(""Retain"") to 1 card in hand.","使1张手牌获得$Keyword(""Retain"")。","使1張手牌獲得$Keyword(""Retain"")。","手札1枚に$Keyword(""Retain"")を付与する。","손패 1장에 $Keyword(""Retain"") 효과를 부여합니다.","Trao $Keyword(""Retain"") cho 1 lá bài trên tay.","มอบสถานะ $Keyword(""Retain"") ให้การ์ดในมือ 1 ใบ."
|
||||
Card_Basic_FlameInscription_DisplayName,Flame Inscription,烈焰刻文,烈焰刻文,炎の刻印,화염 각인,Khắc Ấn Lửa,จารึกเปลวเพลิง
|
||||
Card_Basic_FlameInscription_FunctionText,"Whenever you play a Spell Attack, apply $Attribute(""BuffStack_FlameInscription"") stacks of $Keyword(""Basic_Burn"") to all enemies.","每当你使用法术攻击时,给予所有敌人$Attribute(""BuffStack_FlameInscription"")层$Keyword(""Basic_Burn"")。","每當你使用法術攻擊時,給予所有敵人$Attribute(""BuffStack_FlameInscription"")層$Keyword(""Basic_Burn"")。","魔法攻撃を使用するたび、敵全員に$Attribute(""BuffStack_FlameInscription"")層の$Keyword(""Basic_Burn"")を付与する。","마법 공격을 사용할 때마다, 모든 적에게 $Attribute(""BuffStack_FlameInscription"") 층의 $Keyword(""Basic_Burn"") 효과를 부여합니다.","Mỗi khi bạn dùng bài tấn công phép thuật, áp dụng $Attribute(""BuffStack_FlameInscription"") tầng $Keyword(""Basic_Burn"") lên tất cả kẻ địch.","ทุกครั้งที่คุณใช้การโจมตีเวทมนตร์, มอบสถานะ $Keyword(""Basic_Burn"") จำนวน $Attribute(""BuffStack_FlameInscription"") ชั้นให้กับศัตรูทั้งหมด."
|
||||
Card_Basic_ConcentratedSpellcasting_DisplayName,Concentrated Spellcasting,集中施法,集中施法,集中詠唱,집중 시전,Tập Trung Niệm Chú,ร่ายเวทย์อย่างจดจ่อ
|
||||
Card_Basic_ConcentratedSpellcasting_FunctionText,"$Keyword(""Concentrate"").
|
||||
Gain $Attribute(""BuffStack_ConcentratedSpellcasting"") $Keyword(""Basic_ConcentratedSpellcasting"").","$Keyword(""Concentrate"")。\n获得$Attribute(""BuffStack_ConcentratedSpellcasting"")点$Keyword(""Basic_ConcentratedSpellcasting"")。","$Keyword(""Concentrate"")。\n獲得$Attribute(""BuffStack_ConcentratedSpellcasting"")點$Keyword(""Basic_ConcentratedSpellcasting"")。","$Keyword(""Concentrate"")。\n$Attribute(""BuffStack_ConcentratedSpellcasting"")点の$Keyword(""Basic_ConcentratedSpellcasting"")を得る。","$Keyword(""Concentrate"")。\n$Attribute(""BuffStack_ConcentratedSpellcasting"") 포인트의 $Keyword(""Basic_ConcentratedSpellcasting"") 효과를 얻습니다.","$Keyword(""Concentrate"").\nNhận $Attribute(""BuffStack_ConcentratedSpellcasting"") điểm $Keyword(""Basic_ConcentratedSpellcasting"").","$Keyword(""Concentrate"").\nได้รับ $Keyword(""Basic_ConcentratedSpellcasting"") จำนวน $Attribute(""BuffStack_ConcentratedSpellcasting"") แต้ม."
