骑士插图,UI调整
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Card_Basic_Smite_DisplayName,Smite,光耀打击,,,,,
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Card_Basic_Smite_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage, and apply $Attribute(""WeakCount"") layers of $HintKeyword(""Basic_Weak"").",$Keyword("Strike"),造成 $Attribute("Damage")点伤害,并施加 $Attribute("WeakCount")层$HintKeyword("Basic_Weak").,,,,,
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Card_Basic_HeavySlash_DisplayName,Heavy Slash,重斩,,,,,
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Card_Basic_HeavySlash_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage. Apply $HintKeyword(""Basic_heavy"") to user.",$Keyword("Strike"),造成$Attribute("Damage")点伤害。对使用者施加$HintKeyword("Basic_Heavy")。,,,,,
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Card_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,,,,,
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Card_Basic_GuardianAura_FunctionText,"Apply $Attribute(""GuardianAuraCount"") stacks of $ColorText(""Guardian Aura"",""#20BFFE"").","为使用者施加$Attribute(""GuardianAuraCount"")层$ColorText(""守护灵光"",""#20BFFE"")。",,,,,
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Card_Basic_Cover_DisplayName,Cover,援护,,,,,
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Card_Basic_Cover_FunctionText,TODO,获得$Attribute("Block")点格挡。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
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Card_Basic_OathOfCourage_DisplayName,Oath Of Courage,勇气之誓,,,,,
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Card_Basic_OathOfCourage_FunctionText,TODO,$Keyword("Exhaust")。\n获得$Attribute("Block")点格挡。\n获得$Attribute("BuffCount_Consolidate")层$Keyword("Basic_Consolidate")。,,,,,
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Card_Basic_BodyAsShield_DisplayName,Body As Shield,以身为盾,,,,,
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Card_Basic_BodyAsShield_FunctionText,TODO,$Keyword("Reuseable")。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
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Card_Basic_BattlefieldExperience_DisplayName,Battlefield Experience,战场经验,,,,,
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Card_Basic_BattlefieldExperience_FunctionText,TODO,将1张“战术”加入公共牌组。,,,,,
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Card_Basic_EchoOfHonor_DisplayName,Echo Of Honor,荣耀回响,,,,,
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Card_Basic_EchoOfHonor_FunctionText,TODO, 随机复制1张手牌,并将其费用降为0。,,,,,
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Card_Basic_IronWall_DisplayName,Iron Wall,铁壁,,,,,
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Card_Basic_IronWall_FunctionText,TODO,回合结束时,获得$Attribute("BuffCount_Withstand")点格挡。,,,,,
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Card_Basic_UtmostStrike_DisplayName,Utmost Strike,全力攻击,,,,,
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Card_Basic_UtmostStrike_FunctionText,TODO,丢弃所有非攻击牌。\n造成$Attribute("Damage")点伤害。,,,,,
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Card_Basic_FirmBelief_DisplayName,Firm Belief,坚定信念,,,,,
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Card_Basic_FirmBelief_FunctionText,TODO, 获得$Attribute("Block")点格挡。\n抽$Attribute("DrawCardAmount")张牌。\n如果这张牌被丢弃,改为将其打出。,,,,,
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Card_Basic_OathOfHonor_DisplayName,Oath Of Honor,荣誉之誓,,,,,
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Card_Basic_OathOfHonor_FunctionText,TODO,$Keyword("Exhaust")。\n获得3[体力]。,,,,,
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Card_Basic_DivineSmite_DisplayName,Divine Smite,至圣斩,,,,,
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Card_Basic_DivineSmite_FunctionText,TODO,造成$Attribute("Damage")点伤害。\n$Keyword("Basic_Protecting")所有队友。,,,,,
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Card_Basic_EstablishFormation_DisplayName,Establish Formation,严阵以待,,,,,
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Card_Basic_EstablishFormation_FunctionText,TODO,给予自身或一名队友$Attribute("Block")点格挡。\n本回合内,所有攻击它的敌人受到$Attribute("BuffStack_EstablishFormation")点伤害。,,,,,
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Card_Basic_ArmyOfTheDead_DisplayName,Army Of The Dead,亡者大军,亡者大軍,亡者の軍勢,망자의 군대,Đội Quân Người Chết,กองทัพคนตาย
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Card_Basic_ArmyOfTheDead_FunctionText,Summon 2 Skeleton Guards.,召唤2个骷髅护卫。,召喚2個骷髏護衛。,スケルトンガードを2体召喚する。,해골 호위병 2마리를 소환합니다.,Triệu hồi 2 Vệ Binh Xương.,อัญเชิญ Skeleton Guard 2 ตน.
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Card_Basic_HellfireBlast_DisplayName,Hellfire Blast,冥火爆轰,冥火爆轟,ヘルファイアブラスト,지옥불 폭발,Vụ Nổ Lửa Địa Ngục,ระเบิดเพลิงนรก
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Card_Basic_HellfireBlast_FunctionText,"Deal $Attribute(""Damage"") damage.