|
||||
Card_Basic_ArcaneMissiles_DisplayName,Arcane Missiles,奥术飞弹,奧術飛彈,アーケインミサイル,비전 화살,Tên Lửa Ma Pháp,ศรเวทมนตร์
|
||||
Card_Basic_ArcaneMissiles_FunctionText,"Deal $Attribute(""Damage"") damage for $Attribute(""AttackCount"") times.","造成$Attribute(""Damage"")点伤害 $Attribute(""AttackCount"")次。","造成$Attribute(""Damage"")點傷害 $Attribute(""AttackCount"")次。","$Attribute(""Damage"")点のダメージを$Attribute(""AttackCount"")回与える。","$Attribute(""Damage"") 피해를 $Attribute(""AttackCount"")번 줍니다。","Gây $Attribute(""Damage"") sát thương $Attribute(""AttackCount"") lần.","สร้างความเสียหาย $Attribute(""Damage"") หน่วย $Attribute(""AttackCount"") ครั้ง."
|
||||
Card_Basic_FireBall_DisplayName,FireBall,火球术,火球術,ファイアボール,화염구,Cầu Lửa,ลูกไฟ
|
||||
Card_Basic_FireBall_FunctionText,"Deal $Attribute(""Damage"") damage to all enemies and apply $Attribute(""BuffStack_Burn"") stacks of $Keyword(""Basic_Burn"").","对所有敌人造成$Attribute(""Damage"")点伤害并给予$Attribute(""BuffStack_Burn"")层$Keyword(""Basic_Burn"")。","對所有敵人造成$Attribute(""Damage"")點傷害並給予$Attribute(""BuffStack_Burn"")層$Keyword(""Basic_Burn"")。","敵全員に$Attribute(""Damage"")点のダメージを与え、$Attribute(""BuffStack_Burn"")層の$Keyword(""Basic_Burn"")を付与する。","모든 적에게 $Attribute(""Damage"") 피해를 주고 $Attribute(""BuffStack_Burn"") 층의 $Keyword(""Basic_Burn"") 효과를 부여합니다.","Gây $Attribute(""Damage"") sát thương lên tất cả kẻ địch và áp dụng $Attribute(""BuffStack_Burn"") tầng $Keyword(""Basic_Burn"").","สร้างความเสียหาย $Attribute(""Damage"") หน่วยแก่ศัตรูทั้งหมด และมอบสถานะ $Keyword(""Basic_Burn"") จำนวน $Attribute(""BuffStack_Burn"") ชั้น."
|
||||
Card_Basic_Scorch_DisplayName,Scorch,烧焦,燒焦,焦熱,그슬리기,Thiêu Rụi,แผดเผา
|
||||
Card_Basic_Scorch_FunctionText,"$Keyword(""Exhaust"").
|
||||
Double the $Keyword(""Basic_Burn"") stacks on an enemy.","$Keyword(""Exhaust"")。\n将一名敌人的$Keyword(""Basic_Burn"")层数翻倍。","$Keyword(""Exhaust"")。\n將一名敵人的$Keyword(""Basic_Burn"")層數翻倍。","$Keyword(""Exhaust"")。\n敵1体の$Keyword(""Basic_Burn"")層数を2倍にする。","$Keyword(""Exhaust"")。\n적 한 명의 $Keyword(""Basic_Burn"") 중첩 수를 2배로 만듭니다.","$Keyword(""Exhaust"").\nNhân đôi số tầng $Keyword(""Basic_Burn"") của 1 kẻ địch.","$Keyword(""Exhaust"").\nเพิ่มจำนวนชั้นของสถานะ $Keyword(""Basic_Burn"") ของศัตรู 1 ตัวเป็นสองเท่า."
|
||||
Card_Basic_ElectricClaw_DisplayName,Electric Claw,电爪,電爪,電爪,전기 발톱,Vuốt Điện,กรงเล็บสายฟ้า
|
||||
Card_Basic_ElectricClaw_FunctionText,"Deal $Attribute(""Damage"") damage.
|
||||
Gain $Attribute(""BuffStack_Resonance"") $Keyword(""Basic_ConcentratedSpellcasting"").","造成$Attribute(""Damage"")点伤害。\n获得$Attribute(""BuffStack_Resonance"")点$Keyword(""Basic_ConcentratedSpellcasting"")。","造成$Attribute(""Damage"")點傷害。\n獲得$Attribute(""BuffStack_Resonance"")點$Keyword(""Basic_ConcentratedSpellcasting"")。","$Attribute(""Damage"")点のダメージを与える。\n$Attribute(""BuffStack_Resonance"")点の$Keyword(""Basic_ConcentratedSpellcasting"")を得る。","$Attribute(""Damage"") 피해를 줍니다.\n$Attribute(""BuffStack_Resonance"") 포인트의 $Keyword(""Basic_ConcentratedSpellcasting"") 효과를 얻습니다.","Gây $Attribute(""Damage"") sát thương.\nNhận $Attribute(""BuffStack_Resonance"") điểm $Keyword(""Basic_ConcentratedSpellcasting"").","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\nได้รับ $Keyword(""Basic_ConcentratedSpellcasting"") จำนวน $Attribute(""BuffStack_Resonance"") แต้ม."