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Apply $Attribute(""BuffStack_Burn"") stacks of $Keyword(""Basic_Burn"").","造成$Attribute(""Damage"")点伤害。\n施加$Attribute(""BuffStack_Burn"")层$Keyword(""Basic_Burn"")。","造成$Attribute(""Damage"")點傷害。\n施加$Attribute(""BuffStack_Burn"")層$Keyword(""Basic_Burn"")。","$Attribute(""Damage"")点のダメージを与える。\n$Attribute(""BuffStack_Burn"")層の$Keyword(""Basic_Burn"")を付与する。","$Attribute(""Damage"") 피해를 줍니다.\n$Attribute(""BuffStack_Burn"") 층의 $Keyword(""Basic_Burn"") 효과를 부여합니다.","Gây $Attribute(""Damage"") sát thương.\nÁp dụng $Attribute(""BuffStack_Burn"") tầng $Keyword(""Basic_Burn"").","สร้างความเสียหาย $Attribute(""Damage"") หน่วย.\nมอบสถานะ $Keyword(""Basic_Burn"") จำนวน $Attribute(""BuffStack_Burn"") ชั้น."
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Card_Basic_NecromanticInfusion_DisplayName,Necromantic Infusion,死灵灌注,死靈灌注,ネクロマンシー注入,사령 주입,truyền năng lượng tử linh,การเติมพลังเนโครแมนซี
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Card_Basic_NecromanticInfusion_FunctionText,"Gain 2 Strength. Apply 2 stacks of $Keyword(""Basic_Weak"") to an enemy.","获得2层力量,对一名敌人施加2层$Keyword(""Basic_Weak"")。","獲得2層力量,對一名敵人施加2層$Keyword(""Basic_Weak"")。","筋力を2得る。敵1体に2層の$Keyword(""Basic_Weak"")を付与する。","힘을 2 얻습니다. 적 한 명에게 $Keyword(""Basic_Weak"") 2층을 부여합니다.","Nhận 2 Sức Mạnh. Áp dụng 2 tầng $Keyword(""Basic_Weak"") lên 1 kẻ địch.","ได้รับ Strength 2 หน่วย. มอบสถานะ $Keyword(""Basic_Weak"") 2 ชั้นให้กับศัตรู 1 ตัว."
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Card_Basic_GreatswordSweep_DisplayName,Greatsword Sweep,巨剑横扫,巨劍橫掃,グレートソードスイープ,대검 휩쓸기,Quét Kiếm Khổng Lồ,กวาดดาบใหญ่
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Card_Basic_GreatswordSweep_FunctionText,"Deal $Attribute(""Damage"") damage to all enemies.","对所有敌人造成$Attribute(""Damage"")点伤害。","對所有敵人造成$Attribute(""Damage"")點傷害。","敵全員に$Attribute(""Damage"")点のダメージを与える。","모든 적에게 $Attribute(""Damage"") 피해를 줍니다.","Gây $Attribute(""Damage"") sát thương lên tất cả kẻ địch.","สร้างความเสียหาย $Attribute(""Damage"") หน่วยแก่ศัตรูทั้งหมด."
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Card_Basic_WrathOfUnderworld_DisplayName,Wrath Of Underworld,冥界之怒,冥界之怒,冥界の怒り,명계의 분노,Cơn Thịnh Nộ Của Âm Phủ,ความโกรธเกรี้ยวแห่งยมโลก
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Card_Basic_WrathOfUnderworld_FunctionText,"Deal $Attribute(""Damage"") damage $Attribute(""AttackCount"") times to the enemy with the highest stacks of $Keyword(""Basic_Burn"").","对$Keyword(""Basic_Burn"")层数最高的敌人造成$Attribute(""Damage"")点伤害$Attribute(""AttackCount"")次。","對$Keyword(""Basic_Burn"")層數最高的敵人造成$Attribute(""Damage"")點傷害$Attribute(""AttackCount"")次。","$Keyword(""Basic_Burn"")の層数が最も高い敵に$Attribute(""Damage"")点のダメージを$Attribute(""AttackCount"")回与える。","$Keyword(""Basic_Burn"") 중첩이 가장 높은 적에게 $Attribute(""Damage"") 피해를 $Attribute(""AttackCount"")번 줍니다.","Gây $Attribute(""Damage"") sát thương $Attribute(""AttackCount"") lần lên kẻ địch có số tầng $Keyword(""Basic_Burn"") cao nhất.","สร้างความเสียหาย $Attribute(""Damage"") หน่วย $Attribute(""AttackCount"") ครั้งแก่ศัตรูที่มีจำนวนชั้น $Keyword(""Basic_Burn"") สูงที่สุด."
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