|
||||
Card_Basic_WitchcraftRay_DisplayName,Witchcraft Ray,巫术射线,巫術射線,ウィッチクラフトレイ,마술 광선,Tia Phép Thuật,ลำแสงเวทมนตร์
|
||||
Card_Basic_WitchcraftRay_FunctionText,"$Keyword(""Retain"").
|
||||
Deal $Attribute(""Damage"") damage.","$Keyword(""Retain"")。\n造成$Attribute(""Damage"")点伤害。","$Keyword(""Retain"")。\n造成$Attribute(""Damage"")點傷害。","$Keyword(""Retain"")。\n$Attribute(""Damage"")点のダメージを与える。","$Keyword(""Retain"")。\n$Attribute(""Damage"") 피해를 줍니다.","$Keyword(""Retain"").\nGây $Attribute(""Damage"") sát thương.","$Keyword(""Retain"").\nสร้างความเสียหาย $Attribute(""Damage"") หน่วย."
|
||||
Card_Basic_IdentifyWeakness_DisplayName,Identify Weakness,识破,識破,見破り,간파,Nhìn Thấu,ระบุจุดอ่อน
|
||||
Card_Basic_IdentifyWeakness_FunctionText,"Apply $Attribute(""BuffCount_Vulnerable"") stacks of $Keyword(""Basic_Vulnerable"").","给予$Attribute(""BuffCount_Vulnerable"")层$Keyword(""Basic_Vulnerable"")。","給予$Attribute(""BuffCount_Vulnerable"")層$Keyword(""Basic_Vulnerable"")。","$Attribute(""BuffCount_Vulnerable"")層の$Keyword(""Basic_Vulnerable"")を付与する。","$Attribute(""BuffCount_Vulnerable"") 층의 $Keyword(""Basic_Vulnerable"") 효과를 부여합니다.","Áp dụng $Attribute(""BuffCount_Vulnerable"") tầng $Keyword(""Basic_Vulnerable"").","มอบสถานะ $Keyword(""Basic_Vulnerable"") จำนวน $Attribute(""BuffCount_Vulnerable"") ชั้น."
|
||||
Card_Basic_Abundant_DisplayName,Abundant,充盈,充盈,充填,충만,Tràn Đầy,เปี่ยมพลัง
|
||||
Card_Basic_Abundant_FunctionText,"Give $Attribute(""BuffStack_Abundant"") $Keyword(""Basic_ConcentratedSpellcasting"") to Spell Attacks in hand.","使你手牌中的法术攻击牌获得$Attribute(""BuffStack_Abundant"")点$Keyword(""Basic_ConcentratedSpellcasting"")。","使你手牌中的法術攻擊牌獲得$Attribute(""BuffStack_Abundant"")點$Keyword(""Basic_ConcentratedSpellcasting"")。","手札にある魔法攻撃カードに$Attribute(""BuffStack_Abundant"")点の$Keyword(""Basic_ConcentratedSpellcasting"")を付与する。","손패에 있는 마법 공격 카드에 $Attribute(""BuffStack_Abundant"") 포인트의 $Keyword(""Basic_ConcentratedSpellcasting"") 효과를 부여합니다.","Trao $Attribute(""BuffStack_Abundant"") điểm $Keyword(""Basic_ConcentratedSpellcasting"") cho các lá bài tấn công phép thuật trên tay.","มอบ $Keyword(""Basic_ConcentratedSpellcasting"") จำนวน $Attribute(""BuffStack_Abundant"") แต้มให้กับการ์ดโจมตีเวทมนตร์ในมือของคุณ."
|
||||
|
Can't render this file because it contains an unexpected character in line 3 and column 41.
|
Reference in New Issue
Block a user